Files
GS13NG/modular_citadel/code/modules/arousal/genitals.dm
T
2020-02-13 12:41:36 +01:00

360 lines
13 KiB
Plaintext

/obj/item/organ/genital
color = "#fcccb3"
w_class = WEIGHT_CLASS_NORMAL
var/shape = "human"
var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code
var/genital_flags //see citadel_defines.dm
var/masturbation_verb = "masturbate"
var/orgasm_verb = "cumming" //present continous
var/arousal_verb = "You feel aroused"
var/unarousal_verb = "You no longer feel aroused"
var/fluid_transfer_factor = 0 //How much would a partner get in them if they climax using this?
var/size = 2 //can vary between num or text, just used in icon_state strings
var/datum/reagent/fluid_id = null
var/fluid_max_volume = 50
var/fluid_efficiency = 1
var/fluid_rate = CUM_RATE
var/fluid_mult = 1
var/aroused_state = FALSE //Boolean used in icon_state strings
var/obj/item/organ/genital/linked_organ
var/linked_organ_slot //used for linking an apparatus' organ to its other half on update_link().
var/layer_index = GENITAL_LAYER_INDEX //Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
/obj/item/organ/genital/Initialize(mapload, do_update = TRUE)
. = ..()
if(fluid_id)
create_reagents(fluid_max_volume)
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
reagents.add_reagent(fluid_id, fluid_max_volume)
if(do_update)
update()
/obj/item/organ/genital/proc/set_aroused_state(new_state)
if(!(genital_flags & GENITAL_CAN_AROUSE))
return FALSE
if(!((HAS_TRAIT(owner,TRAIT_PERMABONER) && !new_state) || HAS_TRAIT(owner,TRAIT_NEVERBONER) && new_state))
aroused_state = new_state
return aroused_state
/obj/item/organ/genital/proc/update()
if(QDELETED(src))
return
update_size()
update_appearance()
if(linked_organ_slot || (linked_organ && !owner))
update_link()
//exposure and through-clothing code
/mob/living/carbon
var/list/exposed_genitals = list() //Keeping track of them so we don't have to iterate through every genitalia and see if exposed
/obj/item/organ/genital/proc/is_exposed()
if(!owner || CHECK_BITFIELD(genital_flags, GENITAL_INTERNAL) || CHECK_BITFIELD(genital_flags, GENITAL_HIDDEN))
return FALSE
if(CHECK_BITFIELD(genital_flags, GENITAL_THROUGH_CLOTHES))
return TRUE
switch(zone) //update as more genitals are added
if(BODY_ZONE_CHEST)
return owner.is_chest_exposed()
if(BODY_ZONE_PRECISE_GROIN)
return owner.is_groin_exposed()
/obj/item/organ/genital/proc/toggle_visibility(visibility)
switch(visibility)
if("Always visible")
ENABLE_BITFIELD(genital_flags, GENITAL_THROUGH_CLOTHES)
DISABLE_BITFIELD(genital_flags, GENITAL_HIDDEN)
if(!(src in owner.exposed_genitals))
owner.exposed_genitals += src
if("Hidden by clothes")
DISABLE_BITFIELD(genital_flags, GENITAL_THROUGH_CLOTHES)
DISABLE_BITFIELD(genital_flags, GENITAL_HIDDEN)
if(src in owner.exposed_genitals)
owner.exposed_genitals -= src
if("Always hidden")
DISABLE_BITFIELD(genital_flags, GENITAL_THROUGH_CLOTHES)
ENABLE_BITFIELD(genital_flags, GENITAL_HIDDEN)
if(src in owner.exposed_genitals)
owner.exposed_genitals -= src
if(ishuman(owner)) //recast to use update genitals proc
var/mob/living/carbon/human/H = owner
H.update_genitals()
/mob/living/carbon/verb/toggle_genitals()
set category = "IC"
set name = "Expose/Hide genitals"
set desc = "Allows you to toggle which genitals should show through clothes or not."
var/list/genital_list = list()
for(var/obj/item/organ/genital/G in internal_organs)
if(!CHECK_BITFIELD(G.genital_flags, GENITAL_INTERNAL))
genital_list += G
if(!genital_list.len) //There is nothing to expose
return
//Full list of exposable genitals created
var/obj/item/organ/genital/picked_organ
picked_organ = input(src, "Choose which genitalia to expose/hide", "Expose/Hide genitals", null) in genital_list
if(picked_organ)
var/picked_visibility = input(src, "Choose visibility setting", "Expose/Hide genitals", "Hidden by clothes") in list("Always visible", "Hidden by clothes", "Always hidden")
picked_organ.toggle_visibility(picked_visibility)
return
/mob/living/carbon/verb/toggle_arousal_state()
set category = "IC"
set name = "Toggle genital arousal"
set desc = "Allows you to toggle which genitals are showing signs of arousal."
var/list/genital_list = list()
for(var/obj/item/organ/genital/G in internal_organs)
if(G.genital_flags & GENITAL_CAN_AROUSE)
genital_list += G
if(!genital_list.len) //There's nothing that can show arousal
return
var/obj/item/organ/genital/picked_organ
picked_organ = input(src, "Choose which genitalia to toggle arousal on", "Set genital arousal", null) in genital_list
if(picked_organ)
var/original_state = picked_organ.aroused_state
picked_organ.set_aroused_state(!picked_organ.aroused_state)
if(original_state != picked_organ.aroused_state)
to_chat(src,"<span class='userlove'>[picked_organ.aroused_state ? picked_organ.arousal_verb : picked_organ.unarousal_verb].</span>")
else
to_chat(src,"<span class='userlove'>You can't make that genital [picked_organ.aroused_state ? "unaroused" : "aroused"]!</span>")
picked_organ.update_appearance()
return
/obj/item/organ/genital/proc/modify_size(modifier, min = -INFINITY, max = INFINITY)
fluid_max_volume += modifier*2.5
fluid_rate += modifier/10
if(reagents)
reagents.maximum_volume = fluid_max_volume
return
/obj/item/organ/genital/proc/update_size()
return
/obj/item/organ/genital/proc/update_appearance()
if(!owner || owner.stat == DEAD)
aroused_state = FALSE
/obj/item/organ/genital/on_life()
if(!reagents || !owner)
return
reagents.maximum_volume = fluid_max_volume
if(fluid_id && CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
generate_fluid()
/obj/item/organ/genital/proc/generate_fluid()
var/amount = fluid_rate
if(!reagents.total_volume && amount < 0.1) // Apparently, 0.015 gets rounded down to zero and no reagents are created if we don't start it with 0.1 in the tank.
amount += 0.1
var/multiplier = fluid_mult
if(reagents.total_volume >= 5)
multiplier *= 0.8
if(reagents.total_volume < reagents.maximum_volume)
reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
reagents.add_reagent(fluid_id, (amount * multiplier))//generate the cum
return TRUE
return FALSE
/obj/item/organ/genital/proc/update_link()
if(owner)
if(linked_organ)
return FALSE
linked_organ = owner.getorganslot(linked_organ_slot)
if(linked_organ)
linked_organ.linked_organ = src
linked_organ.upon_link()
upon_link()
return TRUE
if(linked_organ)
linked_organ.linked_organ = null
linked_organ = null
return FALSE
//post organ duo making arrangements.
/obj/item/organ/genital/proc/upon_link()
return
/obj/item/organ/genital/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
. = ..()
if(.)
update()
RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance)
/obj/item/organ/genital/Remove(special = FALSE)
. = ..()
var/mob/living/carbon/human/H = .
update()
if(!QDELETED(H))
UnregisterSignal(H, COMSIG_MOB_DEATH)
H.update_genitals()
//proc to give a player their genitals and stuff when they log in
/mob/living/carbon/human/proc/give_genitals(clean = FALSE)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
if(clean)
for(var/obj/item/organ/genital/G in internal_organs)
qdel(G)
if (NOGENITALS in dna.species.species_traits)
return
if(dna.features["has_vag"])
give_genital(/obj/item/organ/genital/vagina)
if(dna.features["has_womb"])
give_genital(/obj/item/organ/genital/womb)
if(dna.features["has_balls"])
give_genital(/obj/item/organ/genital/testicles)
if(dna.features["has_breasts"])
give_genital(/obj/item/organ/genital/breasts)
if(dna.features["has_cock"])
give_genital(/obj/item/organ/genital/penis)
/*
if(dna.features["has_ovi"])
give_genital(/obj/item/organ/genital/ovipositor)
if(dna.features["has_eggsack"])
give_genital(/obj/item/organ/genital/eggsack)
*/
/mob/living/carbon/human/proc/give_genital(obj/item/organ/genital/G)
if(!dna || (NOGENITALS in dna.species.species_traits) || getorganslot(initial(G.slot)))
return FALSE
G = new G(null, FALSE)
G.get_features(src)
G.Insert(src)
return G
/obj/item/organ/genital/proc/get_features(mob/living/carbon/human/H)
return
//procs to handle sprite overlays being applied to humans
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
. = ..()
if(!. && I && slot && !(slot in GLOB.no_genitals_update_slots)) //the item was successfully equipped, and the chosen slot wasn't merely storage, hands or cuffs.
update_genitals()
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
var/no_update = FALSE
if(!I || I == l_store || I == r_store || I == s_store || I == handcuffed || I == legcuffed || get_held_index_of_item(I)) //stops storages, cuffs and held items from triggering it.
no_update = TRUE
. = ..()
if(!. || no_update)
return
update_genitals()
/mob/living/carbon/human/proc/update_genitals()
if(QDELETED(src))
return
var/static/list/relevant_layers = list("[GENITALS_BEHIND_LAYER]" = "BEHIND", "[GENITALS_FRONT_LAYER]" = "FRONT")
var/static/list/layers_num
if(!layers_num)
for(var/L in relevant_layers)
LAZYSET(layers_num, L, text2num(L))
for(var/L in relevant_layers) //Less hardcode
remove_overlay(layers_num[L])
remove_overlay(GENITALS_EXPOSED_LAYER)
if(!LAZYLEN(internal_organs) || ((NOGENITALS in dna.species.species_traits) && !genital_override) || HAS_TRAIT(src, TRAIT_HUSK))
return
//start scanning for genitals
var/list/gen_index[GENITAL_LAYER_INDEX_LENGTH]
var/list/genitals_to_add
var/list/fully_exposed
for(var/obj/item/organ/genital/G in internal_organs)
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
LAZYADD(gen_index[G.layer_index], G)
for(var/L in gen_index)
if(L) //skip nulls
LAZYADD(genitals_to_add, L)
if(!genitals_to_add)
return
//Now we added all genitals that aren't internal and should be rendered
//start applying overlays
for(var/layer in relevant_layers)
var/list/standing = list()
var/layertext = relevant_layers[layer]
for(var/A in genitals_to_add)
var/obj/item/organ/genital/G = A
var/datum/sprite_accessory/S
var/size = G.size
switch(G.type)
if(/obj/item/organ/genital/penis)
S = GLOB.cock_shapes_list[G.shape]
if(/obj/item/organ/genital/testicles)
S = GLOB.balls_shapes_list[G.shape]
if(/obj/item/organ/genital/vagina)
S = GLOB.vagina_shapes_list[G.shape]
if(/obj/item/organ/genital/breasts)
S = GLOB.breasts_shapes_list[G.shape]
if(!S || S.icon_state == "none")
continue
var/aroused_state = G.aroused_state && S.alt_aroused
var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
if(S.center)
genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
genital_overlay.color = "#[skintone2hex(skin_tone)]"
else
switch(S.color_src)
if("cock_color")
genital_overlay.color = "#[dna.features["cock_color"]]"
if("balls_color")
genital_overlay.color = "#[dna.features["balls_color"]]"
if("breasts_color")
genital_overlay.color = "#[dna.features["breasts_color"]]"
if("vag_color")
genital_overlay.color = "#[dna.features["vag_color"]]"
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][dna.species.use_skintones ? "_s" : ""]_[aroused_state]_[layertext]"
if(layer == GENITALS_FRONT_LAYER && CHECK_BITFIELD(G.genital_flags, GENITAL_THROUGH_CLOTHES))
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
LAZYADD(fully_exposed, genital_overlay) // to be added to a layer with higher priority than clothes, hence the name of the bitflag.
else
genital_overlay.layer = -layer_num[layer]
standing += genital_overlay
if(LAZYLEN(standing))
overlays_standing[layers_num[layer]] = standing
if(LAZYLEN(fully_exposed))
overlays_standing[GENITALS_EXPOSED_LAYER] = fully_exposed
apply_overlay(GENITALS_EXPOSED_LAYER)
for(var/L in relevant_layers)
apply_overlay(layers_num[L])
//Checks to see if organs are new on the mob, and changes their colours so that they don't get crazy colours.
/mob/living/carbon/human/proc/emergent_genital_call()
if(!client.prefs.arousable)
return FALSE
var/organCheck = locate(/obj/item/organ/genital) in internal_organs
var/breastCheck = getorganslot(ORGAN_SLOT_BREASTS)
var/willyCheck = getorganslot(ORGAN_SLOT_PENIS)
if(organCheck == FALSE)
if(ishuman(src) && dna.species.id == "human")
dna.features["genitals_use_skintone"] = TRUE
dna.species.use_skintones = TRUE
if(MUTCOLORS)
if(src.dna.species.fixed_mut_color)
dna.features["cock_color"] = "[dna.species.fixed_mut_color]"
dna.features["breasts_color"] = "[dna.species.fixed_mut_color]"
return
//So people who haven't set stuff up don't get rainbow surprises.
dna.features["cock_color"] = "[dna.features["mcolor"]]"
dna.features["breasts_color"] = "[dna.features["mcolor"]]"
else //If there's a new organ, make it the same colour.
if(breastCheck == FALSE)
dna.features["breasts_color"] = dna.features["cock_color"]
else if (willyCheck == FALSE)
dna.features["cock_color"] = dna.features["breasts_color"]
return TRUE