44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
/obj/screen/plane_master
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screen_loc = "CENTER"
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icon_state = "blank"
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appearance_flags = PLANE_MASTER|NO_CLIENT_COLOR
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blend_mode = BLEND_OVERLAY
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var/show_alpha = 255
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var/hide_alpha = 0
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/obj/screen/plane_master/proc/Show(override)
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alpha = override || show_alpha
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/obj/screen/plane_master/proc/Hide(override)
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alpha = override || hide_alpha
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//Why do plane masters need a backdrop sometimes? Read http://www.byond.com/forum/?post=2141928
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//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
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/obj/screen/plane_master/proc/backdrop(mob/mymob)
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/obj/screen/plane_master/game_world
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name = "game world plane master"
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plane = GAME_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/lighting
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name = "lighting plane master"
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plane = LIGHTING_PLANE
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blend_mode = BLEND_MULTIPLY
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/parallax
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name = "parallax plane master"
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plane = PLANE_SPACE_PARALLAX
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blend_mode = BLEND_MULTIPLY
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/parallax_white
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name = "parallax whitifier plane master"
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plane = PLANE_SPACE
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/obj/screen/plane_master/lighting/backdrop(mob/mymob)
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mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
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mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
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