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GS13NG/code/modules/projectiles/projectile/bullets/revolver.dm
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2020-01-12 14:28:01 +00:00

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// 7.62x38mmR (Nagant Revolver)
/obj/item/projectile/bullet/n762
name = "7.62x38mmR bullet"
damage = 60
// .50AE (Desert Eagle)
/obj/item/projectile/bullet/a50AE
name = ".50AE bullet"
damage = 60
// .38 (Detective's Gun)
/obj/item/projectile/bullet/c38
name = ".38 bullet"
damage = 25
/obj/item/projectile/bullet/c38/rubber
name = ".38 rubber bullet"
damage = 15
stamina = 48
/obj/item/projectile/bullet/c38/trac
name = ".38 TRAC bullet"
damage = 10
/obj/item/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE)
. = ..()
var/mob/living/carbon/M = target
var/obj/item/implant/tracking/c38/imp
for(var/obj/item/implant/tracking/c38/TI in M.implants) //checks if the target already contains a tracking implant
imp = TI
return
if(!imp)
imp = new /obj/item/implant/tracking/c38(M)
imp.implant(M)
/obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
name = ".38 Hot Shot bullet"
damage = 20
/obj/item/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/M = target
M.adjust_fire_stacks(6)
M.IgniteMob()
/obj/item/projectile/bullet/c38/iceblox //see /obj/item/projectile/temp for the original code
name = ".38 Iceblox bullet"
damage = 20
var/temperature = 100
/obj/item/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE)
. = ..()
if(isliving(target))
var/mob/living/M = target
M.adjust_bodytemperature(((100-blocked)/100)*(temperature - M.bodytemperature))
// .357 (Syndie Revolver)
/obj/item/projectile/bullet/a357
name = ".357 bullet"
damage = 60
/obj/item/projectile/bullet/a357/ap
name = ".357 armor-piercing bullet"
damage = 45
armour_penetration = 45