554 lines
20 KiB
Plaintext
554 lines
20 KiB
Plaintext
//MEDBOT
|
|
//MEDBOT PATHFINDING
|
|
//MEDBOT ASSEMBLY
|
|
|
|
|
|
/mob/living/simple_animal/bot/medbot
|
|
name = "\improper Medibot"
|
|
desc = "A little medical robot. He looks somewhat underwhelmed."
|
|
icon = 'icons/mob/aibots.dmi'
|
|
icon_state = "medibot0"
|
|
density = FALSE
|
|
anchored = FALSE
|
|
health = 20
|
|
maxHealth = 20
|
|
pass_flags = PASSMOB
|
|
|
|
status_flags = (CANPUSH | CANSTUN)
|
|
|
|
radio_key = /obj/item/encryptionkey/headset_med
|
|
radio_channel = "Medical"
|
|
|
|
bot_type = MED_BOT
|
|
model = "Medibot"
|
|
bot_core_type = /obj/machinery/bot_core/medbot
|
|
window_id = "automed"
|
|
window_name = "Automatic Medical Unit v1.1"
|
|
data_hud_type = DATA_HUD_MEDICAL_ADVANCED
|
|
path_image_color = "#DDDDFF"
|
|
|
|
var/obj/item/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
|
|
var/healthanalyzer = /obj/item/healthanalyzer
|
|
var/firstaid = /obj/item/storage/firstaid
|
|
var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
|
|
var/mob/living/carbon/patient = null
|
|
var/mob/living/carbon/oldpatient = null
|
|
var/oldloc = null
|
|
var/last_found = 0
|
|
var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages
|
|
var/injection_amount = 15 //How much reagent do we inject at a time?
|
|
var/heal_threshold = 10 //Start healing when they have this much damage in a category
|
|
var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents.
|
|
var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users.
|
|
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
|
|
var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
|
|
//Setting which reagents to use to treat what by default. By id.
|
|
var/treatment_brute_avoid = "tricordrazine"
|
|
var/treatment_brute = "bicaridine"
|
|
var/treatment_oxy_avoid = null
|
|
var/treatment_oxy = "dexalin"
|
|
var/treatment_fire_avoid = "tricordrazine"
|
|
var/treatment_fire = "kelotane"
|
|
var/treatment_tox_avoid = "tricordrazine"
|
|
var/treatment_tox = "charcoal"
|
|
var/treatment_virus_avoid = null
|
|
var/treatment_virus = "spaceacillin"
|
|
var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
|
|
var/shut_up = 0 //self explanatory :)
|
|
|
|
/mob/living/simple_animal/bot/medbot/mysterious
|
|
name = "\improper Mysterious Medibot"
|
|
desc = "International Medibot of mystery."
|
|
skin = "bezerk"
|
|
treatment_brute = "tricordrazine"
|
|
treatment_fire = "tricordrazine"
|
|
treatment_tox = "tricordrazine"
|
|
|
|
/mob/living/simple_animal/bot/medbot/derelict
|
|
name = "\improper Old Medibot"
|
|
desc = "Looks like it hasn't been modified since the late 2080s."
|
|
skin = "bezerk"
|
|
heal_threshold = 0
|
|
declare_crit = 0
|
|
treatment_oxy = "pancuronium"
|
|
treatment_brute_avoid = null
|
|
treatment_brute = "pancuronium"
|
|
treatment_fire_avoid = null
|
|
treatment_fire = "sodium_thiopental"
|
|
treatment_tox_avoid = null
|
|
treatment_tox = "sodium_thiopental"
|
|
|
|
/mob/living/simple_animal/bot/medbot/update_icon()
|
|
cut_overlays()
|
|
if(skin)
|
|
add_overlay("medskin_[skin]")
|
|
if(!on)
|
|
icon_state = "medibot0"
|
|
return
|
|
if(IsStun())
|
|
icon_state = "medibota"
|
|
return
|
|
if(mode == BOT_HEALING)
|
|
icon_state = "medibots[stationary_mode]"
|
|
return
|
|
else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
|
|
icon_state = "medibot2"
|
|
else
|
|
icon_state = "medibot1"
|
|
|
|
/mob/living/simple_animal/bot/medbot/Initialize(mapload, new_skin)
|
|
. = ..()
|
|
var/datum/job/doctor/J = new /datum/job/doctor
|
|
access_card.access += J.get_access()
|
|
prev_access = access_card.access
|
|
qdel(J)
|
|
skin = new_skin
|
|
update_icon()
|
|
|
|
/mob/living/simple_animal/bot/medbot/update_canmove()
|
|
. = ..()
|
|
update_icon()
|
|
|
|
/mob/living/simple_animal/bot/medbot/bot_reset()
|
|
..()
|
|
patient = null
|
|
oldpatient = null
|
|
oldloc = null
|
|
last_found = world.time
|
|
declare_cooldown = 0
|
|
update_icon()
|
|
|
|
/mob/living/simple_animal/bot/medbot/proc/soft_reset() //Allows the medibot to still actively perform its medical duties without being completely halted as a hard reset does.
|
|
path = list()
|
|
patient = null
|
|
mode = BOT_IDLE
|
|
last_found = world.time
|
|
update_icon()
|
|
|
|
/mob/living/simple_animal/bot/medbot/set_custom_texts()
|
|
|
|
text_hack = "You corrupt [name]'s reagent processor circuits."
|
|
text_dehack = "You reset [name]'s reagent processor circuits."
|
|
text_dehack_fail = "[name] seems damaged and does not respond to reprogramming!"
|
|
|
|
/mob/living/simple_animal/bot/medbot/attack_paw(mob/user)
|
|
return attack_hand(user)
|
|
|
|
/mob/living/simple_animal/bot/medbot/get_controls(mob/user)
|
|
var/dat
|
|
dat += hack(user)
|
|
dat += showpai(user)
|
|
dat += "<TT><B>Medical Unit Controls v1.1</B></TT><BR><BR>"
|
|
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
|
|
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
|
|
dat += "Beaker: "
|
|
if(reagent_glass)
|
|
dat += "<A href='?src=[REF(src)];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
|
|
else
|
|
dat += "None Loaded"
|
|
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
|
|
if(!locked || issilicon(user) || IsAdminGhost(user))
|
|
dat += "<TT>Healing Threshold: "
|
|
dat += "<a href='?src=[REF(src)];adj_threshold=-10'>--</a> "
|
|
dat += "<a href='?src=[REF(src)];adj_threshold=-5'>-</a> "
|
|
dat += "[heal_threshold] "
|
|
dat += "<a href='?src=[REF(src)];adj_threshold=5'>+</a> "
|
|
dat += "<a href='?src=[REF(src)];adj_threshold=10'>++</a>"
|
|
dat += "</TT><br>"
|
|
|
|
dat += "<TT>Injection Level: "
|
|
dat += "<a href='?src=[REF(src)];adj_inject=-5'>-</a> "
|
|
dat += "[injection_amount] "
|
|
dat += "<a href='?src=[REF(src)];adj_inject=5'>+</a> "
|
|
dat += "</TT><br>"
|
|
|
|
dat += "Reagent Source: "
|
|
dat += "<a href='?src=[REF(src)];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
|
|
|
|
dat += "Treat Viral Infections: <a href='?src=[REF(src)];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
|
|
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[REF(src)];togglevoice=[1]'>Toggle</a><br>"
|
|
dat += "Critical Patient Alerts: <a href='?src=[REF(src)];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
|
|
dat += "Patrol Station: <a href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
|
|
dat += "Stationary Mode: <a href='?src=[REF(src)];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
|
|
|
|
return dat
|
|
|
|
/mob/living/simple_animal/bot/medbot/Topic(href, href_list)
|
|
if(..())
|
|
return 1
|
|
|
|
if(href_list["adj_threshold"])
|
|
var/adjust_num = text2num(href_list["adj_threshold"])
|
|
heal_threshold += adjust_num
|
|
if(heal_threshold < 5)
|
|
heal_threshold = 5
|
|
if(heal_threshold > 75)
|
|
heal_threshold = 75
|
|
|
|
else if(href_list["adj_inject"])
|
|
var/adjust_num = text2num(href_list["adj_inject"])
|
|
injection_amount += adjust_num
|
|
if(injection_amount < 5)
|
|
injection_amount = 5
|
|
if(injection_amount > 15)
|
|
injection_amount = 15
|
|
|
|
else if(href_list["use_beaker"])
|
|
use_beaker = !use_beaker
|
|
|
|
else if(href_list["eject"] && (!isnull(reagent_glass)))
|
|
reagent_glass.forceMove(drop_location())
|
|
reagent_glass = null
|
|
|
|
else if(href_list["togglevoice"])
|
|
shut_up = !shut_up
|
|
|
|
else if(href_list["critalerts"])
|
|
declare_crit = !declare_crit
|
|
|
|
else if(href_list["stationary"])
|
|
stationary_mode = !stationary_mode
|
|
path = list()
|
|
update_icon()
|
|
|
|
else if(href_list["virus"])
|
|
treat_virus = !treat_virus
|
|
|
|
update_controls()
|
|
return
|
|
|
|
/mob/living/simple_animal/bot/medbot/attackby(obj/item/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/reagent_containers/glass))
|
|
. = 1 //no afterattack
|
|
if(locked)
|
|
to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
|
|
return
|
|
if(!isnull(reagent_glass))
|
|
to_chat(user, "<span class='warning'>There is already a beaker loaded!</span>")
|
|
return
|
|
if(!user.transferItemToLoc(W, src))
|
|
return
|
|
|
|
reagent_glass = W
|
|
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
|
show_controls(user)
|
|
|
|
else
|
|
var/current_health = health
|
|
..()
|
|
if(health < current_health) //if medbot took some damage
|
|
step_to(src, (get_step_away(src,user)))
|
|
|
|
/mob/living/simple_animal/bot/medbot/emag_act(mob/user)
|
|
..()
|
|
if(emagged == 2)
|
|
declare_crit = 0
|
|
if(user)
|
|
to_chat(user, "<span class='notice'>You short out [src]'s reagent synthesis circuits.</span>")
|
|
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
|
|
flick("medibot_spark", src)
|
|
playsound(src, "sparks", 75, 1)
|
|
if(user)
|
|
oldpatient = user
|
|
|
|
/mob/living/simple_animal/bot/medbot/process_scan(mob/living/carbon/human/H)
|
|
if(H.stat == DEAD)
|
|
return
|
|
|
|
if((H == oldpatient) && (world.time < last_found + 200))
|
|
return
|
|
|
|
if(assess_patient(H))
|
|
last_found = world.time
|
|
if((last_newpatient_speak + 300) < world.time) //Don't spam these messages!
|
|
var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/mcoming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/mhelp.ogg',"[H.name], you appear to be injured!" = 'sound/voice/minjured.ogg')
|
|
var/message = pick(messagevoice)
|
|
speak(message)
|
|
playsound(loc, messagevoice[message], 50, 0)
|
|
last_newpatient_speak = world.time
|
|
return H
|
|
else
|
|
return
|
|
|
|
/mob/living/simple_animal/bot/medbot/handle_automated_action()
|
|
if(!..())
|
|
return
|
|
|
|
if(mode == BOT_HEALING)
|
|
return
|
|
|
|
if(IsStun())
|
|
oldpatient = patient
|
|
patient = null
|
|
mode = BOT_IDLE
|
|
return
|
|
|
|
if(frustration > 8)
|
|
oldpatient = patient
|
|
soft_reset()
|
|
|
|
if(!patient)
|
|
if(!shut_up && prob(1))
|
|
var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/mradar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/mcatch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/msurgeon.ogg',"What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/mflies.ogg',"Delicious!" = 'sound/voice/mdelicious.ogg')
|
|
var/message = pick(messagevoice)
|
|
speak(message)
|
|
playsound(loc, messagevoice[message], 50, 0)
|
|
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients.
|
|
patient = scan(/mob/living/carbon/human, oldpatient, scan_range)
|
|
oldpatient = patient
|
|
|
|
if(patient && (get_dist(src,patient) <= 1)) //Patient is next to us, begin treatment!
|
|
if(mode != BOT_HEALING)
|
|
mode = BOT_HEALING
|
|
update_icon()
|
|
frustration = 0
|
|
medicate_patient(patient)
|
|
return
|
|
|
|
//Patient has moved away from us!
|
|
else if(patient && path.len && (get_dist(patient,path[path.len]) > 2))
|
|
path = list()
|
|
mode = BOT_IDLE
|
|
last_found = world.time
|
|
|
|
else if(stationary_mode && patient) //Since we cannot move in this mode, ignore the patient and wait for another.
|
|
soft_reset()
|
|
return
|
|
|
|
if(patient && path.len == 0 && (get_dist(src,patient) > 1))
|
|
path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,id=access_card)
|
|
mode = BOT_MOVING
|
|
if(!path.len) //try to get closer if you can't reach the patient directly
|
|
path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,1,id=access_card)
|
|
if(!path.len) //Do not chase a patient we cannot reach.
|
|
soft_reset()
|
|
|
|
if(path.len > 0 && patient)
|
|
if(!bot_move(path[path.len]))
|
|
oldpatient = patient
|
|
soft_reset()
|
|
return
|
|
|
|
if(path.len > 8 && patient)
|
|
frustration++
|
|
|
|
if(auto_patrol && !stationary_mode && !patient)
|
|
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
|
|
start_patrol()
|
|
|
|
if(mode == BOT_PATROL)
|
|
bot_patrol()
|
|
|
|
return
|
|
|
|
/mob/living/simple_animal/bot/medbot/proc/assess_patient(mob/living/carbon/C)
|
|
//Time to see if they need medical help!
|
|
if(C.stat == DEAD || (C.has_trait(TRAIT_FAKEDEATH)))
|
|
return FALSE //welp too late for them!
|
|
|
|
if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc)))
|
|
return FALSE
|
|
|
|
if(C.suiciding)
|
|
return FALSE //Kevorkian school of robotic medical assistants.
|
|
|
|
if(emagged == 2) //Everyone needs our medicine. (Our medicine is toxins)
|
|
return TRUE
|
|
|
|
if(ishuman(C))
|
|
var/mob/living/carbon/human/H = C
|
|
if((H.head && (H.head.flags_1 & THICKMATERIAL_1)) && (H.wear_suit && (H.wear_suit.flags_1 & THICKMATERIAL_1)))
|
|
return FALSE // Skip over them if they have no exposed flesh.
|
|
|
|
if(declare_crit && C.health <= 0) //Critical condition! Call for help!
|
|
declare(C)
|
|
|
|
//If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS.
|
|
if((reagent_glass) && (use_beaker) && ((C.getBruteLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getOxyLoss() >= (heal_threshold + 15))))
|
|
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
|
|
if(!C.reagents.has_reagent(R.id))
|
|
return TRUE
|
|
|
|
//They're injured enough for it!
|
|
if((!C.reagents.has_reagent(treatment_brute_avoid)) && (C.getBruteLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_brute)))
|
|
return TRUE //If they're already medicated don't bother!
|
|
|
|
if((!C.reagents.has_reagent(treatment_oxy_avoid)) && (C.getOxyLoss() >= (15 + heal_threshold)) && (!C.reagents.has_reagent(treatment_oxy)))
|
|
return TRUE
|
|
|
|
if((!C.reagents.has_reagent(treatment_fire_avoid)) && (C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire)))
|
|
return TRUE
|
|
|
|
if((!C.reagents.has_reagent(treatment_tox_avoid)) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_tox)))
|
|
return TRUE
|
|
|
|
if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus))
|
|
for(var/thing in C.diseases)
|
|
var/datum/disease/D = thing
|
|
//the medibot can't detect viruses that are undetectable to Health Analyzers or Pandemic machines.
|
|
if(!(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC) \
|
|
&& D.severity != DISEASE_SEVERITY_POSITIVE \
|
|
&& (D.stage > 1 || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))) // medibot can't detect a virus in its initial stage unless it spreads airborne.
|
|
return TRUE //STOP DISEASE FOREVER
|
|
|
|
return FALSE
|
|
|
|
/mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A)
|
|
if(iscarbon(A))
|
|
var/mob/living/carbon/C = A
|
|
patient = C
|
|
mode = BOT_HEALING
|
|
update_icon()
|
|
medicate_patient(C)
|
|
update_icon()
|
|
else
|
|
..()
|
|
|
|
/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in view())
|
|
..()
|
|
if(!is_blind(src))
|
|
chemscan(src, A)
|
|
|
|
/mob/living/simple_animal/bot/medbot/proc/medicate_patient(mob/living/carbon/C)
|
|
if(!on)
|
|
return
|
|
|
|
if(!istype(C))
|
|
oldpatient = patient
|
|
soft_reset()
|
|
return
|
|
|
|
if(C.stat == DEAD || (C.has_trait(TRAIT_FAKEDEATH)))
|
|
var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/mno.ogg',"Live, damnit! LIVE!" = 'sound/voice/mlive.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/mlost.ogg')
|
|
var/message = pick(messagevoice)
|
|
speak(message)
|
|
playsound(loc, messagevoice[message], 50, 0)
|
|
oldpatient = patient
|
|
soft_reset()
|
|
return
|
|
|
|
var/reagent_id = null
|
|
|
|
if(emagged == 2) //Emagged! Time to poison everybody.
|
|
reagent_id = "toxin"
|
|
|
|
else
|
|
if(treat_virus)
|
|
var/virus = 0
|
|
for(var/thing in C.diseases)
|
|
var/datum/disease/D = thing
|
|
//detectable virus
|
|
if((!(D.visibility_flags & HIDDEN_SCANNER)) || (!(D.visibility_flags & HIDDEN_PANDEMIC)))
|
|
if(D.severity != DISEASE_SEVERITY_POSITIVE) //virus is harmful
|
|
if((D.stage > 1) || (D.spread_flags & DISEASE_SPREAD_AIRBORNE))
|
|
virus = 1
|
|
|
|
if(!reagent_id && (virus))
|
|
if(!C.reagents.has_reagent(treatment_virus) && !C.reagents.has_reagent(treatment_virus_avoid))
|
|
reagent_id = treatment_virus
|
|
|
|
if(!reagent_id && (C.getBruteLoss() >= heal_threshold))
|
|
if(!C.reagents.has_reagent(treatment_brute) && !C.reagents.has_reagent(treatment_brute_avoid))
|
|
reagent_id = treatment_brute
|
|
|
|
if(!reagent_id && (C.getOxyLoss() >= (15 + heal_threshold)))
|
|
if(!C.reagents.has_reagent(treatment_oxy) && !C.reagents.has_reagent(treatment_oxy_avoid))
|
|
reagent_id = treatment_oxy
|
|
|
|
if(!reagent_id && (C.getFireLoss() >= heal_threshold))
|
|
if(!C.reagents.has_reagent(treatment_fire) && !C.reagents.has_reagent(treatment_fire_avoid))
|
|
reagent_id = treatment_fire
|
|
|
|
if(!reagent_id && (C.getToxLoss() >= heal_threshold))
|
|
if(!C.reagents.has_reagent(treatment_tox) && !C.reagents.has_reagent(treatment_tox_avoid))
|
|
reagent_id = treatment_tox
|
|
|
|
//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
|
|
if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
|
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
|
|
if(!C.reagents.has_reagent(R.id))
|
|
reagent_id = "internal_beaker"
|
|
break
|
|
|
|
if(!reagent_id) //If they don't need any of that they're probably cured!
|
|
if(C.maxHealth - C.health < heal_threshold)
|
|
to_chat(src, "<span class='notice'>[C] is healthy! Your programming prevents you from injecting anyone without at least [heal_threshold] damage of any one type ([heal_threshold + 15] for oxygen damage.)</span>")
|
|
var/list/messagevoice = list("All patched up!" = 'sound/voice/mpatchedup.ogg',"An apple a day keeps me away." = 'sound/voice/mapple.ogg',"Feel better soon!" = 'sound/voice/mfeelbetter.ogg')
|
|
var/message = pick(messagevoice)
|
|
speak(message)
|
|
playsound(loc, messagevoice[message], 50, 0)
|
|
bot_reset()
|
|
return
|
|
else
|
|
if(!emagged && check_overdose(patient,reagent_id,injection_amount))
|
|
soft_reset()
|
|
return
|
|
C.visible_message("<span class='danger'>[src] is trying to inject [patient]!</span>", \
|
|
"<span class='userdanger'>[src] is trying to inject you!</span>")
|
|
|
|
var/failed = FALSE
|
|
if(do_mob(src, patient, 30)) //Is C == patient? This is so confusing
|
|
if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient))
|
|
if(reagent_id == "internal_beaker")
|
|
if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
|
var/fraction = min(injection_amount/reagent_glass.reagents.total_volume, 1)
|
|
reagent_glass.reagents.reaction(patient, INJECT, fraction)
|
|
reagent_glass.reagents.trans_to(patient,injection_amount) //Inject from beaker instead.
|
|
else
|
|
patient.reagents.add_reagent(reagent_id,injection_amount)
|
|
C.visible_message("<span class='danger'>[src] injects [patient] with its syringe!</span>", \
|
|
"<span class='userdanger'>[src] injects you with its syringe!</span>")
|
|
else
|
|
failed = TRUE
|
|
else
|
|
failed = TRUE
|
|
|
|
if(failed)
|
|
visible_message("[src] retracts its syringe.")
|
|
update_icon()
|
|
soft_reset()
|
|
return
|
|
|
|
reagent_id = null
|
|
return
|
|
|
|
/mob/living/simple_animal/bot/medbot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount)
|
|
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id]
|
|
if(!R.overdose_threshold) //Some chems do not have an OD threshold
|
|
return FALSE
|
|
var/current_volume = patient.reagents.get_reagent_amount(reagent_id)
|
|
if(current_volume + injection_amount > R.overdose_threshold)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/mob/living/simple_animal/bot/medbot/explode()
|
|
on = FALSE
|
|
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
|
var/atom/Tsec = drop_location()
|
|
|
|
drop_part(firstaid, Tsec)
|
|
new /obj/item/assembly/prox_sensor(Tsec)
|
|
drop_part(healthanalyzer, Tsec)
|
|
|
|
if(reagent_glass)
|
|
drop_part(reagent_glass, Tsec)
|
|
|
|
if(prob(50))
|
|
drop_part(robot_arm, Tsec)
|
|
|
|
if(emagged && prob(25))
|
|
playsound(loc, 'sound/voice/minsult.ogg', 50, 0)
|
|
|
|
do_sparks(3, TRUE, src)
|
|
..()
|
|
|
|
/mob/living/simple_animal/bot/medbot/proc/declare(crit_patient)
|
|
if(declare_cooldown > world.time)
|
|
return
|
|
var/area/location = get_area(src)
|
|
speak("Medical emergency! [crit_patient ? "<b>[crit_patient]</b>" : "A patient"] is in critical condition at [location]!",radio_channel)
|
|
declare_cooldown = world.time + 200
|
|
|
|
/obj/machinery/bot_core/medbot
|
|
req_one_access = list(ACCESS_MEDICAL, ACCESS_ROBOTICS)
|