* Alternative PR to brass apples: Adds bronze sheets (#35874) * Adds bronze sheets * nope! * Alternative PR to brass apples: Adds bronze sheets
242 lines
8.3 KiB
Plaintext
242 lines
8.3 KiB
Plaintext
/obj/item/clothing/shoes/proc/step_action() //this was made to rewrite clown shoes squeaking
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SendSignal(COMSIG_SHOES_STEP_ACTION)
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/obj/item/clothing/shoes/sneakers/mime
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name = "mime shoes"
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icon_state = "mime"
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item_color = "mime"
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/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
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name = "combat boots"
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desc = "High speed, low drag combat boots."
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icon_state = "jackboots"
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item_state = "jackboots"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 10, "rad" = 0, "fire" = 70, "acid" = 50)
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strip_delay = 70
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resistance_flags = NONE
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pockets = /obj/item/storage/internal/pocket/shoes
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/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
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name = "\improper SWAT boots"
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desc = "High speed, no drag combat boots."
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permeability_coefficient = 0.01
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flags_1 = NOSLIP_1
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armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 90, "acid" = 50)
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/obj/item/clothing/shoes/sandal
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desc = "A pair of rather plain, wooden sandals."
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name = "sandals"
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icon_state = "wizard"
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strip_delay = 50
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equip_delay_other = 50
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permeability_coefficient = 0.9
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/obj/item/clothing/shoes/sandal/marisa
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desc = "A pair of magic black shoes."
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name = "magic shoes"
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icon_state = "black"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/shoes/sandal/magic
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name = "magical sandals"
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desc = "A pair of sandals imbued with magic."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/shoes/galoshes
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desc = "A pair of yellow rubber boots, designed to prevent slipping on wet surfaces."
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name = "galoshes"
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icon_state = "galoshes"
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permeability_coefficient = 0.01
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flags_1 = NOSLIP_1
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slowdown = SHOES_SLOWDOWN+1
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = NONE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 75)
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/obj/item/clothing/shoes/galoshes/dry
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name = "absorbent galoshes"
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desc = "A pair of orange rubber boots, designed to prevent slipping on wet surfaces while also drying them."
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icon_state = "galoshes_dry"
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/obj/item/clothing/shoes/galoshes/dry/step_action()
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var/turf/open/t_loc = get_turf(src)
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if(istype(t_loc) && t_loc.wet)
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t_loc.MakeDry(TURF_WET_WATER)
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t_loc.wet_time = 0
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/obj/item/clothing/shoes/clown_shoes
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desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
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name = "clown shoes"
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icon_state = "clown"
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item_state = "clown_shoes"
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slowdown = SHOES_SLOWDOWN+1
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item_color = "clown"
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pockets = /obj/item/storage/internal/pocket/shoes/clown
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/obj/item/clothing/shoes/clown_shoes/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50)
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/obj/item/clothing/shoes/clown_shoes/jester
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name = "jester shoes"
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desc = "A court jesters shoes, updated with modern squeaking technology."
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icon_state = "jester_shoes"
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/obj/item/clothing/shoes/jackboots
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name = "jackboots"
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desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
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icon_state = "jackboots"
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item_state = "jackboots"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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item_color = "hosred"
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strip_delay = 50
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equip_delay_other = 50
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resistance_flags = NONE
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permeability_coefficient = 0.05 //Thick soles, and covers the ankle
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pockets = /obj/item/storage/internal/pocket/shoes
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/obj/item/clothing/shoes/jackboots/fast
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slowdown = -1
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/obj/item/clothing/shoes/winterboots
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name = "winter boots"
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desc = "Boots lined with 'synthetic' animal fur."
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icon_state = "winterboots"
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item_state = "winterboots"
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permeability_coefficient = 0.15
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cold_protection = FEET|LEGS
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min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
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heat_protection = FEET|LEGS
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max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
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pockets = /obj/item/storage/internal/pocket/shoes
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/obj/item/clothing/shoes/workboots
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name = "work boots"
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desc = "Nanotrasen-issue Engineering lace-up work boots for the especially blue-collar."
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icon_state = "workboots"
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item_state = "jackboots"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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permeability_coefficient = 0.15
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strip_delay = 40
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equip_delay_other = 40
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pockets = /obj/item/storage/internal/pocket/shoes
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/obj/item/clothing/shoes/workboots/mining
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name = "mining boots"
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desc = "Steel-toed mining boots for mining in hazardous environments. Very good at keeping toes uncrushed."
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icon_state = "explorer"
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/shoes/cult
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name = "nar-sian invoker boots"
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desc = "A pair of boots worn by the followers of Nar-Sie."
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icon_state = "cult"
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item_state = "cult"
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item_color = "cult"
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cold_protection = FEET
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min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
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heat_protection = FEET
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max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
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/obj/item/clothing/shoes/cult/alt
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name = "cultist boots"
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icon_state = "cultalt"
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/obj/item/clothing/shoes/cult/alt/ghost
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flags_1 = NODROP_1|DROPDEL_1
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/obj/item/clothing/shoes/cyborg
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name = "cyborg boots"
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desc = "Shoes for a cyborg costume."
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icon_state = "boots"
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/obj/item/clothing/shoes/laceup
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name = "laceup shoes"
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desc = "The height of fashion, and they're pre-polished!"
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icon_state = "laceups"
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equip_delay_other = 50
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/obj/item/clothing/shoes/roman
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name = "roman sandals"
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desc = "Sandals with buckled leather straps on it."
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icon_state = "roman"
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item_state = "roman"
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strip_delay = 100
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equip_delay_other = 100
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permeability_coefficient = 0.9
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/obj/item/clothing/shoes/griffin
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name = "griffon boots"
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desc = "A pair of costume boots fashioned after bird talons."
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icon_state = "griffinboots"
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item_state = "griffinboots"
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pockets = /obj/item/storage/internal/pocket/shoes
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/obj/item/clothing/shoes/bhop
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name = "jump boots"
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desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
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icon_state = "jetboots"
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item_state = "jetboots"
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item_color = "hosred"
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resistance_flags = FIRE_PROOF
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pockets = /obj/item/storage/internal/pocket/shoes
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actions_types = list(/datum/action/item_action/bhop)
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permeability_coefficient = 0.05
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var/jumpdistance = 5 //-1 from to see the actual distance, e.g 4 goes over 3 tiles
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var/jumpspeed = 3
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var/recharging_rate = 60 //default 6 seconds between each dash
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var/recharging_time = 0 //time until next dash
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var/jumping = FALSE //are we mid-jump?
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/obj/item/clothing/shoes/bhop/ui_action_click(mob/user, action)
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if(!isliving(user))
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return
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if(jumping)
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return
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if(recharging_time > world.time)
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to_chat(user, "<span class='warning'>The boot's internal propulsion needs to recharge still!</span>")
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return
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var/atom/target = get_edge_target_turf(user, user.dir) //gets the user's direction
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if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE, callback = CALLBACK(src, .proc/hop_end)))
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jumping = TRUE
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playsound(src, 'sound/effects/stealthoff.ogg', 50, 1, 1)
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user.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
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else
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to_chat(user, "<span class='warning'>Something prevents you from dashing forward!</span>")
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/obj/item/clothing/shoes/bhop/proc/hop_end()
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jumping = FALSE
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recharging_time = world.time + recharging_rate
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/obj/item/clothing/shoes/singery
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name = "yellow performer's boots"
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desc = "These boots were made for dancing."
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icon_state = "ysing"
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equip_delay_other = 50
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/obj/item/clothing/shoes/singerb
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name = "blue performer's boots"
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desc = "These boots were made for dancing."
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icon_state = "bsing"
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equip_delay_other = 50
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/obj/item/clothing/shoes/bronze
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name = "bronze boots"
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desc = "A giant, clunky pair of shoes crudely made out of bronze. Why would anyone wear these?"
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_treads"
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/obj/item/clothing/shoes/bronze/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/machines/clockcult/integration_cog_install.ogg' = 1, 'sound/magic/clockwork/fellowship_armory.ogg' = 1), 50)
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