80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
/obj/item/gun/energy/pulse
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name = "pulse rifle"
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desc = "A heavy-duty, multifaceted energy rifle with three modes. Preferred by front-line combat personnel."
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icon_state = "pulse"
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item_state = null
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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modifystate = TRUE
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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cell_type = "/obj/item/stock_parts/cell/pulse"
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/obj/item/gun/energy/pulse/emp_act(severity)
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return
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/obj/item/gun/energy/pulse/prize
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pin = /obj/item/firing_pin
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/obj/item/gun/energy/pulse/prize/Initialize()
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. = ..()
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GLOB.poi_list += src
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var/turf/T = get_turf(src)
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var/msg = "A pulse rifle prize has been created at [ADMIN_COORDJMP(T)]"
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message_admins(msg)
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log_game(msg)
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notify_ghosts("Someone won a pulse rifle as a prize!", source = src, action = NOTIFY_ORBIT)
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/obj/item/gun/energy/pulse/prize/Destroy()
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GLOB.poi_list -= src
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. = ..()
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/obj/item/gun/energy/pulse/loyalpin
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pin = /obj/item/firing_pin/implant/mindshield
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/obj/item/gun/energy/pulse/carbine
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name = "pulse carbine"
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desc = "A compact variant of the pulse rifle with less firepower but easier storage."
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = SLOT_BELT
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icon_state = "pulse_carbine"
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item_state = null
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cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
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can_flashlight = 1
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flight_x_offset = 18
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flight_y_offset = 12
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/obj/item/gun/energy/pulse/carbine/loyalpin
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pin = /obj/item/firing_pin/implant/mindshield
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/obj/item/gun/energy/pulse/pistol
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name = "pulse pistol"
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desc = "A pulse rifle in an easily concealed handgun package with low capacity."
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = SLOT_BELT
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icon_state = "pulse_pistol"
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item_state = "gun"
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cell_type = "/obj/item/stock_parts/cell/pulse/pistol"
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/obj/item/gun/energy/pulse/pistol/loyalpin
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pin = /obj/item/firing_pin/implant/mindshield
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/obj/item/gun/energy/pulse/destroyer
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name = "pulse destroyer"
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desc = "A heavy-duty energy rifle built for pure destruction."
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cell_type = "/obj/item/stock_parts/cell/infinite"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse)
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/obj/item/gun/energy/pulse/destroyer/attack_self(mob/living/user)
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to_chat(user, "<span class='danger'>[src.name] has three settings, and they are all DESTROY.</span>")
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/obj/item/gun/energy/pulse/pistol/m1911
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name = "\improper M1911-P"
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desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
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icon_state = "m1911"
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item_state = "gun"
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cell_type = "/obj/item/stock_parts/cell/infinite"
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