Files
GS13NG/code/game/objects/items/weapons/implants/implant_freedom.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/obj/item/weapon/implant/freedom
name = "freedom implant"
desc = "Use this to escape from those evil Red Shirts."
icon_state = "freedom"
item_color = "r"
origin_tech = "combat=5;magnets=3;biotech=4;syndicate=2"
uses = 4
/obj/item/weapon/implant/freedom/activate()
uses--
to_chat(imp_in, "You feel a faint click.")
if(iscarbon(imp_in))
var/mob/living/carbon/C_imp_in = imp_in
C_imp_in.uncuff()
if(!uses)
qdel(src)
/obj/item/weapon/implant/freedom/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Freedom Beacon<BR>
<b>Life:</b> optimum 5 uses<BR>
<b>Important Notes:</b> <font color='red'>Illegal</font><BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Transmits a specialized cluster of signals to override handcuff locking
mechanisms<BR>
<b>Special Features:</b><BR>
<i>Neuro-Scan</i>- Analyzes certain shadow signals in the nervous system<BR>
<HR>
No Implant Specifics"}
return dat
/obj/item/weapon/implanter/freedom
name = "implanter (freedom)"
imp_type = /obj/item/weapon/implant/freedom
/obj/item/weapon/implantcase/freedom
name = "implant case - 'Freedom'"
desc = "A glass case containing a freedom implant."
imp_type = /obj/item/weapon/implant/freedom