Files
GS13NG/code/game/objects/items/armor_kits.dm
2020-07-30 13:38:04 -05:00

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// Armor kits! Reinforcing uniforms to maintain fashion and also armor capabilities.
/obj/item/armorkit
name = "durathread armor kit"
desc = "A glorified sewing kit with durathread sheets, thread, and a titanium needle, for reinforcing jumpsuits and uniforms."
icon = 'icons/obj/clothing/reinf_kits.dmi'
w_class = WEIGHT_CLASS_SMALL
icon_state = "durathread_kit" // shoutout to my guy Toriate for being good at sprites tho
/obj/item/armorkit/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
// yeah have fun making subtypes and modifying the afterattack if you want to make variants
// idiot
// - hatter
var/used = FALSE
if(isobj(target) && istype(target, /obj/item/clothing/under))
var/obj/item/clothing/under/C = target
if(C.armor.melee < 10)
C.armor.melee = 10
used = TRUE
if(C.armor.laser < 10)
C.armor.laser = 10
used = TRUE
if(C.armor.fire < 40)
C.armor.fire = 40
used = TRUE
if(C.armor.acid < 10)
C.armor.acid = 10
used = TRUE
if(C.armor.bomb < 5)
C.armor.bomb = 5
used = TRUE
if(used)
user.visible_message("<span class = 'notice'>[user] uses [src] on [C], reinforcing it and tossing the empty case away afterwards.</span>", \
"<span class = 'notice'>You reinforce [C] with [src], making it a little more protective! You toss the empty casing away afterwards.</span>")
C.name = "durathread [C.name]" // this disappears if it gets repaired, which is annoying
qdel(src)
return
else
to_chat(user, "<span class = 'notice'>You stare at [src] and [C], coming to the conclusion that you probably don't need to reinforce it any further.")
return
else
return