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GS13NG/code/game/objects/structures/crates_lockers/closets/secure/bar.dm
T

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/obj/structure/closet/secure_closet/bar
name = "booze storage"
req_access = list(GLOB.access_bar)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
/obj/structure/closet/secure_closet/bar/PopulateContents()
..()
for(var/i in 1 to 10)
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )