* Add a proc for getting the station center * Add a couple of comments to ZTRAIT defines * Remove unused global_map list * Refactor weather to use the trait system * Un-hardcode the transit z-level * Use Z traits to determine Portal Storm event areas * Fix loading away missions containing anything that reads traits
33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
// Populate the space level list and prepare space transitions
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/datum/controller/subsystem/mapping/proc/InitializeDefaultZLevels()
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if (z_list) // subsystem/Recover or badminnery, no need
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return
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z_list = list()
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var/list/default_map_traits = DEFAULT_MAP_TRAITS
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if (default_map_traits.len != world.maxz)
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WARNING("More or less map attributes pre-defined ([default_map_traits.len]) than existent z-levels ([world.maxz]). Ignoring the larger.")
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if (default_map_traits.len > world.maxz)
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default_map_traits.Cut(world.maxz + 1)
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for (var/I in 1 to default_map_traits.len)
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var/list/features = default_map_traits[I]
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var/datum/space_level/S = new(I, features[DL_NAME], features[DL_LINKAGE], features[DL_TRAITS])
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z_list += S
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/datum/controller/subsystem/mapping/proc/add_new_zlevel(name, linkage = SELFLOOPING, traits = list(), z_type = /datum/space_level)
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var/new_z = z_list.len + 1
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if (world.maxz < new_z)
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++world.maxz
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CHECK_TICK
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// TODO: sleep here if the Z level needs to be cleared
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var/datum/space_level/S = new z_type(new_z, name, linkage, traits)
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z_list += S
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return S
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/datum/controller/subsystem/mapping/proc/get_level(z)
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. = z_list[z]
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if (!.)
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CRASH("Unmanaged z-level: '[z]'")
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