Files
GS13NG/html/changelog.html
Poojawa 95b78a4a77 misc
2018-04-22 23:46:15 -05:00

1659 lines
107 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
var tag = document.getElementById(tagID);
tag.innerHTML = newText;
var linkTag = document.getElementById(linkTagID);
linkTag.removeAttribute("href");
linkTag.removeAttribute("onclick");
}
</script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
</td>
</tr>
</table>
<!--
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
-->
<div class="commit sansserif">
<h2 class="date">21 April 2018</h2>
<h3 class="author">SailorDave updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new manipulation circuit, the Seed Extractor. Extracts seeds from produce, and outputs a list of the extracted seeds.</li>
<li class="rscadd">A new list circuit, the List Filter. Searches through a list for anything matching the desired element and outputs two lists: one containing just the matches, and the other with matches filtered out.</li>
<li class="rscadd">A new list circuit, the Set circuit. Removes duplicate entries from a list.</li>
<li class="tweak">The Plant Manipulation circuit can now plant seeds, and outputs a list of harvested plants.</li>
<li class="tweak">Reagent circuits can now irrigate connected hydroponic trays and inject blood samples into Replica pods.</li>
<li class="tweak">The Examiner circuit can now output worn items and other examined details of carbon and silicon mobs into the description pin, as well as the occupied turf of the scanned object, and can now scan turfs.</li>
<li class="tweak">The locomotion circuit now allows drones to move at base human speed, but cannot be stacked, and assemblies can now open doors they have access to like bots by bumping into them.</li>
<li class="bugfix">List Advanced Locator circuit now accepts refs as well as strings.</li>
<li class="bugfix">Fixed the Power Transmitter circuit not properly displaying a message when activated.</li>
<li class="bugfix">Medical Analyzer circuit can now properly scan non-human mobs.</li>
</ul>
<h2 class="date">20 April 2018</h2>
<h3 class="author">Astatineguy12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gygax construction now actually uses up the capacitor</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A cat is fine too. You can select cat parts again!</li>
<li class="bugfix">Default lizard tail was never properly defaulted, now it is.</li>
<li class="bugfix">Fixes an exploit where tendrils/other spawners/anchored mobs in general could be buckled to things and thus moved around.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to space OSHA lobbying, the Syndicate's lavaland base now contains a radsuit and decontamination shower.</li>
<li class="bugfix">Suit storage units' suit/helmet compartments now accept non-spacesuit clothing (radsuits, EOD suits, firesuits and so on).</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Oingo-boingo punch-face and meteor shot can no longer move gateways or Reebe servant blocker effects</li>
<li class="bugfix">Mechas piloted by servants of Ratvar now teleport to the servant side of Reebe when entering a rift</li>
<li class="admin">Gravity generators can now be thrown in buildmode</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a number of conveyor belts leading to the incorrect direction.</li>
<li class="bugfix">Fixed shuttle conveyor belts being out of sync with cargo's conveyors on some maps.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cycle-linking is no longer permanently disabled for airlocks on shuttles.</li>
</ul>
<h2 class="date">17 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed martial arts/spell granters breaking on interrupt in final stage.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Welding tools now flash the user as the weld progresses, not just when the welding is started.</li>
<li class="bugfix">CentCom officials will now properly display the objectives the admin has assigned them.</li>
</ul>
<h2 class="date">16 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added get current logs button for admins</li>
<li class="refactor">Removed verbs that have been replaced by other things like the combohud or ticket panel.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mining borgs and mining drones now have mesons and the engineering goggles' meson mode also works in lavaland again.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The on-body icon for ancient bio suits is no longer broken.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The aux base properly loads in rather than leaving an empty room.</li>
<li class="bugfix">Admin loaded map templates can be designated as shuttles during the upload process. Make sure to load them on space first.</li>
</ul>
<h2 class="date">15 April 2018</h2>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reorganised circuit component controls within an assembly, so they appear before the name of the component</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bluespace slime cookies can no longer be used to travel to CentCom</li>
<li class="bugfix">Borgs can no longer accidentally end up inside a cryo cell</li>
<li class="bugfix">Shoving someone inside a cryo cell now has a small delay unless they are knocked down, stunned, sleeping or unconscious</li>
<li class="admin">Station borgs can no longer control the CentCom ferry.</li>
<li class="bugfix">Ghosts can no longer interact with the round via teleporter effects of any kind</li>
<li class="tweak">His Grace can no longer be deep-fried</li>
<li class="bugfix">Passive gates can be interacted with in unpowered areas</li>
</ul>
<h2 class="date">14 April 2018</h2>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">PDA messages you send are now displayed in the chat for your confirmation</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">SCP-294 can no longer be deconstructed.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After a severe security breach occurred due to lazily configured Nanotrasen Network DHCP servers where attackers were able to hijack every airlock connected to the Nanotrasen Intranet, the Central Command engineering team reports that they have properly configured network address servers to give out (relatively) secure network IDs again. [NTNet addresses reverted to 16-hex format. they will now be randomized across a ~billion trillion possibilities instead of being 1-1000 every round for doors and stuff.]</li>
</ul>
<h2 class="date">13 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">SCP 194 now uses it's amount variable instead of a hardcoded number.</li>
</ul>
<h3 class="author">Dax Dupont & Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Toxin loving species won't take liver damage from toxins.</li>
<li class="bugfix">Liver now gets 0.01 damage per unit of toxin subtype reagent every 2 seconds instead of 0.5. IE 30 units of whatever won't kill you within 10 seconds anymore.</li>
<li class="bugfix">Moved peacekeeper borg reagents to other_reagents so they don't do liver damage and they aren't really toxins</li>
<li class="refactor">Renamed borg synthpax path to be more inline and put them next to the other borg reagents.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Omegastation's supermatter crystal has been replaced with a smaller shard that doesn't destroy the whole station on explosion.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed KA upgrade applying on the minerborg</li>
</ul>
<h3 class="author">Putnam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">rounded pi correctly</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Some strange baseturfs in lavaland structures and ruins should be fixed.</li>
</ul>
<h3 class="author">robbym updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes tile analyzer circuit</li>
<li class="refactor">Cleaned up tile analyzer code</li>
</ul>
<h2 class="date">12 April 2018</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes getting "emptystacks" (a stack with an amount of 0)</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Briefcase bluespace launch pads no longer work on the centcom Z level.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RPD can automaticaly wrench printed pipes to floor.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo can now order tesla coil crates for 2500 credits.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added missing parameter types to circuits.</li>
<li class="bugfix">Fixes two datatypes appearing for some input circuits.</li>
<li class="tweak">Logic circuits now output booleans rather than 1's and 0's, this is purely cosmetic.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Warp whistle can no longer leave you stuck in an invisible state</li>
</ul>
<h3 class="author">The Dreamweaver updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The air around you grows cooler, as if what you once knew about atmospherics has changed ever so slightly...</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mood traits cannot be chosen if mood is disabled in the config.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The SM has a guaranteed 30 second final countdown before delamination now</li>
<li class="balance">The SM will take less damage from low pressure environments</li>
<li class="balance">The SM has a slightly reduced max damage per tick</li>
<li class="bugfix">Tiles placed on lavaland turfs should behave properly again.</li>
</ul>
<h3 class="author">pigeonsk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">When you wash your bloody hands they will no longer still look bloody afterwards</li>
</ul>
<h2 class="date">11 April 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed paper bins dropping out of your hand or bag when grabbing a pen or paper.</li>
<li class="bugfix">Paper bins not giving finger prints upon interaction.</li>
<li class="bugfix">Detective can now write notes onto his printed scanner reports.</li>
<li class="tweak">Detective scanner can have its logs erased via alt-click.</li>
<li class="tweak">Detective scanner can display logs via the action button.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added a missing intercom to the Delta arrivals shuttle.</li>
</ul>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Uplink Items now have 2 separate probabilities. One for the syndicate crate and one for cargo null crates. I encourage you to view uplink_items.dm and make changes.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Hostile mobs capable of smashing structures will now smash their way through dense objects too.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The blindness overlay applied during cloning now properly stretches for widescreen views.</li>
<li class="code_imp">Various macro consistency problems have been addressed.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Eminences can hear clock cult chat again</li>
</ul>
<h3 class="author">george99g updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Suiciding will now deactivate all your genetics prescans.</li>
</ul>
<h3 class="author">iskyp updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">makes dragnet non harmful</li>
<li class="tweak">pacifists can now use any disabler or stun setting on any energy gun</li>
<li class="code_imp">removed all of the pacifism check code from code/modules/mob/living/living.dm</li>
<li class="code_imp">gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE</li>
<li class="code_imp">if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.</li>
<li class="code_imp">/obj/item/machinery/power/supermatter_shard is now /obj/item/machinery/power/supermatter_crystal/shard. the crystal is the parent object.</li>
</ul>
<h3 class="author">neersighted updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Reduced lag by speeding up logs 10000%</li>
<li class="code_imp">Logs now include millisecond-level timestamps</li>
</ul>
<h3 class="author">pigeonsk updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI now requires silicon playtime instead of crew playtime for roundstart role</li>
</ul>
<h3 class="author">selea updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed runtime in logic circuits, which was occured with invalid input types.</li>
</ul>
<h2 class="date">09 April 2018</h2>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms! Good luck Chief Engineers and Miners.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Removing notes now has an "Are you sure" dialog.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Omegastation now has its own arrivals shuttle.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Stinger, Grasshopper, Quadruple Sec, and Quintuple Sec have new sprites.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Fixed an heirloom trait-related runtime</li>
<li class="code_imp">Fixed an incorrect signature in MakeSlippery causing runtimes</li>
</ul>
<h3 class="author">SpironoZeppeli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now wrench the supermatter shard</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The arena shuttle should be working again.</li>
<li class="bugfix">The escape pods now reach their proper destination at round end</li>
</ul>
<h2 class="date">08 April 2018</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slime reflexes restored.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hugbox version of the VR sleeper you can't emag.</li>
<li class="admin">There's now two categorized vr landmarks for two teams for easy spawning. You can also now rebuild/refresh all the VR spawnpoints by calling build_spawnpoints(1) on any sleeper.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins can now access a new control panel for borgs via a new admin verb</li>
</ul>
<h2 class="date">07 April 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Stacked sheets now have a cancel button when taking an amount from them.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes dead chat announcements not using real name.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Trash bin anchoring/unanchoring now gives you a small text blip about what happened.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Restored accidentally cut functionality to flashes. You can once again attach them to a signaller and signal them to trigger an AoE flash remotely.</li>
</ul>
<h3 class="author">SailorDave updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mixed blood samples preserve their cloneability for podpeople if the samples are the same.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AIs can now latejoin!</li>
<li class="rscadd">Latejoining AIs will be sent to a special deactivated AI core. This AI core will spawn in the AI satellite chamber in place of an active AI if none is there at roundstart. These cores can be deactivated with a multitool, and moved around per usual, but not deconstructed. They can, however, be destroyed per usual.</li>
<li class="rscadd">AIs can only latejoin if atleast one of these cores exists and is in a valid area (Powered, on station, etc etc), and if the AI job slot isn't filled already by a roundstart or latejoin AI.</li>
<li class="code_imp">A few code internal debugging features have been added to help debug GC errors. QDEL_HINT_IFFAIL_FINDREFERENCE hint will make the garbage subsystem find references if the build is in TESTING mode, and qdel_and_then_find_ref_if_fail(datum) or calling qdel_then_if_fail_find_references will do the same.</li>
</ul>
<h3 class="author">robbym updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes examiner circuit failing to pulse 'not scanned' when reference is null (#36881)</li>
</ul>
<h2 class="date">04 April 2018</h2>
<h3 class="author">Fludd12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Burning ores now yields materials at a very reduced ratio! Lavaland roles will now be able to construct things with enough effort.</li>
</ul>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed items sometimes being used on fullpacks when trying to insert</li>
<li class="bugfix">Fixed spray containers being used on open lockers and other containers</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed (dead) revenants being unable to deadchat or ahelp</li>
<li class="bugfix">Plasmamen that get converted into humans as a part of spawning as a protected head role no longer retain their plasmaman equipment.</li>
</ul>
<h3 class="author">SailorDave updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes virology Asphyxiation symptom activating too early and ignoring transmission level.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttles have proper baseturfs now.</li>
<li class="bugfix">Mineral walls properly use their baseturfs when destroyed/drilled.</li>
<li class="rscadd">A new engineering goggle mode allows you to see the shuttle area you're standing in.</li>
<li class="admin">Buildmode works a bit better with baseturfs now and can properly only remove the top layer of turfs when editing. Note that as a result the order you place turfs is important and a wall placed on space means when the wall is removed there will be space underneath.</li>
</ul>
<h2 class="date">03 April 2018</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Nanotrasen's space entomology department is shocked to discover that Mothpeople have surnames!</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mannitol will now properly cure minor brain traumas</li>
</ul>
<h3 class="author">robbylm updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes 0 value not being saved in constant memory circuits (#36860)</li>
</ul>
<h2 class="date">02 April 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed 'vox_login' for AI VOX</li>
<li class="tweak">Made the AI VOX airhorn quieter to 25% of its original volume</li>
</ul>
<h3 class="author">GrayRachnid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes some crafting tooltips not displaying tool names properly.</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">roundend report button now has a lil icon</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed some edge cases where atmospherics gas lists could continue holding active gas items that can only transfer 0 gases to neighbors by making the garbage collection clean them up.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The quick equip hotkey (e) now works for drones again.</li>
</ul>
<h2 class="date">01 April 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed cuffed prison shoes being taken off by dragging them into your hand.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The singularity engine will now output enough energy to power a station again.</li>
<li class="bugfix">Pubbystation: The bomb testing site cameras are now accessible by camera consoles.</li>
<li class="spellcheck">Bluespace polycrystals now show their name when inserted into machinery.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The disco machine no longer has a fixed list of songs. It will instead allow players to pick music from a config folder managed by the host and head admins.</li>
<li class="rscadd">There is now a bartender jukebox variant of the disco machine that plays music, but has no lights or dancing. This variant will be added the station maps once the feature freeze is over.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed stray defines from maps, making roundstart atmos functional and runtime-spam free again</li>
</ul>
<h3 class="author">robbym updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed by converting to absolute coordinates #36861</li>
<li class="spellcheck">changed description from copypasta to correct description</li>
</ul>
<h2 class="date">31 March 2018</h2>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Chameleon projectors will no longer work from inside transformations, effects, mechas or machines. Effects that cause movement will no longer leave sleepers in a bugged state where they can apply chems to you across distances.</li>
</ul>
<h2 class="date">30 March 2018</h2>
<h3 class="author">Astatineguy12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghosts of servants of Ratvar are no longer confined to Reebe like their corporal counterparts.</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sentient diseases now have the "Secrete Infection" ability, which causes anything touching the skin of the host they are currently following to become infective, spreading their infection to anyone who touches it for the next 30 seconds.</li>
</ul>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed health cost for Twisted Construction upon casting on a wrong object</li>
<li class="bugfix">Fixed table crafting not properly checking the surrounding area for tools.</li>
<li class="code_imp">Changed /datum/personal_crafting/proc/get_surroundings(mob/user) to return 2 lists.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Omegastation: Added advanced magboots to secure storage so that traitors can complete the theft objective.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Silicons no longer have to be directly adjacent to a chem master to dispense pills.</li>
<li class="bugfix">Fixed an exploit involving chem dispensers not actually checking if there was enough energy to dispense the target chemicals.</li>
<li class="bugfix">Fixed exploit where chem dispensers always worked even if they didn't have power...</li>
<li class="bugfix">Booze & soda dispensers will no longer turn into chem dispensers when screwdrivered</li>
<li class="bugfix">Fixed chem dispensers showing as powered on when screwdrivered opened.</li>
<li class="rscadd">Added an examine indication when the maintenance panel to chem/soda/booze dispensers is open.</li>
</ul>
<h3 class="author">neersighted updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Re-juggled delete verb permissions</li>
</ul>
<h3 class="author">robbym updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an error with integrated circuit tickers where they would sometimes fail to tick.</li>
</ul>
<h2 class="date">28 March 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ocular Wardens now target buckled and cuffed players/mobs, unless they are cuffed by a slab.</li>
<li class="tweak">Cuck cultists can cuff already sec-cuffed targets with their slab cuff spell.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You no longer hit borgs with hats you want them to wear.</li>
<li class="rscadd">Viva la borg, engieborgs can now wear hats</li>
<li class="rscadd">Borgs can now wear more hats.</li>
<li class="bugfix">After a space OSHA inspection you can now reach the safe and fire extinguisher in the omega detective office.</li>
<li class="bugfix">Makes it so you don't accidently trigger the fun balloon twice.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pubbystation's signs to evac have been made more obvious.</li>
<li class="tweak">Plastic flaps are now airtight.</li>
<li class="spellcheck">Bluespace crystals now show their proper name during machine construction.</li>
</ul>
<h3 class="author">EvilJackCarver updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Edited a certain part of the disco machine's dance to only target carbon-based (mob/living/carbon) lifeforms. pAI units will no longer spam chat with rest notifications when in range of the disco machine.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The monkeycap has been increased to 64.</li>
</ul>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A guillotine has been added to the game. Can be crafted. If the blade isn't dull, will cut through human necks like a hot knife through butter. Use a whetstone to sharpen it if it becomes dull.</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">All stations have been outfitted with brand new Chem Masters! They have nicer sprites now!</li>
<li class="bugfix">Fixed the description of the Cargo Express Console. Cargo Drop Pod orders aren't double-priced any more!</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chem dispensers no longer take hours to recharge</li>
<li class="tweak">chem dispensers also now use energy from the grid in proportion with the amount charged</li>
<li class="admin">Admins now get a follow link when a revenant spawns.</li>
<li class="admin">Admin hotkey help is now actually correct</li>
</ul>
<h3 class="author">Pipe fixes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Runtime in components_base.dm,91 what cause atmos machinery connection problems.</li>
<li class="bugfix">Pipes release air in turf on Destroy(), again.</li>
<li class="bugfix">Pipeline now cant be annihilated by merge(src). Pipes don't lose air on connecting more than to one pipe.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Monkey AI is now much more efficient and no longer full of terrible, wasteful processes</li>
<li class="tweak">Monkeys will now move more and will only focus on nearby objects for stealing. This should result in more natural monkey behavior instead of the monkey staring furiously at random shit in the room for 5 minutes until it has a 50 item blacklist of shit it will refuse to touch from then on out.</li>
<li class="tweak">The chance for a monkey to attack you for pulling it will now only happen when execute the initial grab, instead of a check that happens every tick.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cleaned up the preferences panel a bit to be a bit more user friendly.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Unwrenching and re-placing directional signs now keeps their direction, and backings may be rotated in-hand rather than by pulling.</li>
</ul>
<h3 class="author">Tacolizard Forever updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">phobias will no longer recognize trigger words inside of other words</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bees (and similar swarming mobs) are now able to occupy the same tile as other bees! When doing so, their icons are offset to make them seem like a proper swarm.</li>
<li class="tweak">Bees will now dodge bullets not directly aimed at them. Why are you firing guns at bees</li>
<li class="bugfix">Sniper rifles will no longer oneshot mechs (although they still deal high damage).</li>
<li class="bugfix">Sniper rifles no longer knock down walls they hit.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Family Heirloom trait. This makes you spawn with a special object on your person; if you don't have it with you, you will gain a mood debuff.</li>
<li class="rscadd">Added the Nyctophobia trait. This makes you walk slowly in complete darkness, and gain a mood debuff from the fear!</li>
<li class="rscadd">Added the Monochromacy trait, which makes you perceive (almost) the entire world in black-and-white.</li>
<li class="balance">Social Anxiety's trigger frequency is now correlated to the number of people near you.</li>
<li class="bugfix">Slimepeople now transfer their roundstart traits when swapping bodies.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Machine power will now update when moving from powered to unpowered areas and vice versa.</li>
</ul>
<h3 class="author">iskyp updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">night vision goggles no longer overwrite thermal eyes. nvg eyes no longer overwrite thermal goggles.</li>
</ul>
<h3 class="author">selea updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">a* pathfinder, coordinate pathfinder(accepts not ref to some obj, but it's abs coordinates) ,turf pointer(can give you ref to turf with given coordinates), turf scanner(can read letters on floor and contents of turf),material scaner(can read amounts of materials in machinery),material manipulator(to load/unload resources)</li>
<li class="tweak">now you can decide, if basic pathfinder should avoid obstacles, or not.Now demux push only desired output without unnecessary nulls,upgraded claw and local locator.</li>
<li class="balance">reduced complexity cost of locomotors,abs/rel converters and basic pathfinders.Increased complexity of throwers,</li>
<li class="bugfix">Fixed bugs with cryptography, obstacle ref in locomotors, release pin in pullng claw.</li>
<li class="refactor">add material tranfer proc to mat containers.refactored pathfinder SS to have separated queue for mobs and circuits to avoid spam.</li>
<li class="tweak">Now recycler can butcher mobs and saw tree logs.</li>
</ul>
<h3 class="author">yorii updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Science goggles can now detect reagents in grenades.</li>
</ul>
<h2 class="date">24 March 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ranged guardians in scout mode no longer are able to move out of their master when recalled.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed missing capitalization for craft menu items.</li>
<li class="bugfix">Air alarms no longer trigger atmospherics alarms when stimulum or hyper-noblium are present. The allowed partial pressure of pluoxium has been increased as well.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Security Techfab can now produce basic shotgun shell types and .38 ammo</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a large number of missing APCs on Omegastation</li>
<li class="bugfix">Fixed unpowered Incinerator outlet injector on Omegastation.</li>
<li class="bugfix">Replaced glass window at Omegastation's incinerator with a plasma window.</li>
<li class="bugfix">Fixes broken atmos injectors on Omega</li>
<li class="bugfix">Fixes broken air outlet on Meta</li>
<li class="bugfix">Fixed a couple of malfunctioning atmospheric monitors across the rest of the maps</li>
<li class="rscadd">New test atmos monitoring console debug verb to help alleviate future issues.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The imaginary friend trauma now works</li>
</ul>
<h2 class="date">23 March 2018</h2>
<h3 class="author">Fel updated:</h3>
<ul class="changes bgimages16">
<li class="add">Slimes can now be crossbred by feeding them a number of slime extracts of one type. Beware, it only produces one crossbred extract!</li>
<li class="experiment">The number of required extracts has been lowered to 10 since the testmerge, but this number is up for potential change depending on balance consideration in the future.</li>
<li class="wip">Currently available crossbreeds are accomplished by feeding any slime the required amount of the following extract colors: Grey, orange, purple, blue, metal, yellow, dark purple, silver, cerulean, and pyrite. Their relevant effects will be added to the wiki page for xenobiology soon(TM), and more to come in a later addition!</li>
<li class="add">Slimes can be fed extracts one at a time, but if you start mutating it, you can feed it extracts straight from a biobag! You can also use biobags to feed a reproductive extract monkey cubes.</li>
<li class="add">Slimes in the process of being crossbred will reveal what modifier they will gain from their current modification, as well as how many more extracts are required, to slime scanners.</li>
<li class="tweak">The rainbow slime clusterblorble effect will now only use reagents that the extract will be activated from, and will try any of these reagents! As a bonus side effect, this means it has a 1.1% chance of spawning and activating another clusterblorble effect.</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">progression bar now takes the delay after co_efficent in account</li>
<li class="code_imp">removes do_after_speed from mob base, moves it into physiology</li>
<li class="code_imp">makes a do_after coefficiency proc</li>
<li class="balance">Changes rate of sanity drain and caps it depending on mood</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Reverted bad airlock sounds.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the amount of simultaneous monkey cube-spawned monkeys has been restricted.</li>
<li class="server">the cap is adjustable via the mobs subsystem</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The cargo conveyor switches now properly control the belts on the shuttle again.</li>
<li class="bugfix">Entering a frequency like 145.7 into a radio will now work, where 1457 was previously required.</li>
</ul>
<h3 class="author">TheMythicGhost updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Integrated Circuit Converter Components: hsv2hex and rgb2hex for smooth color transitions, woo!</li>
<li class="imageadd">Added icons for the new component chips.</li>
<li class="rscadd">New Integrated Circuit Component: AI Vox Sound Circuit</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer override shuttle areas with new or expanded areas from elsewhere.</li>
</ul>
<h2 class="date">22 March 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The lavaland Syndicate base has been outfitted with a turret control panel as well as more chemistry supplies and one (1) bar of Syndicate brand soap.</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Being happy no longer makes you obese.</li>
</ul>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Vending machines now have their own files which includes their refill cannister. The machines themselves are unchanged</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pulled objects will now follow their puller across space transitions again</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug that prevented the advanced blood rites (Halberd, Bolts, Beams) from appearing when selected.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ventcrawlers in pipes now breathe from that pipe.</li>
<li class="bugfix">Deconstructing atmos components no longer breaks ventcrawl visuals.</li>
</ul>
<h2 class="date">21 March 2018</h2>
<h3 class="author">BunnyBot5000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fringe Weaver drink - made with ethanol and sugar, it's classy (and slightly weaker) hooch</li>
<li class="rscadd">Sugar Rush drink - made with sugar, lemon juice, and wine. It's got a slight nutritional value but decreases your satiety, causing you to be unable to consume junk food.</li>
<li class="rscadd">Crevice Spike drink - made with lime juice and hot sauce. A 'sobering' drink, the Crevice Spike will reduce your drunkenness slightly but it kicks hard going down, dealing 15 points of brute when first ingested.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">VOX sounds are now forcefully preloaded on clients to deal with an issue keeping byond from loading them</li>
</ul>
<h3 class="author">cyclowns updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.</li>
</ul>
<h2 class="date">20 March 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">At last, the Pubbystation auxillary base can be launched again.</li>
<li class="code_imp">Aux base/escape pod/assault pod/elevator docking ports now default to timid = FALSE.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 4 new Icons to the diagnostic hud circuit status display that can be set using the AR interface circuit.</li>
<li class="rscadd">now instead of seeing the yellow warning icon when a weapon is in the circuit, the current status icon will just turn red.</li>
</ul>
<h3 class="author">Irafas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pacifists can now drill closets containing living beings</li>
</ul>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Electronic assemblies can now have their casings colored using the new assembly detailer, get yours at your nearest integrated circuit printer!</li>
<li class="rscadd">Added 2 new electronic assemblies, 2 new electronic mechanisms, and 3 new electronic drones.</li>
<li class="rscadd">Added wall-mounted electronic assemblies in 3 sizes, simply slap it against a wall to stick it up, and then anchor it in place with a wrench.</li>
<li class="imageadd">Added the new sprites for the new assemblies, and color-able overlays for every assembly, to allow for the aforementioned coloring feature.</li>
<li class="tweak">Scanners can now scan power cells, circuitry tools, and integrated circuits, assuming the player isn't able to use them normally. I.E. if the assembly is closed.</li>
<li class="tweak">Using wrenches to anchor down assemblies now works for all assembly types except drones, as opposed to just working for electronic machines.</li>
<li class="tweak">Examining an assembly now shows some text telling you what tools to use to do what, like many other objects currently do.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Jobs other than Assistant may now be assigned by admins or events as the overflow role</li>
<li class="rscadd">April Fools now sets the overflow role as Clown.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Rhumba beat is now more than renamed GBS</li>
<li class="tweak">Plastic is now a valid material for lathes</li>
<li class="rscadd">Added two new beaker types, 120u and 180u. The 120u beaker can be printed off the medical protolathe with just glass and plastic, the 180u requires some mining materials and tech.</li>
<li class="admin">Whether to open the armory doors when spawning an ERT is now controllable from the ERT creation window.</li>
<li class="tweak">Chaplain inquisitor role now spawns with one holy hand grenade instead of a box full of them, and the belt now has actually useful stones instead of unusable cult stones</li>
</ul>
<h3 class="author">Polyphynx updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The piano now sounds more like a piano!</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Malf hacked APCs can be broken with extinguishers and toolboxes again.</li>
</ul>
<h3 class="author">TheDreamweaver updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Holodeck mobs that are given sentience via sentience potions are now warned about the state of their existence.</li>
</ul>
<h2 class="date">19 March 2018</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spaceacillin is now useful in disease control</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">It's suicide HoPline prevention week at Omegastation!</li>
<li class="rscadd">Navigation beacons and a brand-new Officer Beepsky unit have been installed. This means that crewmembers can now use medibots, janibots and other bots as well.</li>
<li class="rscadd">The atmospherics department has been outfitted with all missing gases as well as an incinerator and a hardsuit.</li>
<li class="rscadd">The size of the botany and xenobiology departments have been increased in order to increase productivity. The medbay O2 port has been moved so that doctors can access the table next to it.</li>
<li class="rscadd">RnD now has circuitry tools; medbay has stethoscopes+wrench+beaker/pill bottle boxes and primary tool storage has multitools. Enginers no longer have to share a single pair of insulated gloves either.</li>
<li class="rscadd">Engineers now have access to an Engi-Vend vending machine as well as missing tools like inducers. Circuitry storage has a smoke machine board and a solars crate in case the engine blows up.</li>
<li class="tweak">Blueprints have been moved from the vault safe to secure storage in order to speed up construction projects.</li>
<li class="bugfix">The AI sat transit tube now works! Turret controls can now be accessed from the outside. The first two turrets now use the proper type of gun. The telecomms air alarm will no longer report false alarms.</li>
<li class="bugfix">The main hallway's firelocks now no longer all close at once.</li>
<li class="bugfix">Pubbystation: The atmos mix tank and N2 filter should now work properly.</li>
</ul>
<h3 class="author">SailorDave updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Crayons and spraycans can no longer draw an unlimited amount of large graffiti regardless of uses left.</li>
</ul>
<h2 class="date">18 March 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made AI VOX sound files smaller sized</li>
<li class="bugfix">Fixed improperly pronounced AI VOX lines</li>
<li class="soundadd">Added a ton of new AI VOX sayings</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes short-term effects of mood add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system</li>
<li class="rscadd">Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.</li>
<li class="refactor">Removes the original way of adding mood events, uses signals properly instead.</li>
<li class="bugfix">Cleanables "giving" area's free beauty during initialization</li>
<li class="bugfix">Fixes some events not clearing properly</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chem dispensers now show the correct amount of units they will vend (instead of 1/10)</li>
<li class="balance">Chem dispensers can now be upgraded. Manipulators increase macro granularity, matter bins increase power efficiency, cells increase power capacity, capacitors increase recharge rate.</li>
<li class="balance">Chem dispensers can now be constructed</li>
<li class="rscdel">mini-chemdispensers are removed.</li>
</ul>
<h2 class="date">17 March 2018</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor AI's can now take manual control of turrets.</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sentient diseases will no longer lose points when a host is uninfected.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Edison's ghost no longer interferes with Tesla Corona Coil research device.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Syndicate stormtroopers now rapid fire 10g slugs instead of buckshot. This deals the same damage, but makes getting hit less laggy.</li>
<li class="rscadd">Pubbystation: Added protective grilles outside the circuitry lab. The one with the big glass windows, right next to the bomb test site. Oops.</li>
<li class="rscadd">Pubby: Added electrified grilles to the windows of the CMO/RD/CE offices, as well as missing privacy shutters to the CE office.</li>
<li class="rscadd">Pubby: There is now a very rare chance for a Xenomorph egg to appear in the Xeno containment chamber at roundstart.</li>
<li class="bugfix">Pubby: Fixed the name of the HoS space shutter button.</li>
<li class="tweak">Updated a bunch of roundstart tips and added new ones.</li>
</ul>
<h3 class="author">Polyphynx updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bluespace slime radio potions now work, and are no longer invisible.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Did you know that you could buckle guys to grounding rods? Probably not - not that it mattered before, because people buckled to them didn't get shocked when they got zapped. That's fixed now.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cameranet issues in OmegaStation's departures wing, crematorium, and freezer have been corrected.</li>
</ul>
<h3 class="author">The Dreamweaver updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes duplication issue when the Rod of Asclepius is removed while lying down, as well as fixing a runtime when attempting to use multiple rods.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changed behaviour of mech drills: now they take some time to start drilling, then they keep drilling until manually stopped or the target is destroyed. Mobs are still gibbed if they have more than 200 brute damage while being drilled.</li>
<li class="rscadd">Drilling walls is now consistent; it takes longer, but it will always work instead of only randomly.</li>
<li class="tweak">Drills no longer stun mobs, but they can dismember limbs.</li>
<li class="bugfix">Mech drills no longer cause explosion-like effects on mobs inside objects.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer push someone onto a table that's on the other side of the station.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wet floors now get their duration decreased by 0.1 seconds per degree above 0C the air temperature on it is, and instantly dry above 100C. Below 0C they will freeze into ice and will not automatically dry.</li>
<li class="rscadd">Floors can now have different types of wet at the same time! Wet strength/type is now a bitflag.</li>
</ul>
<h2 class="date">16 March 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">8balls take less time to shake.</li>
</ul>
<h3 class="author">Keekenox & Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Adds a new Parallax layer that resembles Lavaland (Lava Planet), it spawns on a random location near the station. You need your parallax on high to see it.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Roundstart or latejoin sec officers will like donuts regardless of race.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Transit tubes take half as long to secure/unsecure</li>
</ul>
<h2 class="date">13 March 2018</h2>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Meters can be attached to the floor by screwdriver</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The disposal bin in Pubbystation's main tool storage now works.</li>
<li class="tweak">Deleted a duplicate r-wall between Pubby's main tool storage and the captain's office. Added a Metastation-style crate disposals chute and a light switch.</li>
<li class="tweak">Various belts can now hold additional job-specific items.</li>
<li class="tweak">Sepia floor tiles fly really slowly, yet far when thrown. Don't hit yourself!</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="admin">ERT creation has been refactored to allow for easier customization and deployment via templates and settings</li>
</ul>
<h3 class="author">Polyphynx updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Medical sprays can now be stored in medical belts and smartfridges.</li>
</ul>
<h3 class="author">The Dreamweaver updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Both of Nanotrasen brand totally-for-adult-use footwear, Wheely-heels, the cool and hip new shoes with built in roller-wheels, and Kindle Kicks, the fun and flashy light up sneakers, are now available as rare prizes at your nearest arcade machine!</li>
</ul>
<h3 class="author">Toriate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added ammo counters for RCDs</li>
<li class="rscadd">Added actual flashing yellow light for RCDs</li>
<li class="imageadd">added new RCD sprites including inhands</li>
<li class="imagedel">deleted old RCD iconstate, but not the inhands</li>
</ul>
<h3 class="author">checkraisefold updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nukeops properly checks the required amount of enemies for the gamemode! This should fix downstream problems.</li>
</ul>
<h3 class="author">imsxz updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">the viral aggressive metabolism symptom has been removed</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You need to actually clear an area for the aux base, remove all walls (except rock walls).</li>
</ul>
<h2 class="date">12 March 2018</h2>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The space cleaner spray bottle is now much more efficient and uses much less space cleaner per spray. The amount of cleaner it can hold has been adjusted to compensate.</li>
<li class="bugfix">internet sounds can be stopped again</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">One-man conversions are actually fixed this time - excess chanters var removed for a more readable and maintainable rune code.</li>
<li class="bugfix">Runes should no longer become GIANT if spammed (credit to Joan for this fix).</li>
<li class="bugfix">Pylons are no longer a source of infinite rods.</li>
<li class="tweak">Attempting conversion without 2 cultists present will give a more helpful warning.</li>
<li class="tweak">You can no longer convert braindead individuals.</li>
<li class="balance">Cult doors will no longer lose power but also cannot shock people, brittle cult doors have 30 less integrity. Therefore ordinary crew can now beat cult airlocks open without frying themselves.</li>
<li class="balance">Blood magic now costs slightly more blood and takes slightly more time, the stun spell now stuns for 2 less seconds, twisted construction now costs 10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges cheaper.</li>
<li class="balance">The deconversion time for holy water is slightly reduced, 10 units and 45 seconds (give or take), is all you should need now. Blood cultists can now have seizures while afflicted with holy water.</li>
<li class="balance">Shades are now slower and have a modest reduction to their damage and health.</li>
</ul>
<h2 class="date">11 March 2018</h2>
<h3 class="author">Buggy123 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Clockwork Justicar has decided to be merciful, and allow nonbelievers to anchor their petty machines in his city. It's only fair for them to have a fighting chance, after all.</li>
</ul>
<h3 class="author">Irafas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed pacifists from being able to fire mech weapons</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sanity checks for Play Internet Sound</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Orderable supplies in cargo now all have descriptions! The station's overall FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.</li>
</ul>
<h3 class="author">Onule updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mining drones have been given a visual makeover!</li>
</ul>
<h3 class="author">Poojawa updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Redded borg transformation animations</li>
<li class="imageadd">adjust mining borg animation to new colors.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="admin">The debug message for generic shuttle errors is improved a little</li>
<li class="bugfix">Custom shuttles being too close to the map edge was causing problems, you must now be at least 10 tiles away.</li>
</ul>
<h2 class="date">10 March 2018</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added wall safes to Deltastation's HoP and Captain's offices.</li>
</ul>
<h3 class="author">Astral updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Constructed turbines will now properly connect to the powernet</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Eminence scoffs at your "consecrated" tiles once the Justicar is freed from his imprisonment.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Engi-Vend machines now have welding goggles available.</li>
<li class="tweak">Grouped Nano-Med/Engi-Vend items by category.</li>
</ul>
<h3 class="author">Irafas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Turrets can be set to shoot personnel without loyalty implants</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The smoke machine can no longer be found in chemistry departments, instead it must be constructed manually. The board was added to techwebs earlier.</li>
</ul>
<h3 class="author">Singularbyte updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dead bodies no longer freak out about phobias</li>
</ul>
<h3 class="author">The Dreamweaver (Sprites: Onule) updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Nanotrasen's Lavaland research team has discovered that the alien brain has disappeared from necropolis chests.</li>
<li class="rscadd">In it's place they have discovered a new artifact, the Rod of Asclepius, a strange rod with a magnitude of healing properties, and an even higher magnitude of responsibility...</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now place people on tables on Help Intent. Doing so takes a few seconds and makes the target Rest, instead of stunning them.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Circuit slow-cloning no longer breaks with some circuits.</li>
<li class="code_imp">Circuit slow-cloning is now cleaner.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Oh hey guys, RND shows correct material values now, don't hurt me!</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blowing up the wrong part of the shuttle should no longer result in the shuttle being permanently broken.</li>
</ul>
<h2 class="date">09 March 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Display cases can now have a list where to randomly spawn items from.</li>
<li class="refactor">Moved plaque code to main type.</li>
<li class="refactor">Statues now use default unwrench and the tool interaction is now completely non existent when no deconstruct flag is available.</li>
</ul>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pill bottles can now be produced in the autolathe.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The white ship and miscellaneous caravan ships lose their advanced place-anywhere shuttle movement during war ops.</li>
<li class="tweak">The smoke machine can now be deconstructed using a screwdriver and a crowbar</li>
<li class="code_imp">The smoke machine no longer calls update_icon every process()</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Harvesters now have 40hp, from 60.</li>
<li class="tweak">The nuke will now detonate 2 minutes after Nar'sie is summoned, down from 2.5 minutes</li>
<li class="tweak">The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed before the nuke goes off, up from 60%.</li>
<li class="bugfix">Drones can no longer be on the sacrifice list</li>
<li class="bugfix">Bloodsense will now show the true name of the target</li>
</ul>
<h2 class="date">08 March 2018</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Station airlocks now support NTNet remote control. Door remotes now use NTNet.</li>
<li class="rscadd">Don't worry, any non-public airlock is fully protected from unauthorized control attempts by NTNet PassKey system!</li>
<li class="rscadd">New integrated circuit component: card reader. Use it to read PassKeys from ID cards.</li>
<li class="bugfix">Fixes a delay issue when airlocks are being opened/closed by signalers.</li>
</ul>
<h3 class="author">Astral updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lighting fixtures should no longer be visible in camera-less areas by cameras.</li>
<li class="rscadd">Ghosts can now examine sentient diseases to see info</li>
</ul>
<h3 class="author">CameronWoof & MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds medical sprays, a new application method for touch chems</li>
<li class="rscadd">Pre-loaded medical sprays can be obtained from NanoMeds</li>
<li class="rscadd">Empty medical sprays can be found in boxes in chemistry and from cargo's medical crate</li>
<li class="tweak">Sterilizer spray has been migrated to be a medspray instead of being a spray bottle</li>
</ul>
<h3 class="author">Cebutris updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">lithenessk -> litheness</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sentient diseases now get two minutes to select an initial host before being assigned a random one.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Beacons can now be toggled on and off.</li>
<li class="rscadd">Mappers can now have beacons that default to off. Useful for ruins!</li>
<li class="tweak">Renaming replaces the snowflake locator frequency/code</li>
<li class="refactor">Beacons are no longer radios. Why were they radios in the first place? I don't know.</li>
<li class="bugfix">You can now lay meters again with the RPD.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pubbystation's RnD department has been outfitted with a brand new circuitry lab! It is found east of the Toxins launch room.</li>
</ul>
<h3 class="author">Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds mood, which can be found by clicking on the face icon on your screen.</li>
<li class="rscadd">Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.</li>
<li class="rscadd">Adds config option to disable/enable mood.</li>
<li class="rscadd">Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals) remove: Removes hunger slowdown, replacing it with slowdown by being depressed</li>
<li class="imageadd">Icons for mood states and depression states</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Thirteen Loko now has an overdose threshold of 60u, see your local CMO for potential side-effects.</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Emagging the emergency shuttle now fries the on-board acceleration governor. Better buckle up!</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The nuclear authentication disk no longer treats the transit space as a whole as being "in bounds", but instead checks whether it is in an approved shuttle type (syndicate shuttles, escape shuttles, pubbiestation's monastery shuttle, escape pods are allowed)</li>
<li class="bugfix">Blueprints can no longer be used to create areas inside shuttles. This fixes various exploits involving shuttles and areas.</li>
<li class="bugfix">Moving across a space z-level border can no longer place you inside a shuttle or a dense turf such as an asteroid.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Shift Duration in the round-end report is no longer blank in rounds lasting between one and two hours.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">smoke machines can now be printed after researching adv biotech</li>
</ul>
<h2 class="date">06 March 2018</h2>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Advances in Rapid Delivery Technology have yielded a reduced premium on express cargo orders! Orders from the express console now have a cost multiplier of 1, down from 2.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">gas overlays once again no longer steal clicks</li>
<li class="rscdel">511 clients will be unable to see gases once again. the 512 client crashes are fixed so this shouldn't be that big of a deal.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins can now easily spawn mobs that look like objects. Googly eyes optional!</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Revenants now have randomly generated names.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Traits are now assigned in a way that should cause fewer edge cases and strangeness.</li>
<li class="bugfix">Night Vision should now work.</li>
<li class="bugfix">Traits no longer tick while dead.</li>
<li class="tweak">RDS now triggers twice as often.</li>
<li class="tweak">You can now modify your trait setup mid-round. Your character is locked to the traits you had selected when you spawned in, though.</li>
</ul>
<h3 class="author">selea updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">After several months of natural selection, hostile mobs started to attack assemblies with combat circuits.</li>
</ul>
<h2 class="date">05 March 2018</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Deltastation: Removed a windoor to make the northern chemistry fridge more accessible.</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new mini antagonist, the sentient disease.</li>
</ul>
<h3 class="author">DaedalusGame updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the auxbase camera console not placing airlocks on fans but doing so vice-versa</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Others can now take off your tinfoil hat as seemingly originally intended.</li>
<li class="balance">Due to the nature of tinfoil hats, the delay of putting a tinfoil hat on unwilling participants has been increased.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pubbystation: Added a missing APC to the cargo sorting room, a light fixture to the RnD security checkpoint and removed an overlooked firelock east of the bridge.</li>
<li class="rscadd">Pubbystation: Added a spare RPD to the Atmospherics department. Replaced Engineering's outdated meson goggles with modern engineering scanners. Added a GPS device to the secure storage crate.</li>
<li class="tweak">Moved Pubbystation's drone shell dispenser from the experimentation lab to Robotics maint.</li>
</ul>
<h3 class="author">Jittai / ChuckTheSheep updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusted the space parallax's contrast to be less vibrant.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Advanced roasting sticks, a product of applied bluespace research can now be built from service protolathes. They can be used to cook sausages on campfires, supermatter engines, tesla balls, singularities and a couple of other things.</li>
<li class="admin">Admins can now grant spells via implants, using the spell implant. Some VV is required.</li>
</ul>
<h3 class="author">Potato Masher updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Wizard Federation has finally modified their production method for pre-packaged magic tarot cards for better compatibility with time-stopping spells. Guardians Spirits are no longer frozen by their user's time-stops.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Night shift no longer ignores rooms whose APCs are in port or starboard central maintenance.</li>
<li class="bugfix">Inserting brains into MMIs and then into mechs now works again.</li>
</ul>
<h2 class="date">04 March 2018</h2>
<h3 class="author">DaedalusGame updated:</h3>
<ul class="changes bgimages16">
<li class="balance">changed the formula of liver damage so weak alcohol does barely anything while strong alcohol is still threatening</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">RIP Billy, you'll be the boss of heaven's gym now :(</li>
</ul>
<h3 class="author">Jalleo updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added a cancel button to nuke timer (and others). You no longer have to make it 0 just a click to cancel.</li>
<li class="admin">You can now easily set how many "INSERT JOB ROLE HERE" you want in the manage job selection in the admin panel. If you put zero in it will set it to the current amount of filled positions.</li>
<li class="bugfix">moved a small amount of wording around in a admin browser to make it cleaner looking. Along with a few updated checks for certain things.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">First pass on cleaning up junk defines and unused code</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The ore redemption machine no longer has 'release all' buttons. Remember to take just what you need and leave some for the other departments.</li>
</ul>
<h2 class="date">03 March 2018</h2>
<h3 class="author">Cebutris updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Washing a glove with a white crayon will make it look like a white glove, instead of a latex glove. Instead, mime crayons make gloves look latex</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Burglar alarms in the Pubbystation library and RD office can now be disabled properly.</li>
<li class="bugfix">Fixed Pubbystation's RD office shutters.</li>
<li class="rscadd">Added missing engineering and kitchen lockdown shutters on Pubbystation.</li>
<li class="rscadd">Pubbystation: Added privacy shutters to the CMO and RD offices. Added space shutters to the HoS office. Replaced the RD office's directional windows with fulltile ones.</li>
<li class="rscadd">Added a second blast door to the Pubbystation gulag shuttle lockdown.</li>
<li class="tweak">Due to pressure from the space OSHA, Pubbystation has installed missing fire alarms and firelocks.</li>
<li class="tweak">Split the Pubbystation library into two areas with their own APCs.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins can now easily spawn cargo crates</li>
<li class="admin">Admins can now toggle antag, med, sci, engineering huds and maximum ghost brightness with just one button.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Meth now deals 1-4 brain damage while active, up from 0.25</li>
</ul>
<h3 class="author">Selea updated:</h3>
<ul class="changes bgimages16">
<li class="balance">reduce CD of all non manipulative non list output circuits to 0.1</li>
<li class="balance">add to locomotion circuit output ref with object, which assembly was bumped to.</li>
<li class="balance">upgrade disks have multiuse. balance:iducer efficiency= efficiency/number of inducers on 1 tile.</li>
<li class="balance">unnerf fuel cell.about 3-5 times.Make blood more powerful.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now hotswap tanks in a canister or gas pump by clicking it with a new tank!</li>
<li class="rscadd">You can now also close a canister's valve and remove the tank inside it by alt-clicking it.</li>
</ul>
<h2 class="date">02 March 2018</h2>
<h3 class="author">AlexTheSysop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">C4 logging now shows correct location</li>
</ul>
<h3 class="author">Astral updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Space is now prettier</li>
</ul>
<h3 class="author">DaedalusGame updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Machines can now be constructed anchored or unanchored, if the resultant machine could be unanchored.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medals now show the commendation text in the description.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cargo packs have been grouped and sorted alphabetically. Station goal crates are now in the Engineering section.</li>
<li class="tweak">The cargo security section has been split into security/armory.</li>
<li class="tweak">Grouped all gas canisters and fuel/water tanks together in one section with raw materials.</li>
<li class="spellcheck">Fixed a few cargo pack descriptions.</li>
<li class="tweak">Cyclelinked three airlock pairs on Boxstation (port bow solars and the area that connects RnD with medical).</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">chem implants can no longer be self triggered</li>
</ul>
<h3 class="author">Jittai / ChuckTheSheep updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New chemdispenser (and minidispenser) sprites.</li>
<li class="imageadd">New soda/beer dispenser sprites, with directional states.</li>
</ul>
<h3 class="author">Mey-Ha-Zah updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Heck suit sprites are prettier, with more contrast.</li>
</ul>
<h3 class="author">MoreRobustThanYou updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">SCP-294 should no longer have overlay problems</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">SNPCs have been removed.</li>
</ul>
<h3 class="author">Poojawa updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cyborg defib units are now actually functional</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Bath Salts now induce psychotic rage, but cause much more brain damage.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traits! You can now select up to three positive, negative, and neutral traits in the character setup. You can choose up to six traits based on combinations varying by the amount of points you earn with negative traits and spend with positive ones.</li>
<li class="rscadd">You can now splash metal sheets with copper to make bronze sheets, which you can make "clockwork" things out of.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The assault pod can be launched again.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The chatbar now has OOC and Me buttons</li>
<li class="tweak">The chatbar font-size is smaller</li>
</ul>
<h2 class="date">27 February 2018</h2>
<h3 class="author">Astral updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">blood cultists can now use a nar nar plushie as an extra invoker for runes!</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Look sir, free crabs!</li>
</ul>
<h3 class="author">Poojawa updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tesla Corona Analyzers! Study the seemingly magic Edison's Bane for supplemental research points!</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The heart attack event will now actually make the victim acquire the heart disease</li>
<li class="bugfix">Clicking the chatbox link will let you orbit the victim</li>
<li class="tweak">The event is now significantly more sensitive to junk food. Recent consumption of multiple junk food items will triple your chances of having a heart attack (exercise will still block it).</li>
</ul>
<h3 class="author">selea updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed floorbot</li>
<li class="bugfix">fixed cleanbot</li>
<li class="refactor">improved pathiding in case of given minimal distance;improved sanitation</li>
</ul>
<h2 class="date">26 February 2018</h2>
<h3 class="author">DaedalusGame updated:</h3>
<ul class="changes bgimages16">
<li class="balance">livers don't unfail automatically every second life cycle you have to get a new one or get some corazone stat</li>
<li class="balance">increased liver damage from alcohol significantly because apparently your liver regenerates faster than you can chug unless you drink 100 liters of bacchus blessing</li>
<li class="bugfix">fixed cyber livers thinking they should fail at half durability</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added tinfoil hats, headgear that can help protect against government conspiracies and extra-terrestrials. Found in hacked autolathes.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Twisted Construction will now consume ALL available plasteel in a stack.</li>
<li class="bugfix">Runes will no longer count the original invoker more than once.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Wizard spells and items can now be resisted/ignored with anti-magic items/clothing such as null rods!</li>
<li class="balance">Revenant spells can now be resisted with "holy" items like null rods and bibles.</li>
<li class="balance">Wizard hardsuits are now magic immune, but not holy.</li>
<li class="balance">Immortality Talismans now grant both spell and holy immunity.</li>
<li class="tweak">Inquisitor Hardsuits already granted spell and holy immunity, but now they do it properly instead of having a null rod embedded inside.</li>
<li class="tweak">Holy Melons now grant holy immunity.</li>
<li class="tweak">Operating computers now display the chemicals required to complete a surgery step, if there are any.</li>
<li class="tweak">Completing a surgery without the required chems will always result in failure, instead of a success with no effect.</li>
<li class="balance">You can no longer gain the same trauma more than once.</li>
<li class="balance">You can no longer gain more than a certain amount of brain traumas per resilience tier. (Example: You cannot gain 4 mild traumas, but you can gain 3 mild and 1 severe)</li>
<li class="tweak">Abductors' trauma gland now gives traumas of random resilience, instead of lobotomy every time.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Instead of starting unable to clone circuits at all, circuit printers can now print circuits over time from roundstart. The formula for this is equal to (metal cost / 150) seconds, with a maximum of 3 minutes. You can see printing progress by using the printer's interface, and you can print normal components during this time.</li>
<li class="balance">If circuit printing is disabled in the config, cloning remains unavailable.</li>
<li class="balance">The upgrade disk to allow circuit printers to clone circuits has been replaced with an upgrade disk to make circuit cloning instant.</li>
<li class="balance">Both circuit printer upgrade disks now cost 5000 metal and glass, down from 10000.</li>
<li class="code_imp">Butchering has been refactored.</li>
<li class="balance">Some items now take longer to butcher, and have a chance to harvest fewer items, like spears. Others, however, are faster, like circular saws.</li>
<li class="balance">Certain creatures will always drop certain items on butchering, regardless of butchering effectiveness or chances.</li>
<li class="balance">Items that are very effective at butchering may yield bonus loot from butchered creatures!</li>
<li class="rscadd">Plain hamburgers may now spawn as steamed hams with a very low chance.</li>
</ul>
<h2 class="date">25 February 2018</h2>
<h3 class="author">Astral updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor CMOs and Chemists, for 12 TC, can now get a reagent dartgun, which is capable of synthesizing it's own syringes, but does so slowly, and can be easily identified as syndicate by anyone who isn't blind!</li>
</ul>
<h3 class="author">Cebutris updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Toxin loving species now properly take toxin damage from liver failiure</li>
</ul>
<h3 class="author">DaedalusGame updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">enables the RPED to construct/replace other parts commonly used in machines (igniters, beakers, bs crystals)</li>
<li class="bugfix">fixes part ratings of cells so slime cells are correctly more desirable than bluespace cells and other such nonsense</li>
<li class="bugfix">shivering symptom now works properly instead of only cooling you if you're already cold</li>
<li class="bugfix">fixed bodytemp going negative in a few cases</li>
<li class="code_imp">removes input/output plates and changes autogibbers to use input dir</li>
<li class="tweak">The last scientists have reported that thermonuclear blasts triggered by so called 'power gamers' have shorted the doppler array. We've readjusted the ALU and are confident that this will not happen again.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The outer airlocks of most space ruin airlocks are now cycle linked.</li>
<li class="tweak">The outer airlocks of various lavaland ruins and ships now cycle lock.</li>
<li class="bugfix">Players can no longer kill themselves by whispering inside clone pods.</li>
<li class="tweak">The 'neurotoxin2' toxin has been renamed to Fentanyl.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins can now start the game as extended revs, a version of revs that doesn't end when head(rev)s are dead. Admins can also use the speedy mode, which nukes the station after 20 minutes.</li>
</ul>
<h3 class="author">Repukan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Whiskey to the flask</li>
<li class="rscdel">Hearty Punch from the flask</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Silicons no longer have to be adjacent to morguetrays to disable the alarms on then.</li>
</ul>
<h3 class="author">ThePainkiller updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweaked the inventory management of the black fedora to be more like the detective's</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Bastion Bourbon, which you can mix with tea, creme de menthe, triple citrus, and berry juice. When it's in your system, it will very slowly heal you as long as you're not in critical. When it's first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical.</li>
<li class="rscadd">Added Squirt Cider, which you can mix with water, tomato juice, and nutriment. It's nutritious and healthy!</li>
<li class="tweak">Reskinning objects now shows their possible appearances in the chat box.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lights will now actually glow in the dark!</li>
</ul>
<h2 class="date">22 February 2018</h2>
<h3 class="author">Buggy123 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen has begun a campaign to inform their employees that you can alt-click to disable morgue tray beeping.</li>
</ul>
<h3 class="author">Jittai / ChuckTheSheep updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">NT has stopped buying re-boxed storebrand Donkpockets and now stocks stations with real, genuine, tasty Donkpockets!</li>
</ul>
<h3 class="author">MetroidLover updated:</h3>
<ul class="changes bgimages16">
<li class="balance">rebalanced Ninja event to allow it to happen earlier.</li>
<li class="bugfix">fixed Ninja welcome text to no longer tell you to right click your suit.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">removed unused poisoned apple variant</li>
</ul>
<h3 class="author">Repukan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed windoors dropping more cable than what was used to build them.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The clock cult's marauder limit now works properly, temporarily lower the marauder limit when one has recently been summoned.</li>
</ul>
<h3 class="author">Super3222, TheMythicGhost, DaedalusGame updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a barometer function to the standard atmos analyzer.</li>
<li class="imageadd">Adds a new sprite for the atmos analyzer to resemble a barometer.</li>
</ul>
<h3 class="author">kevinz000, Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen's RnD division has integrated all stationary tachyon doppler arrays into the techweb system. Record increasingly large explosions with them and you will generate research points!</li>
<li class="spellcheck">Fixed a few typos in the RnD doppler array name/description.</li>
</ul>
<h2 class="date">21 February 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Renamed the IDs of various reagents to be more descriptive.</li>
<li class="spellcheck">Fixed the descriptions of changeling adrenaling reagents.</li>
<li class="tweak">Changed Santa event earliest start from 33 minutes & 20 seconds to 30 minutes. Changed shuttle loan earliest start from 6 minutes & 40 seconds to 7 minutes.</li>
<li class="spellcheck">Tweaked the message you see when emagging meteor shield satellites.</li>
</ul>
<h3 class="author">Kevinz000 & Deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A separate round time has been added to status panel. This will start at 00:00:00.</li>
<li class="rscadd">Night shift lighting [if enabled in the same configuration] will activate between station time 7:30 PM and 7:30 AM. This will dim all lights affected, but they will still have the same range.</li>
<li class="rscadd">APCs now have an option to set night lighting mode on or off, regardless of time.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Flightsuits should be controllable again</li>
</ul>
<h2 class="date">20 February 2018</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen psychologists have identified new phobias emerging amongst the workforce. Nanotrasen's surgeon general advises all personnel to just buck up and deal with it.</li>
</ul>
<h3 class="author">AverageJoe82 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Circuits integrity, charge, and overall circuit composition is displayed on diagnostic huds. If the assembly has dangerous circuits then the status icon will display exclamation points, if the assembly can communicate with something far away a wifi icon will appear next to the status icon, and if the circuit can not operate the status icon will display an 'X'.</li>
<li class="rscadd">AR interface circuit which can modify the status icon if it is not displaying the exclamation points or the 'X'.</li>
<li class="tweak">Locomotive circuits can no longer be added to assemblies that can't use them.</li>
<li class="spellcheck">Fixed a typo in the grenade primer description.</li>
<li class="code_imp">Added flags to circuits that help group subsets of circuits and regulate them.</li>
</ul>
<h3 class="author">DaedalusGame updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed ghost spawners showing up in the spawner menu when you can't use them</li>
<li class="bugfix">fixed walls under doors breaking to space</li>
<li class="tweak">changed doors to no longer spawn on top of walls</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds special tutorial holopads for the hazard course.</li>
</ul>
<h3 class="author">Jittai updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ctrl+Clicking progresses through grab cycle on living mobs (not just humans)</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The crusher kit now includes an advanced mining scanner.</li>
<li class="tweak">The resonator kit now includes webbing and a small extinguisher.</li>
<li class="tweak">The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage. feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.</li>
<li class="balance">Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.</li>
<li class="balance">Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.</li>
<li class="balance">Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.</li>
</ul>
<h3 class="author">NTnet circuit fix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Now NTnet circuits can recieve sender adress properly.Also, now messages could be sended to multiple recepiens.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins may now spawn a debug circuit printer that can always print circuits, and has infinite metal.</li>
<li class="bugfix">Buttons, number pads, and text pads in integrated circuits now correctly show their labels.</li>
<li class="bugfix">Integrated hypo-injectors can now correctly draw blood.</li>
<li class="tweak">The circuit analyzer output has been slightly tweaked and includes usage instructions.</li>
<li class="rscadd">The round-end report now shows information about the first person to die in that round.</li>
<li class="rscadd">Added the dish drive. This machine, the future in plate disposal, can be researched from techwebs (Biological Processing) and built with a standard machine frame using two matter bins, a micro manipulator, and a glass sheet.</li>
<li class="rscadd">A circuit board for the dish drive can be found in the chef's and bartender's wardrobes.</li>
<li class="rscadd">You can hit a dish drive with any dish (like a plate or drinking glass), and the dish drive will convert it from matter to energy, allowing it to store an infinite amount of dishes. You can also interact with it to get things back from it.</li>
<li class="rscadd">Dish drives also have an automatic "suction" function that sucks in all loose dishes within four tiles. This can be toggled by activating its circuit board in-hand.</li>
<li class="rscadd">Dish drives automatically beam their stored dishes into any disposal unit that it can see within seven tiles every minute. You can toggle this by alt-clicking its circuit board.</li>
<li class="tweak">Plastic surgery now lets you choose from a list of ten random names, so you can pick the one that you prefer.</li>
<li class="tweak">Abductors performing plastic surgery can now give their target spooky subject names, with one normal name available for standard plastique.</li>
</ul>
<h2 class="date">19 February 2018</h2>
<h3 class="author">DaedalusGame updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed paper bins not catching fire properly</li>
<li class="bugfix">fixed multiserver mining formula</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fried eggs don't require boiled eggs anymore and just normal eggs</li>
</ul>
<h3 class="author">Kevinz000 and Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ore stacks will now initialize with proper visuals and no longer show a NO SPRITE text when you gather more than 20 ores to a stack.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new techweb nodes: Advanced Surgery, Experimental Surgery, and Alien Surgery(requires abductor tech)</li>
<li class="rscadd">Added several new surgical procedures, which require these techweb nodes. To enable an advanced surgery, print its relative disk from a protolathe, and load it on an Operating Computer. Advanced surgery can only be performed at operating tables.</li>
<li class="tweak">You can now intentionally fail surgical procedures by initiating them with disarm intent instead of help intent.</li>
<li class="rscadd">Brain traumas now have a custom resilience system. Some trauma sources can cause traumas which require more extensive treatment, such as the new Lobotomy surgery.</li>
<li class="rscadd">Traitors can now purchase a Brainwashing Surgery Disk for 5 TC.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">New blob tiles are no longer invincible after their blob's death.</li>
<li class="bugfix">Blob nodes no longer produce blob tiles even after the blob's death.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mime's Bane, a toxin that prevents people from emoting while it's in their system, can now be created by mixing 1 part Mute Toxin, 1 part Nothing and 1 part Radium.</li>
</ul>
<h2 class="date">18 February 2018</h2>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Actually fixes SCP 294 overlay problems</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Exosuit fabricators can now build RPED and crew pinpointer upgrades for engineering and medical borgs respectively.</li>
</ul>
<h3 class="author">Ordo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a few new liquors to the bar, and a few new cocktails to boot!</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Crew pinpointers now fit on medical belts!</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bicycles are rideable again</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
</td></tr></table>
</body>
</html>