Files
GS13NG/code/game/objects/empulse.dm
Timothy Teakettle b65fecca10 yay
2020-09-10 19:16:10 +01:00

23 lines
726 B
Plaintext

/proc/empulse(turf/epicenter, power, log=0)
if(!epicenter)
return
if(!isturf(epicenter))
epicenter = get_turf(epicenter.loc)
var/max_distance = round((power/7)^0.7)
if(log)
message_admins("EMP with power [power], max distance [max_distance] in area [epicenter.loc.name] ")
log_game("EMP with power [power], max distance [max_distance] in area [epicenter.loc.name] ")
if(power > 100)
new /obj/effect/temp_visual/emp/pulse(epicenter)
for(var/A in spiral_range(light_range, epicenter))
var/atom/T = A
var/distance = get_dist(epicenter, T)
var/severity = min(max((max_distance / distance^0.3) * (100/max_distance), 1),100) //if it goes below 1 or above 100 stuff gets bad
T.emp_act(severity)
return 1