33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
/obj/item/clothing/suit
|
|
icon = 'icons/obj/clothing/suits.dmi'
|
|
name = "suit"
|
|
var/fire_resist = T0C+100
|
|
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
slot_flags = SLOT_OCLOTHING
|
|
var/blood_overlay_type = "suit"
|
|
var/togglename = null
|
|
var/suittoggled = FALSE
|
|
|
|
|
|
/obj/item/clothing/suit/worn_overlays(isinhands = FALSE)
|
|
. = list()
|
|
if(!isinhands)
|
|
if(damaged_clothes)
|
|
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
|
|
IF_HAS_BLOOD_DNA(src)
|
|
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
|
|
var/mob/living/carbon/human/M = loc
|
|
if(ishuman(M) && M.w_uniform)
|
|
var/obj/item/clothing/under/U = M.w_uniform
|
|
if(istype(U) && U.attached_accessory)
|
|
var/obj/item/clothing/accessory/A = U.attached_accessory
|
|
if(A.above_suit)
|
|
. += U.accessory_overlay
|
|
|
|
/obj/item/clothing/suit/update_clothes_damaged_state(damaging = TRUE)
|
|
..()
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
M.update_inv_wear_suit()
|