Files
GS13NG/code/game/objects/items/devices/pipe_painter.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/obj/item/device/pipe_painter
name = "pipe painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
item_state = "flight"
flags = NOBLUDGEON
var/list/modes = list(
"grey" = rgb(255,255,255),
"red" = rgb(255,0,0),
"blue" = rgb(0,0,255),
"cyan" = rgb(0,256,249),
"green" = rgb(30,255,0),
"yellow" = rgb(255,198,0),
"purple" = rgb(130,43,255)
)
var/mode = "grey"
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
//Make sure we only paint adjacent items
if(!proximity_flag)
return
if(!istype(A,/obj/machinery/atmospherics/pipe))
return
var/obj/machinery/atmospherics/pipe/P = A
P.add_atom_colour(modes[mode], FIXED_COLOUR_PRIORITY)
P.pipe_color = modes[mode]
user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
P.update_node_icon() //updates the neighbors
/obj/item/device/pipe_painter/attack_self(mob/user)
mode = input("Which colour do you want to use?","Pipe painter") in modes
/obj/item/device/pipe_painter/examine()
..()
to_chat(usr, "It is set to [mode].")