* Splits projectiles into different files for readability * Update tgstation.dme * I love how the dme cleans itself up
32 lines
859 B
Plaintext
32 lines
859 B
Plaintext
/obj/item/projectile/energy/tesla
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name = "tesla bolt"
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icon_state = "tesla_projectile"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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var/chain
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/obj/item/projectile/energy/tesla/fire(setAngle)
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if(firer)
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chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
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..()
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/obj/item/projectile/energy/tesla/Destroy()
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qdel(chain)
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return ..()
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/obj/item/projectile/energy/tesla/revolver
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name = "energy orb"
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/obj/item/projectile/energy/tesla/revolver/on_hit(atom/target)
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. = ..()
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if(isliving(target))
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tesla_zap(target, 3, 10000)
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qdel(src)
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/obj/item/projectile/energy/tesla/cannon
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name = "tesla orb"
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/obj/item/projectile/energy/tesla/cannon/on_hit(atom/target)
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. = ..()
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tesla_zap(target, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
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qdel(src)
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