Files
GS13NG/code/game/objects/items/implants/implantpad.dm
Poojawa 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00

78 lines
1.7 KiB
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/obj/item/implantpad
name = "implantpad"
desc = "Used to modify implants."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "implantpad-0"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
var/obj/item/implantcase/case = null
var/broadcasting = null
var/listening = 1
/obj/item/implantpad/update_icon()
if(case)
icon_state = "implantpad-1"
else
icon_state = "implantpad-0"
/obj/item/implantpad/attack_hand(mob/user)
. = ..()
if(.)
return
if(case && user.is_holding(src))
user.put_in_active_hand(case)
case.add_fingerprint(user)
case = null
add_fingerprint(user)
update_icon()
/obj/item/implantpad/attackby(obj/item/implantcase/C, mob/user, params)
if(istype(C, /obj/item/implantcase))
if(!case)
if(!user.transferItemToLoc(C, src))
return
case = C
update_icon()
else
return ..()
/obj/item/implantpad/attack_self(mob/user)
user.set_machine(src)
var/dat = "<B>Implant Mini-Computer:</B><HR>"
if(case)
if(case.imp)
if(istype(case.imp, /obj/item/implant))
dat += case.imp.get_data()
else
dat += "The implant casing is empty."
else
dat += "Please insert an implant casing!"
user << browse(dat, "window=implantpad")
onclose(user, "implantpad")
/obj/item/implantpad/Topic(href, href_list)
..()
if(usr.stat)
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
usr.set_machine(src)
if(ismob(loc))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
if(M.client)
attack_self(M)
add_fingerprint(usr)
else
usr << browse(null, "window=implantpad")