291 lines
11 KiB
Plaintext
291 lines
11 KiB
Plaintext
/obj/item/clothing
|
|
name = "clothing"
|
|
resistance_flags = FLAMMABLE
|
|
max_integrity = 200
|
|
integrity_failure = 80
|
|
var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
|
|
var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
|
|
var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
|
|
var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
|
|
var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
|
|
var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
|
|
var/visor_flags_cover = 0 //same as above, but for flags_cover
|
|
//what to toggle when toggled with weldingvisortoggle()
|
|
var/visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT | VISOR_VISIONFLAGS | VISOR_DARKNESSVIEW | VISOR_INVISVIEW
|
|
lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
|
|
var/alt_desc = null
|
|
var/toggle_message = null
|
|
var/alt_toggle_message = null
|
|
var/active_sound = null
|
|
var/toggle_cooldown = null
|
|
var/cooldown = 0
|
|
var/obj/item/flashlight/F = null
|
|
var/can_flashlight = 0
|
|
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
|
|
|
|
//Var modification - PLEASE be careful with this I know who you are and where you live
|
|
var/list/user_vars_to_edit = list() //VARNAME = VARVALUE eg: "name" = "butts"
|
|
var/list/user_vars_remembered = list() //Auto built by the above + dropped() + equipped()
|
|
|
|
var/pocket_storage_component_path
|
|
|
|
//These allow head/mask items to dynamically alter the user's hair
|
|
// and facial hair, checking hair_extensions.dmi and facialhair_extensions.dmi
|
|
// for a state matching hair_state+dynamic_hair_suffix
|
|
// THESE OVERRIDE THE HIDEHAIR FLAGS
|
|
var/dynamic_hair_suffix = ""//head > mask for head hair
|
|
var/dynamic_fhair_suffix = ""//mask > head for facial hair
|
|
|
|
/obj/item/clothing/Initialize()
|
|
. = ..()
|
|
if(ispath(pocket_storage_component_path))
|
|
LoadComponent(pocket_storage_component_path)
|
|
|
|
/obj/item/clothing/MouseDrop(atom/over_object)
|
|
. = ..()
|
|
var/mob/M = usr
|
|
|
|
if(ismecha(M.loc)) // stops inventory actions in a mech
|
|
return
|
|
|
|
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
|
|
var/obj/screen/inventory/hand/H = over_object
|
|
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
|
|
add_fingerprint(usr)
|
|
|
|
/obj/item/clothing/attackby(obj/item/W, mob/user, params)
|
|
if(damaged_clothes && istype(W, /obj/item/stack/sheet/cloth))
|
|
var/obj/item/stack/sheet/cloth/C = W
|
|
C.use(1)
|
|
update_clothes_damaged_state(FALSE)
|
|
obj_integrity = max_integrity
|
|
to_chat(user, "<span class='notice'>You fix the damage on [src] with [C].</span>")
|
|
return 1
|
|
return ..()
|
|
|
|
/obj/item/clothing/Destroy()
|
|
user_vars_remembered = null //Oh god somebody put REFERENCES in here? not to worry, we'll clean it up
|
|
return ..()
|
|
|
|
/obj/item/clothing/dropped(mob/user)
|
|
..()
|
|
if(!istype(user))
|
|
return
|
|
if(user_vars_remembered && user_vars_remembered.len)
|
|
for(var/variable in user_vars_remembered)
|
|
if(variable in user.vars)
|
|
if(user.vars[variable] == user_vars_to_edit[variable]) //Is it still what we set it to? (if not we best not change it)
|
|
user.vars[variable] = user_vars_remembered[variable]
|
|
user_vars_remembered = list()
|
|
|
|
/obj/item/clothing/equipped(mob/user, slot)
|
|
..()
|
|
if (!istype(user))
|
|
return
|
|
if(slot_flags & slotdefine2slotbit(slot)) //Was equipped to a valid slot for this item?
|
|
if (LAZYLEN(user_vars_to_edit))
|
|
for(var/variable in user_vars_to_edit)
|
|
if(variable in user.vars)
|
|
LAZYSET(user_vars_remembered, variable, user.vars[variable])
|
|
user.vv_edit_var(variable, user_vars_to_edit[variable])
|
|
|
|
/obj/item/clothing/examine(mob/user)
|
|
..()
|
|
if(damaged_clothes)
|
|
to_chat(user, "<span class='warning'>It looks damaged!</span>")
|
|
GET_COMPONENT(pockets, /datum/component/storage)
|
|
if(pockets)
|
|
var/list/how_cool_are_your_threads = list("<span class='notice'>")
|
|
if(pockets.attack_hand_interact)
|
|
how_cool_are_your_threads += "[src]'s storage opens when clicked.\n"
|
|
else
|
|
how_cool_are_your_threads += "[src]'s storage opens when dragged to yourself.\n"
|
|
how_cool_are_your_threads += "[src] can store [pockets.max_items] item\s.\n"
|
|
how_cool_are_your_threads += "[src] can store items that are [weightclass2text(pockets.max_w_class)] or smaller.\n"
|
|
if(pockets.quickdraw)
|
|
how_cool_are_your_threads += "You can quickly remove an item from [src] using Alt-Click.\n"
|
|
if(pockets.silent)
|
|
how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
|
|
how_cool_are_your_threads += "</span>"
|
|
to_chat(user, how_cool_are_your_threads.Join())
|
|
|
|
/obj/item/clothing/obj_break(damage_flag)
|
|
if(!damaged_clothes)
|
|
update_clothes_damaged_state(TRUE)
|
|
if(ismob(loc)) //It's not important enough to warrant a message if nobody's wearing it
|
|
var/mob/M = loc
|
|
M.visible_message("<span class='warning'>[M]'s [name] starts to fall apart!", "<span class='warning'>Your [name] starts to fall apart!</span>")
|
|
|
|
/obj/item/clothing/proc/update_clothes_damaged_state(damaging = TRUE)
|
|
var/index = "[REF(initial(icon))]-[initial(icon_state)]"
|
|
var/static/list/damaged_clothes_icons = list()
|
|
if(damaging)
|
|
damaged_clothes = 1
|
|
var/icon/damaged_clothes_icon = damaged_clothes_icons[index]
|
|
if(!damaged_clothes_icon)
|
|
damaged_clothes_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply damaged effect to the initial icon_state for each object
|
|
damaged_clothes_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
|
damaged_clothes_icon.Blend(icon('icons/effects/item_damage.dmi', "itemdamaged"), ICON_MULTIPLY) //adds damage effect and the remaining white areas become transparant
|
|
damaged_clothes_icon = fcopy_rsc(damaged_clothes_icon)
|
|
damaged_clothes_icons[index] = damaged_clothes_icon
|
|
add_overlay(damaged_clothes_icon, 1)
|
|
else
|
|
damaged_clothes = 0
|
|
cut_overlay(damaged_clothes_icons[index], TRUE)
|
|
|
|
|
|
/*
|
|
SEE_SELF // can see self, no matter what
|
|
SEE_MOBS // can see all mobs, no matter what
|
|
SEE_OBJS // can see all objs, no matter what
|
|
SEE_TURFS // can see all turfs (and areas), no matter what
|
|
SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
|
|
// in a lit area (via pixel_x,y or smooth movement), can see those pixels
|
|
BLIND // can't see anything
|
|
*/
|
|
|
|
/proc/generate_female_clothing(index,t_color,icon,type)
|
|
var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color)
|
|
var/icon/female_s = icon("icon"='icons/mob/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
|
|
female_clothing_icon.Blend(female_s, ICON_MULTIPLY)
|
|
female_clothing_icon = fcopy_rsc(female_clothing_icon)
|
|
GLOB.female_clothing_icons[index] = female_clothing_icon
|
|
|
|
/obj/item/clothing/under/verb/toggle()
|
|
set name = "Adjust Suit Sensors"
|
|
set category = "Object"
|
|
set src in usr
|
|
var/mob/M = usr
|
|
if (istype(M, /mob/dead/))
|
|
return
|
|
if (!can_use(M))
|
|
return
|
|
if(src.has_sensor == LOCKED_SENSORS)
|
|
to_chat(usr, "The controls are locked.")
|
|
return 0
|
|
if(src.has_sensor == BROKEN_SENSORS)
|
|
to_chat(usr, "The sensors have shorted out!")
|
|
return 0
|
|
if(src.has_sensor <= NO_SENSORS)
|
|
to_chat(usr, "This suit does not have any sensors.")
|
|
return 0
|
|
|
|
var/list/modes = list("Off", "Binary vitals", "Exact vitals", "Tracking beacon")
|
|
var/switchMode = input("Select a sensor mode:", "Suit Sensor Mode", modes[sensor_mode + 1]) in modes
|
|
if(get_dist(usr, src) > 1)
|
|
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
|
|
return
|
|
sensor_mode = modes.Find(switchMode) - 1
|
|
|
|
if (src.loc == usr)
|
|
switch(sensor_mode)
|
|
if(0)
|
|
to_chat(usr, "<span class='notice'>You disable your suit's remote sensing equipment.</span>")
|
|
if(1)
|
|
to_chat(usr, "<span class='notice'>Your suit will now only report whether you are alive or dead.</span>")
|
|
if(2)
|
|
to_chat(usr, "<span class='notice'>Your suit will now only report your exact vital lifesigns.</span>")
|
|
if(3)
|
|
to_chat(usr, "<span class='notice'>Your suit will now report your exact vital lifesigns as well as your coordinate position.</span>")
|
|
|
|
if(ishuman(loc))
|
|
var/mob/living/carbon/human/H = loc
|
|
if(H.w_uniform == src)
|
|
H.update_suit_sensors()
|
|
|
|
..()
|
|
|
|
/obj/item/clothing/under/AltClick(mob/user)
|
|
if(..())
|
|
return 1
|
|
|
|
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
|
return
|
|
else
|
|
if(attached_accessory)
|
|
remove_accessory(user)
|
|
else
|
|
rolldown()
|
|
|
|
/obj/item/clothing/under/verb/jumpsuit_adjust()
|
|
set name = "Adjust Jumpsuit Style"
|
|
set category = null
|
|
set src in usr
|
|
rolldown()
|
|
|
|
/obj/item/clothing/under/proc/rolldown()
|
|
if(!can_use(usr))
|
|
return
|
|
if(!can_adjust)
|
|
to_chat(usr, "<span class='warning'>You cannot wear this suit any differently!</span>")
|
|
return
|
|
if(toggle_jumpsuit_adjust())
|
|
to_chat(usr, "<span class='notice'>You adjust the suit to wear it more casually.</span>")
|
|
else
|
|
to_chat(usr, "<span class='notice'>You adjust the suit back to normal.</span>")
|
|
if(ishuman(usr))
|
|
var/mob/living/carbon/human/H = usr
|
|
H.update_inv_w_uniform()
|
|
H.update_body()
|
|
|
|
/obj/item/clothing/under/proc/toggle_jumpsuit_adjust()
|
|
if(adjusted == DIGITIGRADE_STYLE)
|
|
return
|
|
adjusted = !adjusted
|
|
if(adjusted)
|
|
if(fitted != FEMALE_UNIFORM_TOP)
|
|
fitted = NO_FEMALE_UNIFORM
|
|
if(!alt_covers_chest) // for the special snowflake suits that expose the chest when adjusted
|
|
body_parts_covered &= ~CHEST
|
|
else
|
|
fitted = initial(fitted)
|
|
if(!alt_covers_chest)
|
|
body_parts_covered |= CHEST
|
|
return adjusted
|
|
|
|
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
|
|
if(!can_use(user))
|
|
return FALSE
|
|
|
|
visor_toggling()
|
|
|
|
to_chat(user, "<span class='notice'>You adjust \the [src] [up ? "up" : "down"].</span>")
|
|
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/C = user
|
|
C.head_update(src, forced = 1)
|
|
for(var/X in actions)
|
|
var/datum/action/A = X
|
|
A.UpdateButtonIcon()
|
|
return TRUE
|
|
|
|
/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
|
|
up = !up
|
|
flags_1 ^= visor_flags
|
|
flags_inv ^= visor_flags_inv
|
|
flags_cover ^= initial(flags_cover)
|
|
icon_state = "[initial(icon_state)][up ? "up" : ""]"
|
|
if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
|
|
flash_protect ^= initial(flash_protect)
|
|
if(visor_vars_to_toggle & VISOR_TINT)
|
|
tint ^= initial(tint)
|
|
|
|
|
|
/obj/item/clothing/proc/can_use(mob/user)
|
|
if(user && ismob(user))
|
|
if(!user.incapacitated())
|
|
return 1
|
|
return 0
|
|
|
|
|
|
/obj/item/clothing/obj_destruction(damage_flag)
|
|
if(damage_flag == "bomb" || damage_flag == "melee")
|
|
var/turf/T = get_turf(src)
|
|
spawn(1) //so the shred survives potential turf change from the explosion.
|
|
var/obj/effect/decal/cleanable/shreds/Shreds = new(T)
|
|
Shreds.desc = "The sad remains of what used to be [name]."
|
|
deconstruct(FALSE)
|
|
else
|
|
..()
|