Files
GS13NG/code/game/turfs/simulated/floor/misc_floor.dm
2018-04-08 19:22:14 -05:00

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/turf/open/floor/goonplaque
name = "commemorative plaque"
icon_state = "plaque"
desc = "\"This is a plaque in honour of our comrades on the G4407 Stations. Hopefully TG4407 model can live up to your fame and fortune.\" Scratched in beneath that is a crude image of a meteor and a spaceman. The spaceman is laughing. The meteor is exploding."
floor_tile = /obj/item/stack/tile/plasteel
/turf/open/floor/vault
icon_state = "rockvault"
floor_tile = /obj/item/stack/tile/plasteel
//Circuit flooring, glows a little
/turf/open/floor/circuit
icon = 'icons/turf/floors.dmi'
icon_state = "bcircuit"
var/icon_normal = "bcircuit"
light_color = LIGHT_COLOR_CYAN
floor_tile = /obj/item/stack/tile/circuit
var/on = TRUE
/turf/open/floor/circuit/Initialize()
SSmapping.nuke_tiles += src
update_icon()
. = ..()
/turf/open/floor/circuit/Destroy()
SSmapping.nuke_tiles -= src
return ..()
/turf/open/floor/circuit/update_icon()
if(on)
if(LAZYLEN(SSmapping.nuke_threats))
icon_state = "rcircuitanim"
light_color = LIGHT_COLOR_FLARE
else
icon_state = icon_normal
light_color = initial(light_color)
set_light(1.4, 0.5)
else
icon_state = "[icon_normal]off"
set_light(0)
/turf/open/floor/circuit/off
icon_state = "bcircuitoff"
on = FALSE
/turf/open/floor/circuit/airless
initial_gas_mix = "TEMP=2.7"
/turf/open/floor/circuit/killroom
name = "Killroom Floor"
initial_gas_mix = "n2=500;TEMP=80"
/turf/open/floor/circuit/telecomms
initial_gas_mix = "n2=100;TEMP=80"
/turf/open/floor/circuit/telecomms/mainframe
name = "Mainframe Base"
/turf/open/floor/circuit/telecomms/server
name = "Server Base"
/turf/open/floor/circuit/green
icon_state = "gcircuit"
icon_normal = "gcircuit"
light_color = LIGHT_COLOR_GREEN
floor_tile = /obj/item/stack/tile/circuit/green
/turf/open/floor/circuit/green/off
icon_state = "gcircuitoff"
on = FALSE
/turf/open/floor/circuit/green/anim
icon_state = "gcircuitanim"
icon_normal = "gcircuitanim"
floor_tile = /obj/item/stack/tile/circuit/green/anim
/turf/open/floor/circuit/green/airless
initial_gas_mix = "TEMP=2.7"
/turf/open/floor/circuit/green/telecomms
initial_gas_mix = "n2=100;TEMP=80"
/turf/open/floor/circuit/green/telecomms/mainframe
name = "Mainframe Base"
/turf/open/floor/circuit/red
icon_state = "rcircuit"
icon_normal = "rcircuit"
light_color = LIGHT_COLOR_FLARE
floor_tile = /obj/item/stack/tile/circuit/red
/turf/open/floor/circuit/red/off
icon_state = "rcircuitoff"
on = FALSE
/turf/open/floor/circuit/red/anim
icon_state = "rcircuitanim"
icon_normal = "rcircuitanim"
floor_tile = /obj/item/stack/tile/circuit/red/anim
/turf/open/floor/circuit/red/airless
initial_gas_mix = "TEMP=2.7"
/turf/open/floor/circuit/red/telecomms
initial_gas_mix = "n2=100;TEMP=80"
/turf/open/floor/pod
name = "pod floor"
icon_state = "podfloor"
icon_regular_floor = "podfloor"
floor_tile = /obj/item/stack/tile/pod
/turf/open/floor/pod/light
icon_state = "podfloor_light"
icon_regular_floor = "podfloor_light"
floor_tile = /obj/item/stack/tile/pod/light
/turf/open/floor/pod/dark
icon_state = "podfloor_dark"
icon_regular_floor = "podfloor_dark"
floor_tile = /obj/item/stack/tile/pod/dark
/turf/open/floor/noslip
name = "high-traction floor"
icon_state = "noslip"
floor_tile = /obj/item/stack/tile/noslip
broken_states = list("noslip-damaged1","noslip-damaged2","noslip-damaged3")
burnt_states = list("noslip-scorched1","noslip-scorched2")
slowdown = -0.3
/turf/open/floor/noslip/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
return
/turf/open/floor/oldshuttle
icon = 'icons/turf/shuttleold.dmi'
icon_state = "floor"
floor_tile = /obj/item/stack/tile/plasteel
//Clockwork floor: Slowly heals toxin damage on nearby servants.
/turf/open/floor/clockwork
name = "clockwork floor"
desc = "Tightly-pressed brass tiles. They emit minute vibration."
icon_state = "plating"
baseturfs = /turf/open/floor/clockwork
var/uses_overlay = TRUE
var/obj/effect/clockwork/overlay/floor/realappearence
/turf/open/floor/clockwork/Bless() //Who needs holy blessings when you have DADDY RATVAR?
return
/turf/open/floor/clockwork/Initialize()
. = ..()
if(uses_overlay)
new /obj/effect/temp_visual/ratvar/floor(src)
new /obj/effect/temp_visual/ratvar/beam(src)
realappearence = new /obj/effect/clockwork/overlay/floor(src)
realappearence.linked = src
/turf/open/floor/clockwork/Destroy()
STOP_PROCESSING(SSobj, src)
if(uses_overlay && realappearence)
QDEL_NULL(realappearence)
return ..()
/turf/open/floor/clockwork/ReplaceWithLattice()
. = ..()
for(var/obj/structure/lattice/L in src)
L.ratvar_act()
/turf/open/floor/clockwork/Entered(atom/movable/AM)
..()
START_PROCESSING(SSobj, src)
/turf/open/floor/clockwork/process()
if(!healservants())
STOP_PROCESSING(SSobj, src)
/turf/open/floor/clockwork/proc/healservants()
for(var/mob/living/L in src)
if(L.stat == DEAD)
continue
. = 1
if(!is_servant_of_ratvar(L) || !L.toxloss)
continue
var/image/I = new('icons/effects/effects.dmi', src, "heal", ABOVE_MOB_LAYER) //fake a healing glow for servants
I.appearance_flags = RESET_COLOR
I.color = "#5A6068"
I.pixel_x = rand(-12, 12)
I.pixel_y = rand(-9, 0)
var/list/viewing = list()
for(var/mob/M in viewers(src))
if(M.client && (is_servant_of_ratvar(M) || isobserver(M) || M.stat == DEAD))
viewing += M.client
flick_overlay(I, viewing, 8)
L.adjustToxLoss(-3, TRUE, TRUE)
/turf/open/floor/clockwork/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
return
/turf/open/floor/clockwork/crowbar_act(mob/living/user, obj/item/I)
if(baseturfs == type)
return TRUE
user.visible_message("<span class='notice'>[user] begins slowly prying up [src]...</span>", "<span class='notice'>You begin painstakingly prying up [src]...</span>")
if(I.use_tool(src, user, 70, volume=80))
user.visible_message("<span class='notice'>[user] pries up [src]!</span>", "<span class='notice'>You pry up [src]!</span>")
make_plating()
return TRUE
/turf/open/floor/clockwork/make_plating()
new /obj/item/stack/tile/brass(src)
return ..()
/turf/open/floor/clockwork/narsie_act()
..()
if(istype(src, /turf/open/floor/clockwork)) //if we haven't changed type
var/previouscolor = color
color = "#960000"
animate(src, color = previouscolor, time = 8)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
/turf/open/floor/clockwork/reebe
name = "cogplate"
desc = "Warm brass plating. You can feel it gently vibrating, as if machinery is on the other side."
icon_state = "reebe"
baseturfs = /turf/open/floor/clockwork/reebe
uses_overlay = FALSE
planetary_atmos = TRUE
/turf/open/floor/bluespace
slowdown = -1
icon_state = "bluespace"
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds."
floor_tile = /obj/item/stack/tile/bluespace
/turf/open/floor/sepia
slowdown = 2
icon_state = "sepia"
desc = "Time seems to flow very slowly around these tiles."
floor_tile = /obj/item/stack/tile/sepia
/turf/open/floor/bronze
name = "clockwork floor"
desc = "Some heavy bronze tiles."
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "clockwork_floor"
floor_tile = /obj/item/stack/tile/bronze