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GS13NG/code/modules/clothing/suits/bio.dm
2018-04-30 00:06:58 -05:00

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//Biosuit complete with shoes (in the item sprite)
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
flags_1 = THICKMATERIAL_1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
resistance_flags = ACID_PROOF
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
/obj/item/clothing/suit/bio_suit
name = "bio suit"
desc = "A suit that protects against biological contamination."
icon_state = "bio"
item_state = "bio_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags_1 = THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
strip_delay = 70
equip_delay_other = 70
resistance_flags = ACID_PROOF
//Standard biosuit, orange stripe
/obj/item/clothing/head/bio_hood/general
icon_state = "bio_general"
/obj/item/clothing/suit/bio_suit/general
icon_state = "bio_general"
//Virology biosuit, green stripe
/obj/item/clothing/head/bio_hood/virology
icon_state = "bio_virology"
/obj/item/clothing/suit/bio_suit/virology
icon_state = "bio_virology"
//Security biosuit, grey with red stripe across the chest
/obj/item/clothing/head/bio_hood/security
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
icon_state = "bio_security"
/obj/item/clothing/suit/bio_suit/security
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
icon_state = "bio_security"
//Janitor's biosuit, grey with purple arms
/obj/item/clothing/head/bio_hood/janitor
icon_state = "bio_janitor"
/obj/item/clothing/suit/bio_suit/janitor
icon_state = "bio_janitor"
//Scientist's biosuit, white with a pink-ish hue
/obj/item/clothing/head/bio_hood/scientist
icon_state = "bio_scientist"
/obj/item/clothing/suit/bio_suit/scientist
icon_state = "bio_scientist"
//CMO's biosuit, blue stripe
/obj/item/clothing/suit/bio_suit/cmo
icon_state = "bio_cmo"
/obj/item/clothing/head/bio_hood/cmo
icon_state = "bio_cmo"
//Plague Dr mask can be found in clothing/masks/gasmask.dm
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
name = "plague doctor suit"
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
item_state = "bio_suit"
strip_delay = 40
equip_delay_other = 20