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GS13NG/code/modules/research/designs/weapon_designs.dm
2018-04-30 00:06:58 -05:00

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/////////////////////////////////////////
/////////////////Weapons/////////////////
/////////////////////////////////////////
/datum/design/c38/sec
id = "sec_38"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/rubbershot/sec
id = "sec_rshot"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/shotgun_slug/sec
id = "sec_slug"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/buckshot_shell/sec
id = "sec_bshot"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/shotgun_dart/sec
id = "sec_dart"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/incendiary_slug/sec
id = "sec_Islug"
build_type = PROTOLATHE
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pin_testing
name = "Test-Range Firing Pin"
desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
id = "pin_testing"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
build_path = /obj/item/firing_pin/test_range
category = list("Firing Pins")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pin_mindshield
name = "Mindshield Firing Pin"
desc = "This is a security firing pin which only authorizes users who are mindshield-implanted."
id = "pin_loyalty"
build_type = PROTOLATHE
materials = list(MAT_SILVER = 600, MAT_DIAMOND = 600, MAT_URANIUM = 200)
build_path = /obj/item/firing_pin/implant/mindshield
category = list("Firing Pins")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunrevolver
name = "Tesla Revolver"
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
id = "stunrevolver"
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
build_path = /obj/item/gun/energy/tesla_revolver
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/nuclear_gun
name = "Advanced Energy Gun"
desc = "An energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
build_path = /obj/item/gun/energy/e_gun/nuclear
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/tele_shield
name = "Telescopic Riot Shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
id = "tele_shield"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
build_path = /obj/item/shield/riot/tele
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/beamrifle
name = "Beam Marksman Rifle"
desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
id = "beamrifle"
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
build_path = /obj/item/gun/energy/beam_rifle
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
id = "decloner"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
reagents_list = list("mutagen" = 40)
build_path = /obj/item/gun/energy/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
id = "rapidsyringe"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/gun/syringe/rapidsyringe
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL //uwu
/datum/design/temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
id = "temp_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
build_path = /obj/item/gun/energy/temperature
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
reagents_list = list("radium" = 20)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/grenade/chem_grenade/large
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/pyro_grenade
name = "Pyro Grenade"
desc = "An advanced grenade that is able to self ignite its mixture."
id = "pyro_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
build_path = /obj/item/grenade/chem_grenade/pyro
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cryo_grenade
name = "Cryo Grenade"
desc = "An advanced grenade that rapidly cools its contents upon detonation."
id = "cryo_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/grenade/chem_grenade/cryo
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_grenade
name = "Advanced Release Grenade"
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
id = "adv_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
build_path = /obj/item/grenade/chem_grenade/adv_release
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/xray
name = "Xray Laser Gun"
desc = "Not quite as menacing as it sounds"
id = "xray_laser"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
build_path = /obj/item/gun/energy/xray
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/ioncarbine
name = "Ion Carbine"
desc = "How to dismantle a cyborg : The gun."
id = "ioncarbine"
build_type = PROTOLATHE
materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
build_path = /obj/item/gun/energy/ionrifle/carbine
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/wormhole_projector
name = "Bluespace Wormhole Projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
id = "wormholeprojector"
build_type = PROTOLATHE
materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000)
build_path = /obj/item/gun/energy/wormhole_projector
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
//WT550 Mags
/datum/design/mag_oldsmg
name = "WT-550 Auto Gun Magazine (4.6x30mm)"
desc = "A 20 round magazine for the out of date security WT-550 Auto Rifle"
id = "mag_oldsmg"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_box/magazine/wt550m9
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/ap_mag
name = "WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)"
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle"
id = "mag_oldsmg_ap"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/ic_mag
name = "WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)"
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle"
id = "mag_oldsmg_ic"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
build_type = PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
id = "techshotshell"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/suppressor
name = "Universal Suppressor"
desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/suppressor
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/gravitygun
name = "One-point Bluespace-gravitational Manipulator"
desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity."
id = "gravitygun"
build_type = PROTOLATHE
materials = list(MAT_SILVER = 8000, MAT_URANIUM = 8000, MAT_GLASS = 12000, MAT_METAL = 12000, MAT_DIAMOND = 3000, MAT_BLUESPACE = 3000)
build_path = /obj/item/gun/energy/gravity_gun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/largecrossbow
name = "Energy Crossbow"
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
id = "largecrossbow"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/cryostatis_shotgun_dart
name = "Cryostatis Shotgun Dart"
desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside."
id = "shotgundartcryostatis"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500)
build_path = /obj/item/ammo_casing/shotgun/dart/noreact
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL