362 lines
16 KiB
Plaintext
362 lines
16 KiB
Plaintext
//miscellaneous spacesuits
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/*
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Contains:
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- Captain's spacesuit
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- Death squad's hardsuit
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- SWAT suit
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- Officer's beret/spacesuit
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- NASA Voidsuit
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- Father Christmas' magical clothes
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- Pirate's spacesuit
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- ERT hardsuit: command, sec, engi, med
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- EVA spacesuit
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- Freedom's spacesuit (freedom from vacuum's oppression)
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- Carp hardsuit
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*/
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//Death squad armored space suits, not hardsuits!
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/obj/item/clothing/head/helmet/space/hardsuit/deathsquad
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name = "MK.III SWAT Helmet"
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desc = "An advanced tactical space helmet."
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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actions_types = list()
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/obj/item/clothing/head/helmet/space/hardsuit/deathsquad/attack_self(mob/user)
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return
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/obj/item/clothing/suit/space/hardsuit/deathsquad
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name = "MK.III SWAT Suit"
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desc = "A prototype designed to replace the ageing MK.II SWAT suit. Based on the streamlined MK.II model, the traditional ceramic and graphene plate construction was replaced with plasteel, allowing superior armor against most threats. There's room for some kind of energy projection device on the back."
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icon_state = "deathsquad"
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item_state = "swat_suit"
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/deathsquad
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dog_fashion = /datum/dog_fashion/back/deathsquad
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//NEW SWAT suit
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/obj/item/clothing/suit/space/swat
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name = "MK.I SWAT Suit"
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desc = "A tactical space suit first developed in a joint effort by the defunct IS-ERI and Nanotrasen in 20XX for military space operations. A tried and true workhorse, it is very difficult to move in but offers robust protection against all threats!"
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icon_state = "heavy"
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item_state = "swat_suit"
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100)
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strip_delay = 120
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/helmet/space/beret
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name = "officer's beret"
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desc = "An armored beret commonly used by special operations officers. Uses advanced force field technology to protect the head from space."
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icon_state = "beret_badge"
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dynamic_hair_suffix = "+generic"
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dynamic_fhair_suffix = "+generic"
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flags_1 = STOPSPRESSUREDMAGE_1
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flags_inv = 0
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/suit/space/officer
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name = "officer's jacket"
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desc = "An armored, space-proof jacket used in special operations."
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icon_state = "detective"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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slowdown = 0
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flags_inv = 0
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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//NASA Voidsuit
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/obj/item/clothing/head/helmet/space/nasavoid
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name = "NASA Void Helmet"
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desc = "An old, NASA CentCom branch designed, dark red space suit helmet."
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icon_state = "void"
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item_state = "void"
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/obj/item/clothing/suit/space/nasavoid
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name = "NASA Voidsuit"
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icon_state = "void"
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item_state = "void"
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desc = "An old, NASA CentCom branch designed, dark red space suit."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
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/obj/item/clothing/head/helmet/space/nasavoid/old
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name = "Engineering Void Helmet"
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desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
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icon_state = "void"
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item_state = "void"
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/obj/item/clothing/suit/space/nasavoid/old
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name = "Engineering Voidsuit"
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icon_state = "void"
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item_state = "void"
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desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
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slowdown = 4
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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desc = "Ho ho ho. Merrry X-mas!"
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icon_state = "santahat"
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flags_1 = STOPSPRESSUREDMAGE_1
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flags_cover = HEADCOVERSEYES
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dog_fashion = /datum/dog_fashion/head/santa
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/obj/item/clothing/suit/space/santa
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name = "Santa's suit"
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desc = "Festive!"
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icon_state = "santa"
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item_state = "santa"
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slowdown = 0
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flags_1 = STOPSPRESSUREDMAGE_1
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allowed = list(/obj/item) //for stuffing exta special presents
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//Space pirate outfit
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/obj/item/clothing/head/helmet/space/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
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flags_1 = STOPSPRESSUREDMAGE_1
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flags_inv = HIDEHAIR
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strip_delay = 40
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equip_delay_other = 20
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/helmet/space/pirate/bandana
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name = "pirate bandana"
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icon_state = "bandana"
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item_state = "bandana"
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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w_class = WEIGHT_CLASS_NORMAL
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flags_inv = 0
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum)
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slowdown = 0
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armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
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strip_delay = 40
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equip_delay_other = 20
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//Emergency Response Team suits
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/obj/item/clothing/head/helmet/space/hardsuit/ert
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name = "emergency response unit helmet"
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desc = "Standard issue command helmet for the ERT."
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icon_state = "hardsuit0-ert_commander"
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item_state = "hardsuit0-ert_commander"
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item_color = "ert_commander"
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armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
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strip_delay = 130
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1
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brightness_on = 7
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/obj/item/clothing/suit/space/hardsuit/ert
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name = "emergency response team suit"
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desc = "Standard issue command suit for the ERT."
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icon_state = "ert_command"
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item_state = "ert_command"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
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slowdown = 0
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strip_delay = 130
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//ERT Security
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/obj/item/clothing/head/helmet/space/hardsuit/ert/sec
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desc = "Standard issue security helmet for the ERT."
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icon_state = "hardsuit0-ert_security"
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item_state = "hardsuit0-ert_security"
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item_color = "ert_security"
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/obj/item/clothing/suit/space/hardsuit/ert/sec
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desc = "Standard issue security suit for the ERT."
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icon_state = "ert_security"
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item_state = "ert_security"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/sec
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//ERT Engineering
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/obj/item/clothing/head/helmet/space/hardsuit/ert/engi
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desc = "Standard issue engineer helmet for the ERT."
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icon_state = "hardsuit0-ert_engineer"
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item_state = "hardsuit0-ert_engineer"
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item_color = "ert_engineer"
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/obj/item/clothing/suit/space/hardsuit/ert/engi
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desc = "Standard issue engineer suit for the ERT."
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icon_state = "ert_engineer"
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item_state = "ert_engineer"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engi
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//ERT Medical
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/obj/item/clothing/head/helmet/space/hardsuit/ert/med
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desc = "Standard issue medical helmet for the ERT."
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icon_state = "hardsuit0-ert_medical"
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item_state = "hardsuit0-ert_medical"
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item_color = "ert_medical"
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/obj/item/clothing/suit/space/hardsuit/ert/med
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desc = "Standard issue medical suit for the ERT."
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icon_state = "ert_medical"
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item_state = "ert_medical"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med
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species_exception = list(/datum/species/angel)
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/obj/item/clothing/suit/space/eva
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name = "EVA suit"
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icon_state = "space"
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item_state = "s_suit"
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desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
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/obj/item/clothing/head/helmet/space/eva
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name = "EVA helmet"
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icon_state = "space"
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item_state = "space"
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desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
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flash_protect = 0
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
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/obj/item/clothing/head/helmet/space/freedom
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name = "eagle helmet"
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desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
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icon_state = "griffinhat"
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item_state = "griffinhat"
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armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF | FIRE_PROOF
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/obj/item/clothing/suit/space/freedom
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name = "eagle suit"
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desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode."
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icon_state = "freedom"
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item_state = "freedom"
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF | FIRE_PROOF
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slowdown = 0
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//Carpsuit, bestsuit, lovesuit
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/obj/item/clothing/head/helmet/space/hardsuit/carp
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name = "carp helmet"
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desc = "Spaceworthy and it looks like a space carp's head, smells like one too."
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icon_state = "carp_helm"
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item_state = "syndicate"
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armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp
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brightness_on = 0 //luminosity when on
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actions_types = list()
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1
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/obj/item/clothing/suit/space/hardsuit/carp
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name = "carp space suit"
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desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows."
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icon_state = "carp_suit"
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item_state = "space_suit_syndicate"
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slowdown = 0 //Space carp magic, never stop believing
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armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy whimpy whoo
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allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp
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/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
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name = "paranormal response unit helmet"
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desc = "A helmet worn by those who deal with paranormal threats for a living."
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icon_state = "hardsuit0-prt"
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item_state = "hardsuit0-prt"
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item_color = "knight_grey"
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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actions_types = list()
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/space/hardsuit/ert/paranormal
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name = "paranormal response team suit"
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desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats."
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icon_state = "knight_grey"
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item_state = "knight_grey"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE)
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/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
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name = "inquisitor's hardsuit"
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icon_state = "hardsuit-inq"
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item_state = "hardsuit-inq"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor
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/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor
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name = "inquisitor's helmet"
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icon_state = "hardsuit0-inq"
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item_state = "hardsuit0-inq"
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/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker
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name = "champion's hardsuit"
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desc = "Voices echo from the hardsuit, driving the user insane."
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icon_state = "hardsuit-beserker"
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item_state = "hardsuit-beserker"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker
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/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker
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name = "champion's helmet"
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desc = "Peering into the eyes of the helmet is enough to seal damnation."
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icon_state = "hardsuit0-beserker"
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item_state = "hardsuit0-beserker"
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/obj/item/clothing/head/helmet/space/fragile
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name = "emergency space helmet"
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desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable."
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icon_state = "syndicate-helm-orange"
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item_state = "syndicate-helm-orange"
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0)
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strip_delay = 65
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/obj/item/clothing/suit/space/fragile
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name = "emergency space suit"
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desc = "A bulky, air-tight suit meant to protect the user during emergency situations. It doesn't look very durable."
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var/torn = FALSE
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icon_state = "syndicate-orange"
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item_state = "syndicate-orange"
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slowdown = 2
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0)
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strip_delay = 65
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/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(!torn && prob(50))
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to_chat(owner, "<span class='warning'>[src] tears from the damage, breaking the air-tight seal!</span>")
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src.flags_1 &= ~STOPSPRESSUREDMAGE_1
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src.name = "torn [src]."
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src.desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit."
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src.torn = TRUE
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playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1)
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playsound(loc, 'sound/effects/refill.ogg', 50, 1)
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|
|
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|