339 lines
10 KiB
Plaintext
339 lines
10 KiB
Plaintext
/obj/item/organ/eyes
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name = BODY_ZONE_PRECISE_EYES
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icon_state = "eyeballs"
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desc = "I see you!"
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zone = BODY_ZONE_PRECISE_EYES
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slot = ORGAN_SLOT_EYES
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gender = PLURAL
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var/sight_flags = 0
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var/see_in_dark = 2
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var/eye_damage = 0
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var/tint = 0
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var/eye_color = "" //set to a hex code to override a mob's eye color
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var/old_eye_color = "fff"
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var/flash_protect = 0
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var/see_invisible = SEE_INVISIBLE_LIVING
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var/lighting_alpha
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/obj/item/organ/eyes/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = FALSE)
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..()
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if(ishuman(owner))
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var/mob/living/carbon/human/HMN = owner
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old_eye_color = HMN.eye_color
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if(eye_color)
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HMN.eye_color = eye_color
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HMN.regenerate_icons()
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else
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eye_color = HMN.eye_color
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if(HMN.has_trait(TRAIT_NIGHT_VISION) && !lighting_alpha)
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lighting_alpha = LIGHTING_PLANE_ALPHA_NV_TRAIT
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M.update_tint()
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owner.update_sight()
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/obj/item/organ/eyes/Remove(mob/living/carbon/M, special = 0)
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..()
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if(ishuman(M) && eye_color)
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var/mob/living/carbon/human/HMN = M
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HMN.eye_color = old_eye_color
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HMN.regenerate_icons()
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M.update_tint()
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M.update_sight()
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/obj/item/organ/eyes/night_vision
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name = "shadow eyes"
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desc = "A spooky set of eyes that can see in the dark."
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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actions_types = list(/datum/action/item_action/organ_action/use)
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var/night_vision = TRUE
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/obj/item/organ/eyes/night_vision/ui_action_click()
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sight_flags = initial(sight_flags)
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switch(lighting_alpha)
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if (LIGHTING_PLANE_ALPHA_VISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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else
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lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
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sight_flags &= ~SEE_BLACKNESS
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owner.update_sight()
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/obj/item/organ/eyes/night_vision/alien
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name = "alien eyes"
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desc = "It turned out they had them after all!"
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sight_flags = SEE_MOBS
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/obj/item/organ/eyes/night_vision/zombie
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name = "undead eyes"
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desc = "Somewhat counterintuitively, these half-rotten eyes actually have superior vision to those of a living human."
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/obj/item/organ/eyes/night_vision/nightmare
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name = "burning red eyes"
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desc = "Even without their shadowy owner, looking at these eyes gives you a sense of dread."
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icon_state = "burning_eyes"
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/obj/item/organ/eyes/night_vision/mushroom
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name = "fung-eye"
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desc = "While on the outside they look inert and dead, the eyes of mushroom people are actually very advanced."
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///Robotic
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/obj/item/organ/eyes/robotic
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name = "robotic eyes"
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icon_state = "cybernetic_eyeballs"
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desc = "Your vision is augmented."
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status = ORGAN_ROBOTIC
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/obj/item/organ/eyes/robotic/emp_act(severity)
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if(!owner)
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return
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if(severity > 1)
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if(prob(10 * severity))
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return
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to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
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owner.flash_act(visual = 1)
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/obj/item/organ/eyes/robotic/xray
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name = "X-ray eyes"
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desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
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eye_color = "000"
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see_in_dark = 8
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sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
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/obj/item/organ/eyes/robotic/thermals
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name = "thermal eyes"
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desc = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
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eye_color = "FC0"
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sight_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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flash_protect = -1
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see_in_dark = 8
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/obj/item/organ/eyes/robotic/flashlight
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name = "flashlight eyes"
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desc = "It's two flashlights rigged together with some wire. Why would you put these in someone's head?"
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eye_color ="fee5a3"
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icon = 'icons/obj/lighting.dmi'
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icon_state = "flashlight_eyes"
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flash_protect = 2
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tint = INFINITY
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var/obj/item/flashlight/eyelight/eye
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/obj/item/organ/eyes/robotic/flashlight/emp_act(severity)
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return
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/obj/item/organ/eyes/robotic/flashlight/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = FALSE)
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..()
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if(!eye)
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eye = new /obj/item/flashlight/eyelight()
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eye.on = TRUE
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eye.forceMove(M)
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eye.update_brightness(M)
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M.become_blind("flashlight_eyes")
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/obj/item/organ/eyes/robotic/flashlight/Remove(var/mob/living/carbon/M, var/special = 0)
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eye.on = FALSE
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eye.update_brightness(M)
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eye.forceMove(src)
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M.cure_blind("flashlight_eyes")
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..()
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// Welding shield implant
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/obj/item/organ/eyes/robotic/shield
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name = "shielded robotic eyes"
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desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
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flash_protect = 2
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/obj/item/organ/eyes/robotic/shield/emp_act(severity)
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return
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#define RGB2EYECOLORSTRING(definitionvar) ("[copytext(definitionvar,2,3)][copytext(definitionvar,4,5)][copytext(definitionvar,6,7)]")
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/obj/item/organ/eyes/robotic/glow
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name = "High Luminosity Eyes"
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desc = "Special glowing eyes, used by snowflakes who want to be special."
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eye_color = "000"
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actions_types = list(/datum/action/item_action/organ_action/use, /datum/action/item_action/organ_action/toggle)
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var/current_color_string = "#ffffff"
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var/active = FALSE
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var/max_light_beam_distance = 5
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var/light_beam_distance = 5
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var/light_object_range = 1
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var/light_object_power = 2
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var/list/obj/effect/abstract/eye_lighting/eye_lighting
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var/obj/effect/abstract/eye_lighting/on_mob
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var/image/mob_overlay
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var/datum/component/mobhook
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/obj/item/organ/eyes/robotic/glow/Initialize()
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. = ..()
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mob_overlay = image('icons/mob/human_face.dmi', "eyes_glow_gs")
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/obj/item/organ/eyes/robotic/glow/Destroy()
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terminate_effects()
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. = ..()
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/obj/item/organ/eyes/robotic/glow/Remove()
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terminate_effects()
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. = ..()
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/obj/item/organ/eyes/robotic/glow/proc/terminate_effects()
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if(owner && active)
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deactivate()
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active = FALSE
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clear_visuals(TRUE)
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STOP_PROCESSING(SSfastprocess, src)
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/obj/item/organ/eyes/robotic/glow/ui_action_click(owner, action)
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if(istype(action, /datum/action/item_action/organ_action/toggle))
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toggle_active()
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else if(istype(action, /datum/action/item_action/organ_action/use))
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prompt_for_controls(owner)
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/obj/item/organ/eyes/robotic/glow/proc/toggle_active()
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if(active)
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deactivate()
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else
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activate()
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/obj/item/organ/eyes/robotic/glow/proc/prompt_for_controls(mob/user)
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var/C = input(owner, "Select Color", "Select color", "#ffffff") as color|null
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if(!C || QDELETED(src) || QDELETED(user) || QDELETED(owner) || owner != user)
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return
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var/range = input(user, "Enter range (0 - [max_light_beam_distance])", "Range Select", 0) as null|num
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set_distance(CLAMP(range, 0, max_light_beam_distance))
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assume_rgb(C)
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/obj/item/organ/eyes/robotic/glow/proc/assume_rgb(newcolor)
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current_color_string = newcolor
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eye_color = RGB2EYECOLORSTRING(current_color_string)
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sync_light_effects()
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cycle_mob_overlay()
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if(!QDELETED(owner) && ishuman(owner)) //Other carbon mobs don't have eye color.
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owner.dna.species.handle_body(owner)
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/obj/item/organ/eyes/robotic/glow/proc/cycle_mob_overlay()
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remove_mob_overlay()
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mob_overlay.color = current_color_string
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add_mob_overlay()
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/obj/item/organ/eyes/robotic/glow/proc/add_mob_overlay()
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if(!QDELETED(owner))
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owner.add_overlay(mob_overlay)
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/obj/item/organ/eyes/robotic/glow/proc/remove_mob_overlay()
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if(!QDELETED(owner))
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owner.cut_overlay(mob_overlay)
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/obj/item/organ/eyes/robotic/glow/emp_act()
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if(active)
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deactivate(silent = TRUE)
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/obj/item/organ/eyes/robotic/glow/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = FALSE)
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. = ..()
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if (mobhook && mobhook.parent != M)
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QDEL_NULL(mobhook)
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if (!mobhook)
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mobhook = M.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_DIR_CHANGE), CALLBACK(src, .proc/update_visuals))
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/obj/item/organ/eyes/robotic/glow/Remove(mob/living/carbon/M)
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. = ..()
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QDEL_NULL(mobhook)
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/obj/item/organ/eyes/robotic/glow/Destroy()
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QDEL_NULL(mobhook) // mobhook is not our component
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return ..()
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/obj/item/organ/eyes/robotic/glow/proc/activate(silent = FALSE)
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start_visuals()
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if(!silent)
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to_chat(owner, "<span class='warning'>Your [src] clicks and makes a whining noise, before shooting out a beam of light!</span>")
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active = TRUE
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cycle_mob_overlay()
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/obj/item/organ/eyes/robotic/glow/proc/deactivate(silent = FALSE)
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clear_visuals()
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if(!silent)
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to_chat(owner, "<span class='warning'>Your [src] shuts off!</span>")
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active = FALSE
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remove_mob_overlay()
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/obj/item/organ/eyes/robotic/glow/proc/update_visuals(olddir, newdir)
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if((LAZYLEN(eye_lighting) < light_beam_distance) || !on_mob)
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regenerate_light_effects()
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var/turf/scanfrom = get_turf(owner)
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var/scandir = owner.dir
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if (newdir && scandir != newdir) // COMSIG_ATOM_DIR_CHANGE happens before the dir change, but with a reference to the new direction.
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scandir = newdir
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if(!istype(scanfrom))
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clear_visuals()
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var/turf/scanning = scanfrom
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var/stop = FALSE
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on_mob.forceMove(scanning)
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for(var/i in 1 to light_beam_distance)
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scanning = get_step(scanning, scandir)
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if(scanning.opacity || scanning.has_opaque_atom)
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stop = TRUE
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var/obj/effect/abstract/eye_lighting/L = LAZYACCESS(eye_lighting, i)
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if(stop)
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L.forceMove(src)
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else
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L.forceMove(scanning)
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/obj/item/organ/eyes/robotic/glow/proc/clear_visuals(delete_everything = FALSE)
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if(delete_everything)
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QDEL_LIST(eye_lighting)
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QDEL_NULL(on_mob)
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else
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for(var/i in eye_lighting)
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var/obj/effect/abstract/eye_lighting/L = i
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L.forceMove(src)
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if(!QDELETED(on_mob))
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on_mob.forceMove(src)
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/obj/item/organ/eyes/robotic/glow/proc/start_visuals()
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if(!islist(eye_lighting))
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regenerate_light_effects()
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if((eye_lighting.len < light_beam_distance) || !on_mob)
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regenerate_light_effects()
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sync_light_effects()
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update_visuals()
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/obj/item/organ/eyes/robotic/glow/proc/set_distance(dist)
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light_beam_distance = dist
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regenerate_light_effects()
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/obj/item/organ/eyes/robotic/glow/proc/regenerate_light_effects()
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clear_visuals(TRUE)
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on_mob = new(src)
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for(var/i in 1 to light_beam_distance)
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LAZYADD(eye_lighting,new /obj/effect/abstract/eye_lighting(src))
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sync_light_effects()
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/obj/item/organ/eyes/robotic/glow/proc/sync_light_effects()
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for(var/I in eye_lighting)
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var/obj/effect/abstract/eye_lighting/L = I
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L.set_light(light_object_range, light_object_power, current_color_string)
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if(on_mob)
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on_mob.set_light(1, 1, current_color_string)
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/obj/effect/abstract/eye_lighting
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var/obj/item/organ/eyes/robotic/glow/parent
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/obj/effect/abstract/eye_lighting/Initialize()
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. = ..()
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parent = loc
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if(!istype(parent))
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return INITIALIZE_HINT_QDEL
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/obj/item/organ/eyes/moth
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name = "moth eyes"
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desc = "These eyes seem to have increased sensitivity to bright light, with no improvement to low light vision."
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flash_protect = -1
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