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GS13NG/code/__DEFINES/is_helpers.dm
2017-07-26 00:05:53 -07:00

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// simple is_type and similar inline helpers
#define islist(L) (istype(L,/list))
#define in_range(source, user) (get_dist(source, user) <= 1)
#define ismovableatom(A) (istype(A, /atom/movable))
//Turfs
#define isopenturf(A) (istype(A, /turf/open))
#define isindestructiblefloor(A) (istype(A, /turf/open/indestructible))
#define isspaceturf(A) (istype(A, /turf/open/space))
#define isfloorturf(A) (istype(A, /turf/open/floor))
#define isclosedturf(A) (istype(A, /turf/closed))
#define isindestructiblewall(A) (istype(A, /turf/closed/indestructible))
#define iswallturf(A) (istype(A, /turf/closed/wall))
#define ismineralturf(A) (istype(A, /turf/closed/mineral))
#define islava(A) (istype(A, /turf/open/lava))
//Mobs
#define isliving(A) (istype(A, /mob/living))
#define isbrain(A) (istype(A, /mob/living/brain))
//Carbon mobs
#define iscarbon(A) (istype(A, /mob/living/carbon))
#define ishuman(A) (istype(A, /mob/living/carbon/human))
//Human sub-species
#define isabductor(A) (is_species(A, /datum/species/abductor))
#define isgolem(A) (is_species(A, /datum/species/golem))
#define islizard(A) (is_species(A, /datum/species/lizard))
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
#define ispodperson(A) (is_species(A, /datum/species/podperson))
#define isflyperson(A) (is_species(A, /datum/species/fly))
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
#define isshadowperson(A) (is_species(A, /datum/species/shadow))
#define iszombie(A) (is_species(A, /datum/species/zombie))
#define ishumanbasic(A) (is_species(A, /datum/species/human))
//more carbon mobs
#define ismonkey(A) (istype(A, /mob/living/carbon/monkey))
#define isalien(A) (istype(A, /mob/living/carbon/alien))
#define islarva(A) (istype(A, /mob/living/carbon/alien/larva))
#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid))
#define isalienhunter(A) (istype(A, /mob/living/carbon/alien/humanoid/hunter))
#define isaliensentinel(A) (istype(A, /mob/living/carbon/alien/humanoid/sentinel))
#define isalienroyal(A) (istype(A, /mob/living/carbon/alien/humanoid/royal))
#define isalienqueen(A) (istype(A, /mob/living/carbon/alien/humanoid/royal/queen))
#define isdevil(A) (istype(A, /mob/living/carbon/true_devil))
//Silicon mobs
#define issilicon(A) (istype(A, /mob/living/silicon))
#define iscyborg(A) (istype(A, /mob/living/silicon/robot))
#define isAI(A) (istype(A, /mob/living/silicon/ai))
#define ispAI(A) (istype(A, /mob/living/silicon/pai))
//Simple animals
#define isanimal(A) (istype(A, /mob/living/simple_animal))
#define isrevenant(A) (istype(A, /mob/living/simple_animal/revenant))
#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
#define isbot(A) (istype(A, /mob/living/simple_animal/bot))
#define iscrab(A) (istype(A, /mob/living/simple_animal/crab))
#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
#define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat))
#define isdog(A) (istype(A, /mob/living/simple_animal/pet/dog))
#define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi))
#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
#define isbear(A) (istype(A, /mob/living/simple_animal/hostile/bear))
#define iscarp(A) (istype(A, /mob/living/simple_animal/hostile/carp))
#define isswarmer(A) (istype(A, /mob/living/simple_animal/hostile/swarmer))
#define isguardian(A) (istype(A, /mob/living/simple_animal/hostile/guardian))
#define isclockmob(A) (istype(A, /mob/living/simple_animal/hostile/clockwork))
#define isconstruct(A) (istype(A, /mob/living/simple_animal/hostile/construct))
#define ismegafauna(A) (istype(A, /mob/living/simple_animal/hostile/megafauna))
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
//Misc mobs
#define isobserver(A) (istype(A, /mob/dead/observer))
#define isdead(A) (istype(A, /mob/dead))
#define isnewplayer(A) (istype(A, /mob/dead/new_player))
#define isovermind(A) (istype(A, /mob/camera/blob))
//Objects
#define isobj(A) istype(A, /obj) //override the byond proc because it returns true on children of /atom/movable that aren't objs
#define isitem(A) (istype(A, /obj/item))
#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) //if something is cleanable
#define isorgan(A) (istype(A, /obj/item/organ))
GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
/obj/item/weapon/pen,
/obj/item/weapon/screwdriver,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/kitchen/fork)))
#define is_pointed(W) (is_type_in_typecache(W, GLOB.pointed_types))
#define isbodypart(A) (istype(A, /obj/item/bodypart))
//Assemblies
#define isassembly(O) (istype(O, /obj/item/device/assembly))
#define isigniter(O) (istype(O, /obj/item/device/assembly/igniter))
#define isinfared(O) (istype(O, /obj/item/device/assembly/infra))
#define isprox(O) (istype(O, /obj/item/device/assembly/prox_sensor))
#define issignaler(O) (istype(O, /obj/item/device/assembly/signaler))
#define istimer(O) (istype(O, /obj/item/device/assembly/timer))