* Improvised Weapons Part 1: Shotgun & Rifle Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu. * PR not yet ready - just cleaning issues. Just trying to remark some of the issues resolved so I can see where I'm at a bit easier. * Reverting changes to shotgun ammo names in the autolathe. No point calling it 12G when there's no 20G anymore. * Weapon weight + sprite improvements. Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be. * oops forgot the " * Revert "Merge branch 'master' into Improvised-Part-1" This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd. * Revert "Revert "Merge branch 'master' into Improvised-Part-1"" This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42. * My Github or environment isn't flipping out. no more. Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors. * Made small weapon parts have w_class small. I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd. * Duplicate definition refused. Hurrdurr I suck. Glad I gave this a quick look-voer. Shotgun description edited to reflect the 0.8x damage modifier. * Resolved tools.dmi merge conflict. Just took the dmi from master and put the new sprites on at the end. * DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting. * Please don't conflict
113 lines
2.9 KiB
Plaintext
113 lines
2.9 KiB
Plaintext
/*ALL DEFINES RELATED TO CONSTRUCTION, CONSTRUCTING THINGS, OR CONSTRUCTED OBJECTS GO HERE*/
|
|
|
|
//Defines for construction states
|
|
|
|
//girder construction states
|
|
#define GIRDER_NORMAL 0
|
|
#define GIRDER_REINF_STRUTS 1
|
|
#define GIRDER_REINF 2
|
|
#define GIRDER_DISPLACED 3
|
|
#define GIRDER_DISASSEMBLED 4
|
|
|
|
//rwall construction states
|
|
#define INTACT 0
|
|
#define SUPPORT_LINES 1
|
|
#define COVER 2
|
|
#define CUT_COVER 3
|
|
#define ANCHOR_BOLTS 4
|
|
#define SUPPORT_RODS 5
|
|
#define SHEATH 6
|
|
|
|
//window construction states
|
|
#define WINDOW_OUT_OF_FRAME 0
|
|
#define WINDOW_IN_FRAME 1
|
|
#define WINDOW_SCREWED_TO_FRAME 2
|
|
|
|
//airlock assembly construction states
|
|
#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
|
|
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
|
|
#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
|
|
|
|
//default_unfasten_wrench() return defines
|
|
#define CANT_UNFASTEN 0
|
|
#define FAILED_UNFASTEN 1
|
|
#define SUCCESSFUL_UNFASTEN 2
|
|
|
|
//ai core defines
|
|
#define EMPTY_CORE 0
|
|
#define CIRCUIT_CORE 1
|
|
#define SCREWED_CORE 2
|
|
#define CABLED_CORE 3
|
|
#define GLASS_CORE 4
|
|
#define AI_READY_CORE 5
|
|
|
|
//Construction defines for the pinion airlock
|
|
#define GEAR_SECURE 1
|
|
#define GEAR_LOOSE 2
|
|
|
|
//floodlights because apparently we use defines now
|
|
#define FLOODLIGHT_NEEDS_WIRES 0
|
|
#define FLOODLIGHT_NEEDS_LIGHTS 1
|
|
#define FLOODLIGHT_NEEDS_SECURING 2
|
|
#define FLOODLIGHT_NEEDS_WRENCHING 3
|
|
|
|
//other construction-related things
|
|
|
|
//windows affected by Nar'Sie turn this color.
|
|
#define NARSIE_WINDOW_COLOUR "#7D1919"
|
|
|
|
//let's just pretend fulltile windows being children of border windows is fine
|
|
#define FULLTILE_WINDOW_DIR NORTHEAST
|
|
|
|
//The maximum size of a stack object.
|
|
#define MAX_STACK_SIZE 50
|
|
//maximum amount of cable in a coil
|
|
#define MAXCOIL 30
|
|
|
|
//tablecrafting defines
|
|
#define CAT_NONE ""
|
|
#define CAT_WEAPONRY "Weaponry"
|
|
#define CAT_WEAPON "Weapons"
|
|
#define CAT_AMMO "Ammunition"
|
|
#define CAT_PARTS "Weapon Parts"
|
|
#define CAT_ROBOT "Robots"
|
|
#define CAT_MISC "Misc"
|
|
#define CAT_MISCELLANEOUS "Miscellaneous"
|
|
#define CAT_TOOL "Tools & Storage"
|
|
#define CAT_FURNITURE "Furniture"
|
|
#define CAT_PRIMAL "Tribal"
|
|
#define CAT_CLOTHING "Clothing"
|
|
#define CAT_FOOD "Foods"
|
|
#define CAT_BREAD "Breads"
|
|
#define CAT_BURGER "Burgers"
|
|
#define CAT_CAKE "Cakes"
|
|
#define CAT_DONUT "Donuts"
|
|
#define CAT_EGG "Egg-Based Food"
|
|
#define CAT_MEAT "Meats"
|
|
#define CAT_MEXICAN "Mexican"
|
|
#define CAT_MISCFOOD "Misc. Food"
|
|
#define CAT_PASTRY "Pastries"
|
|
#define CAT_PIE "Pies & Sweets"
|
|
#define CAT_PIZZA "Pizzas"
|
|
#define CAT_SALAD "Salads"
|
|
#define CAT_SEAFOOD "Seafood"
|
|
#define CAT_SANDWICH "Sandwiches"
|
|
#define CAT_SOUP "Soups"
|
|
#define CAT_SPAGHETTI "Spaghettis"
|
|
#define CAT_ICE "Frozen"
|
|
|
|
#define RCD_FLOORWALL 1
|
|
#define RCD_AIRLOCK 2
|
|
#define RCD_DECONSTRUCT 3
|
|
#define RCD_WINDOWGRILLE 4
|
|
#define RCD_MACHINE 8
|
|
#define RCD_COMPUTER 16
|
|
|
|
#define RCD_UPGRADE_FRAMES 1
|
|
#define RCD_UPGRADE_SIMPLE_CIRCUITS 2
|
|
|
|
//Electrochromatic window defines.
|
|
#define NOT_ELECTROCHROMATIC 0
|
|
#define ELECTROCHROMATIC_OFF 1
|
|
#define ELECTROCHROMATIC_DIMMED 2
|