162 lines
4.6 KiB
Plaintext
162 lines
4.6 KiB
Plaintext
#define STUN_SET_AMOUNT 40
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/obj/item/organ/cyberimp
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name = "cybernetic implant"
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desc = "A state-of-the-art implant that improves a baseline's functionality."
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status = ORGAN_ROBOTIC
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var/implant_color = "#FFFFFF"
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var/implant_overlay
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var/syndicate_implant = FALSE //Makes the implant invisible to health analyzers and medical HUDs.
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/obj/item/organ/cyberimp/New(var/mob/M = null)
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if(iscarbon(M))
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src.Insert(M)
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if(implant_overlay)
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var/mutable_appearance/overlay = mutable_appearance(icon, implant_overlay)
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overlay.color = implant_color
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add_overlay(overlay)
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return ..()
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//[[[[BRAIN]]]]
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/obj/item/organ/cyberimp/brain
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name = "cybernetic brain implant"
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desc = "Injectors of extra sub-routines for the brain."
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icon_state = "brain_implant"
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implant_overlay = "brain_implant_overlay"
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zone = BODY_ZONE_HEAD
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w_class = WEIGHT_CLASS_TINY
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/obj/item/organ/cyberimp/brain/emp_act(severity)
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if(!owner)
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return
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var/stun_amount = 200/severity
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owner.Stun(stun_amount)
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to_chat(owner, "<span class='warning'>Your body seizes up!</span>")
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return stun_amount
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/obj/item/organ/cyberimp/brain/anti_drop
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name = "anti-drop implant"
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desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
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var/active = 0
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var/list/stored_items = list()
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implant_color = "#DE7E00"
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slot = ORGAN_SLOT_BRAIN_ANTIDROP
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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/obj/item/organ/cyberimp/brain/anti_drop/ui_action_click()
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active = !active
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if(active)
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for(var/obj/item/I in owner.held_items)
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if(!(I.flags_1 & NODROP_1))
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stored_items += I
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var/list/L = owner.get_empty_held_indexes()
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if(LAZYLEN(L) == owner.held_items.len)
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to_chat(owner, "<span class='notice'>You are not holding any items, your hands relax...</span>")
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active = 0
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stored_items = list()
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else
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for(var/obj/item/I in stored_items)
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to_chat(owner, "<span class='notice'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.</span>")
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I.flags_1 |= NODROP_1
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else
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release_items()
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to_chat(owner, "<span class='notice'>Your hands relax...</span>")
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/obj/item/organ/cyberimp/brain/anti_drop/emp_act(severity)
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if(!owner)
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return
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var/range = severity ? 10 : 5
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var/atom/A
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if(active)
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release_items()
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..()
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for(var/obj/item/I in stored_items)
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A = pick(oview(range))
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I.throw_at(A, range, 2)
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to_chat(owner, "<span class='warning'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!</span>")
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stored_items = list()
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/obj/item/organ/cyberimp/brain/anti_drop/proc/release_items()
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for(var/obj/item/I in stored_items)
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I.flags_1 &= ~NODROP_1
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stored_items = list()
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/obj/item/organ/cyberimp/brain/anti_drop/Remove(var/mob/living/carbon/M, special = 0)
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if(active)
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ui_action_click()
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..()
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/obj/item/organ/cyberimp/brain/anti_stun
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name = "CNS Rebooter implant"
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desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
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implant_color = "#FFFF00"
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slot = ORGAN_SLOT_BRAIN_ANTISTUN
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/obj/item/organ/cyberimp/brain/anti_stun/on_life()
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..()
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if(crit_fail)
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return
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if(owner.AmountStun() > STUN_SET_AMOUNT)
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owner.SetStun(STUN_SET_AMOUNT)
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if(owner.AmountKnockdown() > STUN_SET_AMOUNT)
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owner.SetKnockdown(STUN_SET_AMOUNT)
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/obj/item/organ/cyberimp/brain/anti_stun/emp_act(severity)
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if(crit_fail)
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return
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crit_fail = TRUE
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addtimer(CALLBACK(src, .proc/reboot), 90 / severity)
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..()
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/obj/item/organ/cyberimp/brain/anti_stun/proc/reboot()
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crit_fail = FALSE
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//[[[[MOUTH]]]]
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/obj/item/organ/cyberimp/mouth
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zone = BODY_ZONE_PRECISE_MOUTH
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/obj/item/organ/cyberimp/mouth/breathing_tube
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name = "breathing tube implant"
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desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
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icon_state = "implant_mask"
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slot = ORGAN_SLOT_BREATHING_TUBE
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w_class = WEIGHT_CLASS_TINY
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/obj/item/organ/cyberimp/mouth/breathing_tube/emp_act(severity)
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if(prob(60/severity))
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to_chat(owner, "<span class='warning'>Your breathing tube suddenly closes!</span>")
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owner.losebreath += 2
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//BOX O' IMPLANTS
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/obj/item/storage/box/cyber_implants
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name = "boxed cybernetic implants"
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desc = "A sleek, sturdy box."
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icon_state = "cyber_implants"
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var/list/boxed = list(
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/obj/item/autosurgeon/thermal_eyes,
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/obj/item/autosurgeon/xray_eyes,
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/obj/item/autosurgeon/anti_stun,
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/obj/item/autosurgeon/reviver)
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var/amount = 5
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/obj/item/storage/box/cyber_implants/PopulateContents()
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var/implant
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while(contents.len <= amount)
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implant = pick(boxed)
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new implant(src)
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