* Splits projectiles into different files for readability * Update tgstation.dme * I love how the dme cleans itself up
45 lines
855 B
Plaintext
45 lines
855 B
Plaintext
// C3D (Borgs)
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/obj/item/projectile/bullet/c3d
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damage = 20
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// Mech LMG
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/obj/item/projectile/bullet/lmg
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damage = 20
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// Mech FNX-99
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/obj/item/projectile/bullet/incendiary/fnx99
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damage = 20
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// Turrets
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/obj/item/projectile/bullet/manned_turret
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damage = 20
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/obj/item/projectile/bullet/syndicate_turret
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damage = 20
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// 1.95x129mm (SAW)
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/obj/item/projectile/bullet/mm195x129
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name = "1.95x129mm bullet"
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damage = 45
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armour_penetration = 5
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/obj/item/projectile/bullet/mm195x129_ap
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name = "1.95x129mm armor-piercing bullet"
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damage = 40
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armour_penetration = 75
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/obj/item/projectile/bullet/mm195x129_hp
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name = "1.95x129mm hollow-point bullet"
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damage = 60
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armour_penetration = -60
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/obj/item/projectile/bullet/incendiary/mm195x129
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name = "1.95x129mm incendiary bullet"
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damage = 15
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fire_stacks = 3
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