156 lines
5.4 KiB
Plaintext
156 lines
5.4 KiB
Plaintext
/*
|
|
* Contains:
|
|
* Fire protection
|
|
* Bomb protection
|
|
* Radiation protection
|
|
*/
|
|
|
|
/*
|
|
* Fire protection
|
|
*/
|
|
|
|
/obj/item/clothing/suit/fire
|
|
name = "emergency firesuit"
|
|
desc = "A suit that helps protect against fire and heat."
|
|
icon_state = "fire"
|
|
item_state = "ro_suit"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
gas_transfer_coefficient = 0.9
|
|
permeability_coefficient = 0.5
|
|
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar)
|
|
slowdown = 1
|
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
|
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
|
|
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
|
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
|
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
|
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
|
strip_delay = 60
|
|
equip_delay_other = 60
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/clothing/suit/fire/firefighter
|
|
icon_state = "firesuit"
|
|
item_state = "firefighter"
|
|
|
|
|
|
/obj/item/clothing/suit/fire/heavy
|
|
name = "heavy firesuit"
|
|
desc = "An old, bulky thermal protection suit."
|
|
icon_state = "thermal"
|
|
item_state = "ro_suit"
|
|
slowdown = 1.5
|
|
|
|
/obj/item/clothing/suit/fire/atmos
|
|
name = "firesuit"
|
|
desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
|
|
icon_state = "atmos_firesuit"
|
|
item_state = "firesuit_atmos"
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
|
|
|
/*
|
|
* Bomb protection
|
|
*/
|
|
/obj/item/clothing/head/bomb_hood
|
|
name = "bomb hood"
|
|
desc = "Use in case of bomb."
|
|
icon_state = "bombsuit"
|
|
flags_1 = THICKMATERIAL_1
|
|
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
|
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
|
dynamic_hair_suffix = ""
|
|
dynamic_fhair_suffix = ""
|
|
cold_protection = HEAD
|
|
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
|
|
heat_protection = HEAD
|
|
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
|
strip_delay = 70
|
|
equip_delay_other = 70
|
|
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
|
resistance_flags = NONE
|
|
|
|
|
|
/obj/item/clothing/suit/bomb_suit
|
|
name = "bomb suit"
|
|
desc = "A suit designed for safety when handling explosives."
|
|
icon_state = "bombsuit"
|
|
item_state = "bombsuit"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.01
|
|
flags_1 = THICKMATERIAL_1
|
|
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
|
slowdown = 2
|
|
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
|
flags_inv = HIDEJUMPSUIT
|
|
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
|
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
|
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
|
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
|
strip_delay = 70
|
|
equip_delay_other = 70
|
|
resistance_flags = NONE
|
|
|
|
|
|
/obj/item/clothing/head/bomb_hood/security
|
|
icon_state = "bombsuit_sec"
|
|
item_state = "bombsuit_sec"
|
|
|
|
/obj/item/clothing/suit/bomb_suit/security
|
|
icon_state = "bombsuit_sec"
|
|
item_state = "bombsuit_sec"
|
|
allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs)
|
|
|
|
|
|
/obj/item/clothing/head/bomb_hood/white
|
|
icon_state = "bombsuit_white"
|
|
item_state = "bombsuit_white"
|
|
|
|
/obj/item/clothing/suit/bomb_suit/white
|
|
icon_state = "bombsuit_white"
|
|
item_state = "bombsuit_white"
|
|
|
|
/*
|
|
* Radiation protection
|
|
*/
|
|
|
|
/obj/item/clothing/head/radiation
|
|
name = "radiation hood"
|
|
icon_state = "rad"
|
|
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
|
flags_1 = THICKMATERIAL_1
|
|
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
|
strip_delay = 60
|
|
equip_delay_other = 60
|
|
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
|
resistance_flags = NONE
|
|
|
|
/obj/item/clothing/head/radiation/ComponentInitialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE)
|
|
|
|
/obj/item/clothing/suit/radiation
|
|
name = "radiation suit"
|
|
desc = "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'"
|
|
icon_state = "rad"
|
|
item_state = "rad_suit"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
gas_transfer_coefficient = 0.9
|
|
permeability_coefficient = 0.5
|
|
flags_1 = THICKMATERIAL_1
|
|
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/geiger_counter)
|
|
slowdown = 1.5
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
|
strip_delay = 60
|
|
equip_delay_other = 60
|
|
flags_inv = HIDEJUMPSUIT
|
|
resistance_flags = NONE
|
|
|
|
/obj/item/clothing/suit/radiation/ComponentInitialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE)
|
|
// Just don't want things to be irradiated inside this
|
|
// Except things on the mob aren't even inside the suit so ehhhhhh |