* Splits projectiles into different files for readability * Update tgstation.dme * I love how the dme cleans itself up
26 lines
688 B
Plaintext
26 lines
688 B
Plaintext
/obj/item/projectile/beam/wormhole
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name = "bluespace beam"
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icon_state = "spark"
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hitsound = "sparks"
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damage = 3
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var/obj/item/gun/energy/wormhole_projector/gun
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color = "#33CCFF"
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/obj/item/projectile/beam/wormhole/orange
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name = "orange bluespace beam"
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color = "#FF6600"
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/obj/item/projectile/beam/wormhole/Initialize(mapload, obj/item/ammo_casing/energy/wormhole/casing)
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. = ..()
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if(casing)
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gun = casing.gun
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/obj/item/projectile/beam/wormhole/on_hit(atom/target)
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if(ismob(target))
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var/turf/portal_destination = pick(orange(6, src))
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do_teleport(target, portal_destination)
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return ..()
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if(!gun)
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qdel(src)
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gun.create_portal(src, get_turf(src))
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