* Add a proc for getting the station center * Add a couple of comments to ZTRAIT defines * Remove unused global_map list * Refactor weather to use the trait system * Un-hardcode the transit z-level * Use Z traits to determine Portal Storm event areas * Fix loading away missions containing anything that reads traits
17 lines
375 B
Plaintext
17 lines
375 B
Plaintext
/datum/round_event_control/wizard/darkness
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name = "Advanced Darkness"
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weight = 2
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typepath = /datum/round_event/wizard/darkness
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max_occurrences = 2
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earliest_start = 0
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/datum/round_event/wizard/darkness
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endWhen = 0
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var/started = FALSE
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/datum/round_event/wizard/darkness/start()
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if(!started)
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started = TRUE
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SSweather.run_weather(/datum/weather/advanced_darkness)
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