Files
GS13NG/code/game/machinery/computer/camera_advanced.dm
SandPoot c07e94be66 push
2024-08-24 21:28:55 -03:00

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/obj/machinery/computer/camera_advanced
name = "advanced camera console"
desc = "Used to access the various cameras on the station."
icon_screen = "cameras"
icon_keyboard = "security_key"
light_color = LIGHT_COLOR_RED
var/list/z_lock = list() // Lock use to these z levels
var/lock_override = NONE
var/mob/camera/aiEye/remote/eyeobj
var/mob/living/current_user = null
var/list/networks = list("ss13")
/// Typepath of the action button we use as "off"
/// It's a typepath so subtypes can give it fun new names
var/datum/action/innate/camera_off/off_action = /datum/action/innate/camera_off
/// Typepath for jumping
var/datum/action/innate/camera_jump/jump_action = /datum/action/innate/camera_jump
/// List of all actions to give to a user when they're well, granted actions
var/list/actions = list()
///Should we supress any view changes?
var/should_supress_view_changes = TRUE
/obj/machinery/computer/camera_advanced/Initialize(mapload)
. = ..()
for(var/i in networks)
networks -= i
networks += lowertext(i)
if(lock_override)
if(lock_override & CAMERA_LOCK_STATION)
z_lock |= SSmapping.levels_by_trait(ZTRAIT_STATION)
if(lock_override & CAMERA_LOCK_MINING)
z_lock |= SSmapping.levels_by_trait(ZTRAIT_MINING)
if(lock_override & CAMERA_LOCK_CENTCOM)
z_lock |= SSmapping.levels_by_trait(ZTRAIT_CENTCOM)
if(lock_override & CAMERA_LOCK_REEBE)
z_lock |= SSmapping.levels_by_trait(ZTRAIT_REEBE)
if(off_action)
actions += new off_action(src)
if(jump_action)
actions += new jump_action(src)
/obj/machinery/computer/camera_advanced/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
for(var/i in networks)
networks -= i
networks += "[idnum][i]"
/obj/machinery/computer/camera_advanced/syndie
icon_keyboard = "syndie_key"
/obj/machinery/computer/camera_advanced/syndie/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
return //For syndie nuke shuttle, to spy for station.
/obj/machinery/computer/camera_advanced/proc/CreateEye()
eyeobj = new()
eyeobj.origin = src
/obj/machinery/computer/camera_advanced/proc/GrantActions(mob/living/user)
for(var/datum/action/to_grant as anything in actions)
to_grant.Grant(user)
/obj/machinery/proc/remove_eye_control(mob/living/user)
CRASH("[type] does not implement ai eye handling")
/obj/machinery/computer/camera_advanced/remove_eye_control(mob/living/user)
if(isnull(user?.client))
return
for(var/datum/action/actions_removed as anything in actions)
actions_removed.Remove(user)
for(var/datum/camerachunk/camerachunks_gone as anything in eyeobj.visibleCameraChunks)
camerachunks_gone.remove(eyeobj)
user.reset_perspective(null)
if(eyeobj.visible_icon)
user.client.images -= eyeobj.user_image
user.client.view_size.unsupress()
eyeobj.eye_user = null
user.remote_control = null
current_user = null
playsound(src, 'sound/machines/terminal_off.ogg', 25, FALSE)
/obj/machinery/computer/camera_advanced/check_eye(mob/user)
if( (machine_stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && hasSiliconAccessInArea(user)) || user.eye_blind || user.incapacitated() )
user.unset_machine()
/obj/machinery/computer/camera_advanced/Destroy()
if(current_user)
current_user.unset_machine()
QDEL_NULL(eyeobj)
QDEL_LIST(actions)
current_user = null
return ..()
/obj/machinery/computer/camera_advanced/on_unset_machine(mob/M)
if(M == current_user)
remove_eye_control(M)
/obj/machinery/computer/camera_advanced/proc/can_use(mob/living/user)
return TRUE
/obj/machinery/computer/camera_advanced/abductor/can_use(mob/user)
if(!isabductor(user))
return FALSE
return ..()
/obj/machinery/computer/camera_advanced/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(current_user)
to_chat(user, "The console is already in use!")
return
var/mob/living/L = user
if(!can_use(user))
return
if(!eyeobj)
CreateEye()
if(!eyeobj.eye_initialized)
var/camera_location
var/turf/myturf = get_turf(src)
if(eyeobj.use_static != USE_STATIC_NONE)
if((!z_lock.len || (myturf.z in z_lock)) && GLOB.cameranet.checkTurfVis(myturf))
camera_location = myturf
else
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
if(!C.can_use() || z_lock.len && !(C.z in z_lock))
continue
var/list/network_overlap = networks & C.network
if(network_overlap.len)
camera_location = get_turf(C)
break
else
camera_location = myturf
if(z_lock.len && !(myturf.z in z_lock))
camera_location = locate(round(world.maxx/2), round(world.maxy/2), z_lock[1])
if(camera_location)
eyeobj.eye_initialized = TRUE
give_eye_control(L)
eyeobj.setLoc(camera_location)
else
user.unset_machine()
else
give_eye_control(L)
eyeobj.setLoc(eyeobj.loc)
/obj/machinery/computer/camera_advanced/attack_robot(mob/user)
return attack_hand(user)
/obj/machinery/computer/camera_advanced/attack_ai(mob/user)
return //AIs would need to disable their own camera procs to use the console safely. Bugs happen otherwise.
/obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user)
if(isnull(user?.client))
return
GrantActions(user)
current_user = user
eyeobj.eye_user = user
eyeobj.name = "Camera Eye ([user.name])"
user.remote_control = eyeobj
user.reset_perspective(eyeobj)
eyeobj.setLoc(eyeobj.loc)
if(should_supress_view_changes)
user.client.view_size.supress()
/mob/camera/aiEye/remote
name = "Inactive Camera Eye"
ai_detector_visible = FALSE
var/sprint = 10
var/cooldown = 0
var/acceleration = 1
var/mob/living/eye_user = null
var/obj/machinery/origin
var/eye_initialized = 0
var/visible_icon = 0
var/image/user_image = null
/mob/camera/aiEye/remote/update_remote_sight(mob/living/user)
user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras
user.sight = SEE_TURFS | SEE_BLACKNESS
user.see_in_dark = 2
return TRUE
/mob/camera/aiEye/remote/Destroy()
if(origin && eye_user)
origin.remove_eye_control(eye_user,src)
origin = null
. = ..()
eye_user = null
/mob/camera/aiEye/remote/GetViewerClient()
if(eye_user)
return eye_user.client
return null
/mob/camera/aiEye/remote/setLoc(destination)
if(eye_user)
destination = get_turf(destination)
if (destination)
abstract_move(destination)
else
moveToNullspace()
update_ai_detect_hud()
if(use_static != USE_STATIC_NONE)
GLOB.cameranet.visibility(src, GetViewerClient(), null, use_static)
if(visible_icon)
if(eye_user.client)
eye_user.client.images -= user_image
user_image = image(icon,loc,icon_state,FLY_LAYER)
eye_user.client.images += user_image
/mob/camera/aiEye/remote/relaymove(mob/user,direct)
var/initial = initial(sprint)
var/max_sprint = 50
if(cooldown && cooldown < world.timeofday) // 3 seconds
sprint = initial
for(var/i = 0; i < max(sprint, initial); i += 20)
var/turf/step = get_turf(get_step(src, direct))
if(step)
setLoc(step)
cooldown = world.timeofday + 5
if(acceleration)
sprint = min(sprint + 0.5, max_sprint)
else
sprint = initial
/datum/action/innate/camera_off
name = "End Camera View"
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
button_icon_state = "camera_off"
/datum/action/innate/camera_off/Activate()
if(!owner || !isliving(owner))
return
var/mob/camera/aiEye/remote/remote_eye = owner.remote_control
var/obj/machinery/computer/camera_advanced/console = remote_eye.origin
console.remove_eye_control(owner)
/datum/action/innate/camera_jump
name = "Jump To Camera"
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
button_icon_state = "camera_jump"
/datum/action/innate/camera_jump/Activate()
if(!owner || !isliving(owner))
return
var/mob/camera/aiEye/remote/remote_eye = owner.remote_control
var/obj/machinery/computer/camera_advanced/origin = remote_eye.origin
var/list/L = list()
for (var/obj/machinery/camera/cam as anything in GLOB.cameranet.cameras)
if(length(origin.z_lock) && !(cam.z in origin.z_lock))
continue
L.Add(cam)
camera_sort(L)
var/list/T = list()
for (var/obj/machinery/camera/netcam in L)
var/list/tempnetwork = netcam.network & origin.networks
if (length(tempnetwork))
if(!netcam.c_tag)
continue
T["[netcam.c_tag][netcam.can_use() ? null : " (Deactivated)"]"] = netcam
playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, FALSE)
var/camera = input("Choose which camera you want to view", "Cameras") as null|anything in T
if(isnull(camera))
return
if(isnull(T[camera]))
return
var/obj/machinery/camera/final = T[camera]
playsound(src, "terminal_type", 25, FALSE)
if(final)
playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
remote_eye.setLoc(get_turf(final))
owner.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/tiled/flash/static)
owner.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
else
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)