Files
GS13NG/code/modules/clothing/suits/toggles.dm
2018-02-11 05:08:00 -06:00

202 lines
5.0 KiB
Plaintext

//Hoods for winter coats and chaplain hoodie etc
/obj/item/clothing/suit/hooded
actions_types = list(/datum/action/item_action/toggle_hood)
var/obj/item/clothing/head/hooded/hood
var/hoodtype = /obj/item/clothing/head/hooded/winterhood //so the chaplain hoodie or other hoodies can override this
/obj/item/clothing/suit/hooded/New()
MakeHood()
..()
/obj/item/clothing/suit/hooded/Destroy()
. = ..()
qdel(hood)
hood = null
/obj/item/clothing/suit/hooded/proc/MakeHood()
if(!hood)
var/obj/item/clothing/head/hooded/W = new hoodtype(src)
W.suit = src
hood = W
/obj/item/clothing/suit/hooded/ui_action_click()
ToggleHood()
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
if(slot == slot_wear_suit)
return 1
/obj/item/clothing/suit/hooded/equipped(mob/user, slot)
if(slot != slot_wear_suit)
RemoveHood()
..()
/obj/item/clothing/suit/hooded/proc/RemoveHood()
src.icon_state = "[initial(icon_state)]"
suittoggled = FALSE
if(ishuman(hood.loc))
var/mob/living/carbon/H = hood.loc
H.transferItemToLoc(hood, src, TRUE)
H.update_inv_wear_suit()
else
hood.forceMove(src)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/suit/hooded/dropped()
..()
RemoveHood()
/obj/item/clothing/suit/hooded/proc/ToggleHood()
if(!suittoggled)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.wear_suit != src)
to_chat(H, "<span class='warning'>You must be wearing [src] to put up the hood!</span>")
return
if(H.head)
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
return
else if(H.equip_to_slot_if_possible(hood,slot_head,0,0,1))
suittoggled = TRUE
src.icon_state = "[initial(icon_state)]_t"
H.update_inv_wear_suit()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
else
RemoveHood()
/obj/item/clothing/head/hooded
var/obj/item/clothing/suit/hooded/suit
/obj/item/clothing/head/hooded/Destroy()
suit = null
return ..()
/obj/item/clothing/head/hooded/dropped()
..()
if(suit)
suit.RemoveHood()
/obj/item/clothing/head/hooded/equipped(mob/user, slot)
..()
if(slot != slot_head)
if(suit)
suit.RemoveHood()
else
qdel(src)
//Toggle exosuits for different aesthetic styles (hoodies, suit jacket buttons, etc)
/obj/item/clothing/suit/toggle/AltClick(mob/user)
..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else
suit_toggle(user)
/obj/item/clothing/suit/toggle/ui_action_click()
suit_toggle()
/obj/item/clothing/suit/toggle/proc/suit_toggle()
set src in usr
if(!can_use(usr))
return 0
to_chat(usr, "<span class='notice'>You toggle [src]'s [togglename].</span>")
if(src.suittoggled)
src.icon_state = "[initial(icon_state)]"
src.suittoggled = FALSE
else if(!src.suittoggled)
src.icon_state = "[initial(icon_state)]_t"
src.suittoggled = TRUE
usr.update_inv_wear_suit()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/suit/toggle/examine(mob/user)
..()
to_chat(user, "Alt-click on [src] to toggle the [togglename].")
//Hardsuit toggle code
/obj/item/clothing/suit/space/hardsuit/Initialize()
MakeHelmet()
. = ..()
/obj/item/clothing/suit/space/hardsuit/Destroy()
if(helmet)
helmet.suit = null
qdel(helmet)
qdel(jetpack)
return ..()
/obj/item/clothing/head/helmet/space/hardsuit/Destroy()
if(suit)
suit.helmet = null
return ..()
/obj/item/clothing/suit/space/hardsuit/proc/MakeHelmet()
if(!helmettype)
return
if(!helmet)
var/obj/item/clothing/head/helmet/space/hardsuit/W = new helmettype(src)
W.suit = src
helmet = W
/obj/item/clothing/suit/space/hardsuit/ui_action_click()
..()
ToggleHelmet()
/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
if(!helmettype)
return
if(slot != slot_wear_suit)
RemoveHelmet()
..()
/obj/item/clothing/suit/space/hardsuit/proc/RemoveHelmet()
if(!helmet)
return
suittoggled = FALSE
if(ishuman(helmet.loc))
var/mob/living/carbon/H = helmet.loc
if(helmet.on)
helmet.attack_self(H)
H.transferItemToLoc(helmet, src, TRUE)
H.update_inv_wear_suit()
to_chat(H, "<span class='notice'>The helmet on the hardsuit disengages.</span>")
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
else
helmet.forceMove(src)
/obj/item/clothing/suit/space/hardsuit/dropped()
..()
RemoveHelmet()
/obj/item/clothing/suit/space/hardsuit/proc/ToggleHelmet()
var/mob/living/carbon/human/H = src.loc
if(!helmettype)
return
if(!helmet)
return
if(!suittoggled)
if(ishuman(src.loc))
if(H.wear_suit != src)
to_chat(H, "<span class='warning'>You must be wearing [src] to engage the helmet!</span>")
return
if(H.head)
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
return
else if(H.equip_to_slot_if_possible(helmet,slot_head,0,0,1))
to_chat(H, "<span class='notice'>You engage the helmet on the hardsuit.</span>")
suittoggled = TRUE
H.update_inv_wear_suit()
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
else
RemoveHelmet()