Files
GS13NG/code/datums/diseases/flu.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/datum/disease/flu
name = "The Flu"
max_stages = 3
spread_text = "Airborne"
cure_text = "Spaceacillin"
cures = list("spaceacillin")
cure_chance = 10
agent = "H13N1 flu virion"
viable_mobtypes = list(/mob/living/carbon/human,/mob/living/carbon/monkey)
permeability_mod = 0.75
desc = "If left untreated the subject will feel quite unwell."
severity = MEDIUM
/datum/disease/flu/stage_act()
..()
switch(stage)
if(2)
if(affected_mob.lying && prob(20))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
stage--
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
if(prob(20))
affected_mob.take_bodypart_damage(1)
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
if(3)
if(affected_mob.lying && prob(15))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
stage--
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
if(prob(20))
affected_mob.take_bodypart_damage(1)
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
return