* Splits projectiles into different files for readability * Update tgstation.dme * I love how the dme cleans itself up
37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
/obj/item/ammo_casing/energy/gravityrepulse
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projectile_type = /obj/item/projectile/gravityrepulse
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e_cost = 0
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fire_sound = 'sound/weapons/wave.ogg'
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select_name = "repulse"
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delay = 50
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var/obj/item/gun/energy/gravity_gun/gun
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/obj/item/ammo_casing/energy/gravityrepulse/Initialize(mapload, obj/item/gun/energy/gravity_gun/G)
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. = ..()
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gun = G
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/obj/item/ammo_casing/energy/gravityattract
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projectile_type = /obj/item/projectile/gravityattract
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e_cost = 0
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fire_sound = 'sound/weapons/wave.ogg'
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select_name = "attract"
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delay = 50
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var/obj/item/gun/energy/gravity_gun/gun
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/obj/item/ammo_casing/energy/gravityattract/Initialize(mapload, obj/item/gun/energy/gravity_gun/G)
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. = ..()
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gun = G
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/obj/item/ammo_casing/energy/gravitychaos
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projectile_type = /obj/item/projectile/gravitychaos
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e_cost = 0
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fire_sound = 'sound/weapons/wave.ogg'
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select_name = "chaos"
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delay = 50
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var/obj/item/gun/energy/gravity_gun/gun
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/obj/item/ammo_casing/energy/gravitychaos/Initialize(mapload, obj/item/gun/energy/gravity_gun/G)
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. = ..()
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gun = G
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