401 lines
26 KiB
HTML
401 lines
26 KiB
HTML
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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
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<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
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<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
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<h2 class="date">19 April 2020</h2>
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<h3 class="author">Anonymous updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Xenohybrids will now scream like xeno.</li>
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</ul>
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<h3 class="author">Arturlang updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can no longer spam craft things using the crafting menu</li>
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</ul>
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<h3 class="author">Detective-Google updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">uncorks some of Lambda's rooms.</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Custom skin tone preferences.</li>
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<li class="tweak">Normalized box dorm lockers. Also removed a straight jacket found in the same area.</li>
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</ul>
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<h3 class="author">Jake Park updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed path name for youtool vending</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Objectives now clean theirselves up instead of leaving null entries in lists everywhere.</li>
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</ul>
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<h3 class="author">Seris02 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">stops magboots from not updating slowdowns</li>
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</ul>
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<h3 class="author">Trilbyspaceclone updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Maints have seen an uptick in left over types of welders, and tools. As well as different types of masks</li>
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<li class="rscadd">New type of 02 locker - Rng! It can have almost any type of gas/breath mask and almost any type of o2 tank as well as even plasma men internals - Fancy!</li>
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<li class="tweak">Tool lockers have 70% odds to have a spare random tool inside!</li>
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<li class="rscadd">12 new more drinks for most races!</li>
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<li class="rscadd">New animations for mauna loa, and colour swap from red to blue for a Paramedic Hardsuit helm</li>
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<li class="tweak">Lowers cog champ ((the drink)) flare rate</li>
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<li class="rscadd">Six more Sci based bounties have been posted at your local Cargo Bounty Request console</li>
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<li class="bugfix">Mimes have made catnip plants not become invisible. How helpful.</li>
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<li class="rscadd">Honey Palm now distills into mead rather then wine</li>
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</ul>
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<h3 class="author">UristMcAstronaut updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds circuit analyzers to maps and to integrated circuit printer and circuitry starter crate.</li>
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</ul>
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<h3 class="author">kappa-sama updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">aranesp heals 10 instead of 18 stamina per tick</li>
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<li class="rscdel">removed roundstart hyper earrape screams from xenohybrids</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">you can no longer stun xenos</li>
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<li class="balance">Contractor kits are now poplocked to 30 players.</li>
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<li class="rscadd">Shield bashing has been added</li>
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</ul>
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<h3 class="author">necromanceranne updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now craft armwraps!</li>
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<li class="balance">Pugilists disarm you more easily and are harder to disarm. They also get a discount on disarm.</li>
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<li class="balance">Pugilists only suffer a flat 10% chance to miss you. It's just like old punches! Kinda.</li>
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<li class="balance">Chaplain's armbands are a +2, up from a +1!</li>
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<li class="balance">Martial artists spend stamina when they disarm.</li>
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<li class="balance">Rising Bass had several moves shortened and made stronger. Has a disarm override attack which does stamina damage and trips people on a disarm stun punch.</li>
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<li class="balance">CQC had it's disarm move altered to be a stronger version of Krav Maga's. Dizzies and disarms on a disarm stun punch or just does some stamina damage and brute damage.</li>
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<li class="balance">Sleeping Carp can punch you to the floor on a harm stun punch.</li>
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<li class="bugfix">Hugs of the Northstar are no longer nodrop.</li>
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<li class="bugfix">Adding in some overrides and proper flag checks for martial arts.</li>
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<li class="bugfix">Stun thresholding stops disarm spams at extremely high stamina loss.</li>
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<li class="tweak">Ashen Arrows are actually called Ashen Arrows in the crafting menu.</li>
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</ul>
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<h2 class="date">16 April 2020</h2>
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<h3 class="author">ForrestWick updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">changed a certain item to be called meatball, ended racism, thank you obama</li>
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</ul>
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<h3 class="author">Linzolle updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">remove any slurs, etc. to comply with GitHub's ToS</li>
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</ul>
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<h2 class="date">15 April 2020</h2>
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<h3 class="author">Arturlang updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds garlic, a mutation of onions</li>
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<li class="rscadd">You can now make garlic necklaces.</li>
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<li class="tweak">Tweaked hunger to be more the same as blood level for bloodsuckers</li>
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<li class="tweak">Bloodsuckers no longer get zero healing from regenerative cores, the core now heals their wounds but not their blood.</li>
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<li class="balance">Bloodsucker heal is now based a lot more on blood level.</li>
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<li class="bugfix">You can no longer be effectively immortal when fully auged as a bloodsucker.</li>
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<li class="bugfix">Regenerative cores will regain their old names when they are renewed, no more working decayed cores.</li>
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<li class="code_imp">Removes a lot of unnecesiry clutter of comments and tries to make the vars more consistent for bloodsucker code.</li>
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<li class="code_imp">Made the regenerative core use one proc instead of copypasta</li>
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</ul>
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<h3 class="author">Auris456852 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added printer sound for admins that plays when someone messages Centcomm or the Syndicate. Just like RP!</li>
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</ul>
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<h3 class="author">Bhijn updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">The traitor panel now actually shows a list of contractor targets.</li>
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<li class="server">Fail2Topic now supports Linux. Do beware that this requires some sysop experience to properly set up!</li>
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<li class="config">Fail2Topic is now disabled by default, and the out-of-the-box config files have been updated to be a little more detailed.</li>
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<li class="rscadd">Added a lfwb-inspired orbiting pixel + flashing outline animation to the sprint and combat mode buttons. This can be toggled via the preferences menu, and is completely independent from all HUD themes.</li>
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</ul>
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<h3 class="author">BuffEngineering updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You may no longer summon plasteel from the door dimension.</li>
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<li class="tweak">High security airlocks are now 33% more materially efficient!</li>
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</ul>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">clockie vanguard now quickly regenerates stam while active (as its description always told you,)</li>
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</ul>
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<h3 class="author">Detective-Google updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Shotguns are now slower and require two hands to fire.</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">mobs with antag statuses such as wizard, ert and nuke ops get their flavor text removed now.</li>
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<li class="bugfix">Fixed megafauna mobs, goliaths and "anchored" AIs being stuffable into closets.</li>
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<li class="bugfix">After years of visual agony, the Curse of The Floating Disembodied Phallus has come to an end.</li>
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<li class="rscadd">Underwear now fulfills its purpose.</li>
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<li class="rscadd">Privates visibility preferences.</li>
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<li class="refactor">refactored polychromic clothing into an element.</li>
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<li class="tweak">Blacklists unsynthetizable reagents from botany bees honey production.</li>
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<li class="bugfix">Fixed toilet cistern loot spawning on the floor.</li>
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<li class="tweak">The megafauna's hitbox doesn't include 0 alpha sections anymore.</li>
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<li class="bugfix">Wizard robes & co work again now.</li>
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<li class="bugfix">Fixed some spell casting message spam.</li>
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<li class="rscadd">Added M/F body preferences.</li>
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<li class="bugfix">fixed yet another few airless issues with the space hermit ruin.</li>
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<li class="bugfix">Intellectual property infringment is not cool.</li>
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<li class="bugfix">Near-station nuclear explosions now display the on-station nuke explosion cinematic, consistently with its clearance of the station level and its nuclear victory / total annihilation ending status.</li>
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<li class="balance">Nuclear bombs can't be anchored in space areas (not just turfs) anymore, as a quick effortless way to discourage players from anchoring the device on the edge of the map.</li>
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<li class="bugfix">Fixed a whacky miniature cell duping issue.</li>
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<li class="bugfix">Liver failure is back!</li>
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<li class="tweak">standarized a few (prefs off) side effects from enlargment chems on livers to do organ damage instead without the blood volume whackiness.</li>
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<li class="tweak">High liver damage now slows mobs down.</li>
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<li class="bugfix">Fixing an issue with the split personality removing the original owner from the round if the body died while the stranger was in control.</li>
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<li class="bugfix">fixed a few floaty sprite accessories.</li>
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<li class="bugfix">Fixed a few mutations not working correctly.</li>
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<li class="bugfix">Fixed the phantom thief component, again.</li>
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<li class="refactor">Made votes obfuscation settings more robust.</li>
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<li class="admin">Also included them in custom votes.</li>
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<li class="tweak">The map rotation vote will only hide ongoing votes now, not the results.</li>
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<li class="balance">The crusher's vortex talisman trophy now has a cooldown between each spawned wall.</li>
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<li class="refactor">Backend body size preferences.</li>
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<li class="bugfix">Infiltrator's boots don't stop slips and "space wind" through the power of runtime errors anymore, and properly silence the user's footsteps now.</li>
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<li class="tweak">Chaplains are now inelegible for bloodsuckers.</li>
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<li class="bugfix">Fixed crafting hud icon overlapping the second pocket on 1:1 screen mode.</li>
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<li class="code_imp">Removed some dead flightsuit code leftovers.</li>
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<li class="rscadd">Reenabled the swarmers event. Also blacklisted another dozen other machineries and structures that may be critical to the shift or station integrity from swarmers' HUNGER for materials.</li>
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<li class="bugfix">Fixed find_safe_turfs() searching for turfs with concentration of oxygen lower than 16 rather higher.</li>
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</ul>
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<h3 class="author">KathrinBailey updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Radiation shuttesr to all supermatters.</li>
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<li class="rscadd">Windowed shutters to armouries where relevant.</li>
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<li class="rscadd">New posters are now on the map in relevant locations.</li>
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<li class="bugfix">Windowed shutter now has glass, the door closing proc sees this and no longer changes opacity.</li>
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<li class="bugfix">Accidental HoochMaster removal in the bar.</li>
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<li class="bugfix">Spawning looking at the supermatter with no mesons on Meta.</li>
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<li class="bugfix">Missing disposal pipe outside HoP office.</li>
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<li class="bugfix">Sofas were never adjusted when the pool was added.</li>
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<li class="rscadd">New shutter sprites</li>
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<li class="rscadd">Reinforced Shutter</li>
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<li class="rscadd">Radiation Shutter</li>
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<li class="rscadd">Window Shutter</li>
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<li class="tweak">Shutters not being blast doors functionally.</li>
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<li class="balance">Shutter armour block and health.</li>
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</ul>
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<h3 class="author">Kraseo updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Sneaksuit now costs 5 TC rather than 3.</li>
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<li class="bugfix">You can break out of neckgrabs once more.</li>
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</ul>
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<h3 class="author">Owai-Seek updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Port Pina Colada, Painkiller, Moscow Mule, Hivemind Eraser, Moana Lou Drinks</li>
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<li class="rscadd">Gunfire, Hellfire, Sins Delight, Strawberry Daiquiri, Miami Vice, Malibu Sunset, Lizz Fizz, Hotline Miami</li>
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<li class="rscadd">Strawberry and Pineapple Juice</li>
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<li class="rscadd">Salami Slices</li>
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<li class="tweak">Soda Dispenser Juices</li>
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<li class="tweak">Reorganize Vendor Objects (Bowls, Glasses, Shot Glasses)</li>
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<li class="tweak">Strawberry Milk and Tea actually use strawberry Juice.</li>
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<li class="tweak">Lizards can eat egg wraps. Moved Egg Wraps to Misc</li>
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</ul>
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<h3 class="author">PersianXerxes updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">TGUI Next UIs for: chem heaters, chem masters, chem dispensers, and sleepers</li>
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<li class="code_imp">Reworked Chem Master code</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">No more station integrity goal</li>
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<li class="tweak">Upload-hacked-law goal only picksif there's an AI to upload to</li>
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<li class="rscadd">A new, much more barebones holding facility for contractors.</li>
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<li class="rscdel">Energy nets are gone.</li>
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<li class="tweak">Various ghost roles are now easier to ghost as.</li>
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<li class="tweak">The candles in the dojo no longer make the place hotter and hotter over time.</li>
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<li class="rscdel">Nymphomania removed</li>
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<li class="code_imp">Exhibitionism ignored by preferences now, since it was also removed</li>
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<li class="code_imp">Quirk migration now does an admin log instead of a stack trace</li>
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<li class="bugfix">Roundstart rulesets now roll properly.</li>
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<li class="config">Added configs for various antag threat levels.</li>
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<li class="bugfix">Fixed a runtime in threat calculation.</li>
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<li class="tweak">Fixed up some misleading texts.</li>
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<li class="tweak">Dynamic reworked to be more "storyteller-like": threat is now how threatened the station is right now and threat level is how much the mode wants the station to be threatened.</li>
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<li class="tweak">Random storyteller is now truly random.</li>
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<li class="tweak">Story storyteller now gives a nice rising-action-climax-falling action curve for threat level.</li>
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<li class="tweak">"Chaotic" storyteller now simply ramps up threat level as round goes on.</li>
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<li class="rscadd">"Classic" storyteller, basically doing what "random" did before.</li>
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<li class="rscadd">Latejoin changelings for dynamic</li>
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<li class="bugfix">Average threat calculation works now</li>
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<li class="bugfix">Contamination is back.</li>
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</ul>
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<h3 class="author">Seris02 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">stops hijackers from being able to remotely blow up borgs</li>
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<li class="rscadd">wall walking boots</li>
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<li class="bugfix">made color picking for character appearance show the colors when you pick them</li>
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<li class="tweak">the sergal markings</li>
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</ul>
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<h3 class="author">Trilbyspaceclone updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Cooks aided by Clowns have came out with and new healthy Salad - Caesar Salad. Just dont eat the knife...</li>
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<li class="rscadd">Ports over TG's Mortars and Pestles.</li>
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<li class="balance">Water, Holywater and Unholywater will now now quickly purge itself if you have 151u in your system</li>
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<li class="rscadd">Most crate types can now be made, some costing more do to function over fashion</li>
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<li class="rscadd">Medical Mechs syringe gun now knows many more life saving chems, like Insulin, Dexalin, Prussian Blue, Kelotane and Bicaridine</li>
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<li class="balance">torches take less staminda to use.</li>
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<li class="balance">Glowsticks dont last as long</li>
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<li class="balance">Penlights are better at being lights</li>
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<li class="balance">Torches are brighter then before - Indian Johns want to be on lava land rejoy!</li>
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<li class="balance">Eye lights have 30% less light coming out of them.</li>
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<li class="spellcheck">Spec Ops crate no longer talks about a "Null Crate" what ever that is</li>
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<li class="server">Changlogs are updateded once again as of the 28th of March on year 2020</li>
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<li class="balance">White Ships, Telerelays and a defunk mining post are now always going to spawn.</li>
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<li class="spellcheck">Corrects a few desc on station side ruins</li>
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</ul>
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<h3 class="author">Xantholne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">bumbles will stop sleeping so much</li>
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</ul>
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<h3 class="author">actioninja updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Washing machines now support arbitrary dye color</li>
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<li class="rscadd">Washing machines now dye nearly every item.</li>
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<li class="refactor">lots of backend changes to clothing overlays, report any issues</li>
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<li class="rscadd">Better glowing lights</li>
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</ul>
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<h3 class="author">actioninja (ported by Ghommie) updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">repathed all under clothing, keep an eye out for errors.</li>
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</ul>
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<h3 class="author">bunny232 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Box secmos now is now longer connected to the scrubber loop</li>
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</ul>
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<h3 class="author">dapnee updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">plant disk sorter in botany, bounty console for the rest of cargo, a missing air alarm in the incinerator</li>
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<li class="tweak">fixed a decal in front of security, moved an AIR alarm so it doesn't look awful to ghosts/AI, asteroids don't delete air anymore, fixed more active turfs, the buttons in the bridge "should" work now, HoP and cargo desks should be secure now</li>
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<li class="rscdel">quarters that found their way out of the quartermaster's back room</li>
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</ul>
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<h3 class="author">kappa-sama updated:</h3>
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<ul class="changes bgimages16">
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|
<li class="rscdel">normies can no longer steal circuit codes</li>
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<li class="balance">doubles the Stam damage of nonlethal krav stompers</li>
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<li class="bugfix">no longer Krav Maga stomp people that are standing</li>
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<li class="balance">no more 20pop requirement for noslips</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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|
<li class="tweak">Reverts Mining Base RNG Placement</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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|
<li class="rscadd">Melee attacks now stagger people, preventing them from sprinting until the (relatively short lived) effect runs out. Duration equation is [(1.5 + (w_class/7.5)) * force].</li>
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<li class="balance">Fireman carrying now makes the person being carried unable to use items. Piggybacking now slows down the person being ridden. In both cases, the person riding will be dazed when forcefully dismounted, and dazed for a second if dismounting from piggybacking</li>
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<li class="bugfix">turfs properly initialize atom colors if they're colored.</li>
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|
<li class="tweak">cloners now stabilize mutations while someone's cloning, meaning active genes will not life tick.</li>
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|
<li class="code_imp">datum/pipeline return_air stack trace now gives a reference so it's actually marginally useful if caught in round.</li>
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|
<li class="rscadd">Volumetric storage is here.</li>
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|
<li class="rscadd">Traitor chaplains can now become neutered versions of cults.</li>
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|
<li class="bugfix">beams should no longer go across the map and mess everything up if their source or target isn't on a turf.</li>
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|
</ul>
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<h3 class="author">kiwedespars updated:</h3>
|
|
<ul class="changes bgimages16">
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<li class="rscadd">Added paper masks.</li>
|
|
</ul>
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<h3 class="author">necromanceranne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed limb damage calc</li>
|
|
<li class="tweak">Stunslugs are now a mixed damage taser-like slug that will allow you to apply a variety of damage while still being countered by tasers usual counters.</li>
|
|
<li class="balance">Mech scattershot guns are no longer oneshotting people into stamina crit.</li>
|
|
<li class="rscdel">Removed an number of cargo crate packs: Riot shotguns/standard shotguns, double barreled shotguns, techshell crate, swat tasers, WT550 types (not rubber or standard), traitor theft objective kits.</li>
|
|
<li class="balance">HEALTH AND STAMINA DON'T STACK FOR PUTTING YOU INTO STAMINA CRIT.</li>
|
|
<li class="balance">YOUR FISTS ARE HELLA GODDAMN STRONG.</li>
|
|
<li class="balance">ACCEPT THE FELINIDS WARES, FOR SKOOMA HAS INCREDIBLE LETHAL PROPERTIES: YOUR HANDS BECOME LIKE SWORDS.</li>
|
|
<li class="balance">BOXERS CAN ONLY KNOCK OUT OTHER BOXERS BECAUSE THEY HAVE HONOR OR SOME SHIT</li>
|
|
<li class="balance">INCREASED STAMINA DAMAGE TO LIMBS FROM 50% TO 75%.</li>
|
|
<li class="balance">Double-barreled shotguns and any child of such now can be used with off-hand equipment.</li>
|
|
<li class="rscadd">Readds bioterror darts to the nuclear operative uplink for the legacy price of 6tc! Has all new horrid reagents!</li>
|
|
<li class="balance">Scatterlaser is now in-line with buckshot. Nukies can't purchase scatterlaser shot.</li>
|
|
<li class="rscdel">Null crates are no longer available in cargo!</li>
|
|
<li class="bugfix">Sleeping Carp and Rising Bass now dodge. Again.</li>
|
|
<li class="bugfix">Russian Revolver can no longer be exploited for a free 357.</li>
|
|
<li class="balance">Several guns now shoot exactly where you click regardless of movement or turning.</li>
|
|
</ul>
|
|
<h3 class="author">timothyteakettle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">added beacon for cooks to choose an ingredient box, which replaces the random box they used to receive</li>
|
|
<li class="rscadd">added a new sushi ingredients box</li>
|
|
<li class="rscadd">added more items to the wildcard box's possible contents</li>
|
|
<li class="rscadd">add new holodeck wrestling belt which lets you use moves only on those also wearing it</li>
|
|
<li class="rscadd">add new holodeck map featuring the holodeck wrestling belt</li>
|
|
<li class="rscadd">new reagent 'Condensed Cooking Oil'</li>
|
|
<li class="tweak">list of chems that can go into fried non-food items was changed</li>
|
|
</ul>
|
|
<h3 class="author">zeroisthebiggay updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">sneaksuit to contractor items</li>
|
|
<li class="tweak">sneaksuit is a bundle</li>
|
|
<li class="rscdel">intel potion and radio implant from contractor items</li>
|
|
<li class="rscadd">ghosts can now DNR</li>
|
|
<li class="balance">sneaksuit is not fireproof</li>
|
|
<li class="bugfix">insidious balaclava muzzlepsprite works</li>
|
|
<li class="rscadd">You can now choose your name and color as a holoparasite/guardian/holocarp!</li>
|
|
<li class="bugfix">fixes lings being able to get mechanical holoparasites</li>
|
|
</ul>
|
|
</div>
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|
|
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<b>GoonStation 13 Development Team</b>
|
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<div class = "top">
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<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
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<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
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</div>
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<br>
|
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<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
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<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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