314 lines
9.2 KiB
Plaintext
314 lines
9.2 KiB
Plaintext
/*****************************Survival Pod********************************/
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/area/survivalpod
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name = "\improper Emergency Shelter"
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icon_state = "away"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = TRUE
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valid_territory = FALSE
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//Survival Capsule
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/obj/item/survivalcapsule
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name = "bluespace shelter capsule"
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desc = "An emergency shelter stored within a pocket of bluespace."
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icon_state = "capsule"
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icon = 'icons/obj/mining.dmi'
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w_class = WEIGHT_CLASS_TINY
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var/template_id = "shelter_alpha"
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var/datum/map_template/shelter/template
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var/used = FALSE
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/obj/item/survivalcapsule/proc/get_template()
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if(template)
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return
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template = SSmapping.shelter_templates[template_id]
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if(!template)
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throw EXCEPTION("Shelter template ([template_id]) not found!")
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qdel(src)
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/obj/item/survivalcapsule/Destroy()
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template = null // without this, capsules would be one use. per round.
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. = ..()
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/obj/item/survivalcapsule/examine(mob/user)
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. = ..()
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get_template()
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to_chat(user, "This capsule has the [template.name] stored.")
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to_chat(user, template.description)
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/obj/item/survivalcapsule/attack_self()
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//Can't grab when capsule is New() because templates aren't loaded then
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get_template()
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if(!used)
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loc.visible_message("<span class='warning'>\The [src] begins to shake. Stand back!</span>")
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used = TRUE
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sleep(50)
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var/turf/deploy_location = get_turf(src)
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var/status = template.check_deploy(deploy_location)
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switch(status)
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if(SHELTER_DEPLOY_BAD_AREA)
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src.loc.visible_message("<span class='warning'>\The [src] will not function in this area.</span>")
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if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
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var/width = template.width
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var/height = template.height
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src.loc.visible_message("<span class='warning'>\The [src] doesn't have room to deploy! You need to clear a [width]x[height] area!</span>")
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if(status != SHELTER_DEPLOY_ALLOWED)
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used = FALSE
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return
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playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
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var/turf/T = deploy_location
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if(!is_mining_level(T.z)) //only report capsules away from the mining/lavaland level
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message_admins("[ADMIN_LOOKUPFLW(usr)] activated a bluespace capsule away from the mining level! [ADMIN_JMP(T)]")
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log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [get_area(T)][COORD(T)]")
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template.load(deploy_location, centered = TRUE)
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new /obj/effect/particle_effect/smoke(get_turf(src))
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qdel(src)
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/obj/item/survivalcapsule/luxury
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name = "luxury bluespace shelter capsule"
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desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
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template_id = "shelter_beta"
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//Pod objects
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//Window
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/obj/structure/window/shuttle/survival_pod
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name = "pod window"
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icon = 'icons/obj/smooth_structures/pod_window.dmi'
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icon_state = "smooth"
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/closed/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
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/obj/structure/window/shuttle/survival_pod/spawner/north
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dir = NORTH
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/obj/structure/window/shuttle/survival_pod/spawner/east
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dir = EAST
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/obj/structure/window/shuttle/survival_pod/spawner/west
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dir = WEST
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/obj/structure/window/reinforced/survival_pod
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name = "pod window"
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "pwindow"
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//Door
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/obj/machinery/door/airlock/survival_pod
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name = "airlock"
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod
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/obj/machinery/door/airlock/survival_pod/glass
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opacity = FALSE
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glass = TRUE
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/obj/structure/door_assembly/door_assembly_pod
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name = "pod airlock assembly"
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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base_name = "pod airlock"
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod
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glass_type = /obj/machinery/door/airlock/survival_pod/glass
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//Windoor
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/obj/machinery/door/window/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "windoor"
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base_state = "windoor"
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//Table
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/obj/structure/table/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "table"
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smooth = SMOOTH_FALSE
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//Sleeper
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/obj/machinery/sleeper/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "sleeper"
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/obj/machinery/sleeper/survival_pod/update_icon()
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if(state_open)
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cut_overlays()
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else
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add_overlay("sleeper_cover")
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//Computer
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/obj/item/gps/computer
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name = "pod computer"
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icon_state = "pod_computer"
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icon = 'icons/obj/lavaland/pod_computer.dmi'
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anchored = TRUE
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density = TRUE
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pixel_y = -32
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/obj/item/gps/computer/wrench_act(mob/living/user, obj/item/I)
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if(flags_1 & NODECONSTRUCT_1)
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return TRUE
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user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
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"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
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if(I.use_tool(src, user, 20, volume=50))
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new /obj/item/gps(loc)
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qdel(src)
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return TRUE
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/obj/item/gps/computer/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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attack_self(user)
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//Bed
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/obj/structure/bed/pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "bed"
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//Survival Storage Unit
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/obj/machinery/smartfridge/survival_pod
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name = "survival pod storage"
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desc = "A heated storage unit."
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icon_state = "donkvendor"
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icon = 'icons/obj/lavaland/donkvendor.dmi'
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icon_on = "donkvendor"
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icon_off = "donkvendor"
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light_range = 5
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light_power = 1.2
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light_color = "#DDFFD3"
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max_n_of_items = 10
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pixel_y = -4
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flags_1 = NODECONSTRUCT_1
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var/empty = FALSE
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/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
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. = ..()
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if(empty)
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return
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for(var/i in 1 to 5)
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var/obj/item/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
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load(W)
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if(prob(50))
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var/obj/item/storage/pill_bottle/dice/D = new(src)
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load(D)
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else
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var/obj/item/instrument/guitar/G = new(src)
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load(G)
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/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
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return isitem(O)
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/obj/machinery/smartfridge/survival_pod/empty
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name = "dusty survival pod storage"
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desc = "A heated storage unit. This one's seen better days."
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empty = TRUE
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//Fans
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/obj/structure/fans
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "fans"
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name = "environmental regulation system"
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desc = "A large machine releasing a constant gust of air."
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anchored = TRUE
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density = TRUE
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var/buildstacktype = /obj/item/stack/sheet/metal
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var/buildstackamount = 5
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CanAtmosPass = ATMOS_PASS_NO
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/obj/structure/fans/deconstruct()
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if(!(flags_1 & NODECONSTRUCT_1))
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if(buildstacktype)
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new buildstacktype(loc,buildstackamount)
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qdel(src)
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/obj/structure/fans/wrench_act(mob/living/user, obj/item/I)
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if(flags_1 & NODECONSTRUCT_1)
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return TRUE
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user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
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"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
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if(I.use_tool(src, user, 20, volume=50))
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deconstruct()
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return TRUE
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/obj/structure/fans/tiny
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name = "tiny fan"
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desc = "A tiny fan, releasing a thin gust of air."
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layer = ABOVE_NORMAL_TURF_LAYER
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density = FALSE
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icon_state = "fan_tiny"
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buildstackamount = 2
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/obj/structure/fans/Initialize(mapload)
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. = ..()
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air_update_turf(1)
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/obj/structure/fans/Destroy()
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var/turf/T = loc
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. = ..()
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T.air_update_turf(1)
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//Inivisible, indestructible fans
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/obj/structure/fans/tiny/invisible
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name = "air flow blocker"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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invisibility = INVISIBILITY_ABSTRACT
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//Signs
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/obj/structure/sign/mining
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name = "nanotrasen mining corps sign"
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desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "ntpod"
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/obj/structure/sign/mining/survival
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name = "shelter sign"
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desc = "A high visibility sign designating a safe shelter."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "survival"
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//Fluff
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/obj/structure/tubes
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icon_state = "tubes"
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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name = "tubes"
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anchored = TRUE
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layer = BELOW_MOB_LAYER
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density = FALSE
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/obj/item/fakeartefact
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name = "expensive forgery"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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var/possible = list(/obj/item/ship_in_a_bottle,
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/obj/item/gun/energy/pulse,
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/obj/item/book/granter/martial/carp,
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/obj/item/melee/supermatter_sword,
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/obj/item/shield/changeling,
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/obj/item/lava_staff,
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/obj/item/energy_katana,
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/obj/item/hierophant_club,
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/obj/item/his_grace,
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/obj/item/gun/ballistic/minigun,
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/obj/item/gun/ballistic/automatic/l6_saw,
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/obj/item/gun/magic/staff/chaos,
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/obj/item/gun/magic/staff/spellblade,
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/obj/item/gun/magic/wand/death,
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/obj/item/gun/magic/wand/fireball,
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/obj/item/stack/telecrystal/twenty,
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/obj/item/nuke_core,
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/obj/item/phylactery,
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/obj/item/banhammer)
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/obj/item/fakeartefact/Initialize()
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. = ..()
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var/obj/item/I = pick(possible)
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name = initial(I.name)
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icon = initial(I.icon)
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desc = initial(I.desc)
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icon_state = initial(I.icon_state)
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item_state = initial(I.item_state) |