Files
GS13NG/code/game/objects/items/grenades/spawnergrenade.dm
CitadelStationBot cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00

37 lines
1.2 KiB
Plaintext

/obj/item/grenade/spawnergrenade
desc = "It will unleash an unspecified anomaly into the vicinity."
name = "delivery grenade"
icon = 'icons/obj/grenade.dmi'
icon_state = "delivery"
item_state = "flashbang"
var/spawner_type = null // must be an object path
var/deliveryamt = 1 // amount of type to deliver
/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
update_mob()
if(spawner_type && deliveryamt)
// Make a quick flash
var/turf/T = get_turf(src)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/C in viewers(T, null))
C.flash_act()
// Spawn some hostile syndicate critters and spread them out
spawn_and_random_walk(spawner_type, T, deliveryamt, walk_chance=50, admin_spawn=admin_spawned)
qdel(src)
/obj/item/grenade/spawnergrenade/manhacks
name = "viscerator delivery grenade"
spawner_type = /mob/living/simple_animal/hostile/viscerator
deliveryamt = 10
/obj/item/grenade/spawnergrenade/spesscarp
name = "carp delivery grenade"
spawner_type = /mob/living/simple_animal/hostile/carp
deliveryamt = 5
/obj/item/grenade/spawnergrenade/syndiesoap
name = "Mister Scrubby"
spawner_type = /obj/item/soap/syndie