230 lines
8.0 KiB
Plaintext
230 lines
8.0 KiB
Plaintext
/obj/machinery/sleep_console
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name = "sleeper console"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "console"
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density = FALSE
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anchored = TRUE
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/obj/machinery/sleeper
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name = "sleeper"
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desc = "An enclosed machine used to stabilize and heal patients."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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density = FALSE
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anchored = TRUE
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state_open = TRUE
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circuit = /obj/item/circuitboard/machine/sleeper
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var/efficiency = 1
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var/min_health = -25
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var/list/available_chems
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var/controls_inside = FALSE
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var/list/possible_chems = list(
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list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"),
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list("oculine","inacusiate"),
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list("antitoxin", "mutadone", "mannitol", "pen_acid"),
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list("omnizine")
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)
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var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
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var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
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var/enter_message = "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>"
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/obj/machinery/sleeper/Initialize()
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. = ..()
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update_icon()
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reset_chem_buttons()
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/obj/machinery/sleeper/RefreshParts()
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var/E
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for(var/obj/item/stock_parts/matter_bin/B in component_parts)
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E += B.rating
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var/I
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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I += M.rating
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efficiency = initial(efficiency)* E
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min_health = initial(min_health) - (10*(E-1)) // CIT CHANGE - changes min health equation to be min_health - (matterbin rating * 10)
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available_chems = list()
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for(var/i in 1 to I)
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available_chems |= possible_chems[i]
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reset_chem_buttons()
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/obj/machinery/sleeper/update_icon()
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icon_state = initial(icon_state)
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if(state_open)
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icon_state += "-open"
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/obj/machinery/sleeper/container_resist(mob/living/user)
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visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
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"<span class='notice'>You climb out of [src]!</span>")
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open_machine()
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/obj/machinery/sleeper/Exited(atom/movable/user)
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if (!state_open && user == occupant)
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container_resist(user)
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/obj/machinery/sleeper/relaymove(mob/user)
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if (!state_open)
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container_resist(user)
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/obj/machinery/sleeper/open_machine()
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if(!state_open && !panel_open)
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..()
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/obj/machinery/sleeper/close_machine(mob/user)
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if((isnull(user) || istype(user)) && state_open && !panel_open)
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..(user)
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var/mob/living/mob_occupant = occupant
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if(mob_occupant && mob_occupant.stat != DEAD)
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to_chat(occupant, "[enter_message]")
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/obj/machinery/sleeper/emp_act(severity)
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if(is_operational() && occupant)
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open_machine()
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..(severity)
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/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
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return
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close_machine(target)
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/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
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if(!state_open && !occupant)
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
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return
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if(default_change_direction_wrench(user, I))
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return
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if(default_pry_open(I))
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return
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if(default_deconstruction_crowbar(I))
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return
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return ..()
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/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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if(controls_inside && state == GLOB.notcontained_state)
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state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state)
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ui.open()
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/obj/machinery/sleeper/ui_data()
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var/list/data = list()
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data["occupied"] = occupant ? 1 : 0
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data["open"] = state_open
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data["chems"] = list()
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for(var/chem in available_chems)
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var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
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data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem)))
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data["occupant"] = list()
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var/mob/living/mob_occupant = occupant
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if(mob_occupant)
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data["occupant"]["name"] = mob_occupant.name
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switch(mob_occupant.stat)
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if(CONSCIOUS)
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data["occupant"]["stat"] = "Conscious"
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data["occupant"]["statstate"] = "good"
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if(SOFT_CRIT)
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data["occupant"]["stat"] = "Conscious"
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data["occupant"]["statstate"] = "average"
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if(UNCONSCIOUS)
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data["occupant"]["stat"] = "Unconscious"
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data["occupant"]["statstate"] = "average"
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if(DEAD)
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data["occupant"]["stat"] = "Dead"
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data["occupant"]["statstate"] = "bad"
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data["occupant"]["health"] = mob_occupant.health
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data["occupant"]["maxHealth"] = mob_occupant.maxHealth
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data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
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data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
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data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
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data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
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data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
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data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
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data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
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data["occupant"]["reagents"] = list()
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if(occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
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return data
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/obj/machinery/sleeper/ui_act(action, params)
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if(..())
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return
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var/mob/living/mob_occupant = occupant
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switch(action)
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if("door")
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if(state_open)
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close_machine()
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else
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open_machine()
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. = TRUE
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if("inject")
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var/chem = params["chem"]
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if(!is_operational() || !mob_occupant)
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return
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if(mob_occupant.health < min_health && chem != "epinephrine")
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return
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if(inject_chem(chem))
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. = TRUE
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if(scrambled_chems && prob(5))
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to_chat(usr, "<span class='warning'>Chem System Re-route detected, results may not be as expected!</span>")
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/obj/machinery/sleeper/emag_act(mob/user)
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scramble_chem_buttons()
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to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
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/obj/machinery/sleeper/proc/inject_chem(chem)
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if((chem in available_chems) && chem_allowed(chem))
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occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
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return TRUE
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/obj/machinery/sleeper/proc/chem_allowed(chem)
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var/mob/living/mob_occupant = occupant
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if(!mob_occupant)
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return
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var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
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var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
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return amount && occ_health
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/obj/machinery/sleeper/proc/reset_chem_buttons()
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scrambled_chems = FALSE
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LAZYINITLIST(chem_buttons)
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for(var/chem in available_chems)
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chem_buttons[chem] = chem
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/obj/machinery/sleeper/proc/scramble_chem_buttons()
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scrambled_chems = TRUE
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var/list/av_chem = available_chems.Copy()
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for(var/chem in av_chem)
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chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct
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/obj/machinery/sleeper/syndie
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icon_state = "sleeper_s"
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controls_inside = TRUE
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/obj/machinery/sleeper/clockwork
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name = "soothing sleeper"
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desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch."
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icon_state = "sleeper_clockwork"
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enter_message = "<span class='bold inathneq_small'>You hear the gentle hum and click of machinery, and are lulled into a sense of peace.</span>"
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possible_chems = list(list("epinephrine", "salbutamol", "bicaridine", "kelotane", "oculine", "inacusiate", "mannitol"))
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/obj/machinery/sleeper/clockwork/process()
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if(occupant && isliving(occupant))
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var/mob/living/L = occupant
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if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing
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GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1)
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L.adjustBruteLoss(-1)
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L.adjustFireLoss(-1)
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L.adjustOxyLoss(-5)
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/obj/machinery/sleeper/old
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icon_state = "oldpod"
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