* Converts several species traits into generic traits * Update traits.dm * Update mousetrap.dm * Update corporate.dm * Update jellypeople.dm * snowflake fix
33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold.
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/datum/mutation/human/cold_resistance
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name = "Cold Resistance"
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quality = POSITIVE
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get_chance = 25
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lowest_value = 256 * 12
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text_gain_indication = "<span class='notice'>Your body feels warm!</span>"
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time_coeff = 5
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/datum/mutation/human/cold_resistance/New()
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..()
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visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER)
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/datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner)
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return visual_indicators[1]
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/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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owner.add_trait(TRAIT_RESISTCOLD, "cold_resistance")
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owner.add_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance")
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/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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owner.remove_trait(TRAIT_RESISTCOLD, "cold_resistance")
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owner.remove_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance")
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/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
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if(owner.getFireLoss())
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if(prob(1))
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owner.heal_bodypart_damage(0,1) //Is this really needed?
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