Files
GS13NG/code/modules/clothing/head/soft_caps.dm
2018-02-16 00:26:26 -06:00

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/obj/item/clothing/head/soft
name = "cargo cap"
desc = "It's a baseball hat in a tasteless yellow colour."
icon_state = "cargosoft"
item_state = "helmet"
item_color = "cargo"
dog_fashion = /datum/dog_fashion/head/cargo_tech
var/flipped = 0
/obj/item/clothing/head/soft/dropped()
src.icon_state = "[item_color]soft"
src.flipped=0
..()
/obj/item/clothing/head/soft/verb/flipcap()
set category = "Object"
set name = "Flip cap"
flip(usr)
/obj/item/clothing/head/soft/AltClick(mob/user)
..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else
flip(user)
/obj/item/clothing/head/soft/proc/flip(mob/user)
if(!user.incapacitated())
src.flipped = !src.flipped
if(src.flipped)
icon_state = "[item_color]soft_flipped"
to_chat(user, "<span class='notice'>You flip the hat backwards.</span>")
else
icon_state = "[item_color]soft"
to_chat(user, "<span class='notice'>You flip the hat back in normal position.</span>")
usr.update_inv_head() //so our mob-overlays update
/obj/item/clothing/head/soft/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click the cap to flip it [flipped ? "forwards" : "backwards"].</span>")
/obj/item/clothing/head/soft/red
name = "red cap"
desc = "It's a baseball hat in a tasteless red colour."
icon_state = "redsoft"
item_color = "red"
dog_fashion = null
/obj/item/clothing/head/soft/blue
name = "blue cap"
desc = "It's a baseball hat in a tasteless blue colour."
icon_state = "bluesoft"
item_color = "blue"
dog_fashion = null
/obj/item/clothing/head/soft/green
name = "green cap"
desc = "It's a baseball hat in a tasteless green colour."
icon_state = "greensoft"
item_color = "green"
dog_fashion = null
/obj/item/clothing/head/soft/yellow
name = "yellow cap"
desc = "It's a baseball hat in a tasteless yellow colour."
icon_state = "yellowsoft"
item_color = "yellow"
dog_fashion = null
/obj/item/clothing/head/soft/grey
name = "grey cap"
desc = "It's a baseball hat in a tasteful grey colour."
icon_state = "greysoft"
item_color = "grey"
dog_fashion = null
/obj/item/clothing/head/soft/orange
name = "orange cap"
desc = "It's a baseball hat in a tasteless orange colour."
icon_state = "orangesoft"
item_color = "orange"
dog_fashion = null
/obj/item/clothing/head/soft/mime
name = "white cap"
desc = "It's a baseball hat in a tasteless white colour."
icon_state = "mimesoft"
item_color = "mime"
dog_fashion = null
/obj/item/clothing/head/soft/purple
name = "purple cap"
desc = "It's a baseball hat in a tasteless purple colour."
icon_state = "purplesoft"
item_color = "purple"
dog_fashion = null
/obj/item/clothing/head/soft/black
name = "black cap"
desc = "It's a baseball hat in a tasteless black colour."
icon_state = "blacksoft"
item_color = "black"
dog_fashion = null
/obj/item/clothing/head/soft/rainbow
name = "rainbow cap"
desc = "It's a baseball hat in a bright rainbow of colors."
icon_state = "rainbowsoft"
item_color = "rainbow"
dog_fashion = null
/obj/item/clothing/head/soft/sec
name = "security cap"
desc = "It's a robust baseball hat in tasteful red colour."
icon_state = "secsoft"
item_color = "sec"
armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
strip_delay = 60
dog_fashion = null
/obj/item/clothing/head/soft/emt
name = "EMT cap"
desc = "It's a baseball hat with a dark turquoise color and a reflective cross on the top."
icon_state = "emtsoft"
item_color = "emt"
dog_fashion = null