Files
GS13NG/code/game/objects/items/circuitboards/computer_circuitboards.dm
President of Shit PRS d063144713 Re-Adding Bounty Consoles
Civilian bounties are great, don't get me wrong. But they're civilian bounties and it feels like cargo lost their thing to do, namely putting annoying sheets of paper everywhere. Plus checklists make the brain go ding when you work through them arooga.
2023-01-14 02:01:12 +00:00

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//Command
/obj/item/circuitboard/computer/aiupload
name = "AI Upload (Computer Board)"
icon_state = "command"
build_path = /obj/machinery/computer/upload/ai
/obj/item/circuitboard/computer/borgupload
name = "Cyborg Upload (Computer Board)"
icon_state = "command"
build_path = /obj/machinery/computer/upload/borg
/obj/item/circuitboard/computer/bsa_control
name = "Bluespace Artillery Controls (Computer Board)"
build_path = /obj/machinery/computer/bsa_control
/obj/item/circuitboard/computer/card
name = "ID Console (Computer Board)"
icon_state = "command"
build_path = /obj/machinery/computer/card
/obj/item/circuitboard/computer/card/centcom
name = "CentCom ID Console (Computer Board)"
build_path = /obj/machinery/computer/card/centcom
/obj/item/circuitboard/computer/card/minor
name = "Department Management Console (Computer Board)"
build_path = /obj/machinery/computer/card/minor
var/target_dept = 1
var/list/dept_list = list("Civilian","Security","Medical","Science","Engineering","Cargo")
/obj/item/circuitboard/computer/card/minor/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
target_dept = (target_dept == dept_list.len) ? 1 : (target_dept + 1)
to_chat(user, "<span class='notice'>You set the board to \"[dept_list[target_dept]]\".</span>")
else
return ..()
/obj/item/circuitboard/computer/card/minor/examine(user)
..()
to_chat(user, "<span class='notice'>Currently set to \"[dept_list[target_dept]]\".</span>")
//obj/item/circuitboard/computer/shield
// name = "Shield Control (Computer Board)"
// icon_state = "command"
// build_path = /obj/machinery/computer/stationshield
//Engineering
/obj/item/circuitboard/computer/apc_control
name = "\improper Power Flow Control Console (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/apc_control
/obj/item/circuitboard/computer/atmos_alert
name = "Atmospheric Alert (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/atmos_alert
/obj/item/circuitboard/computer/atmos_control
name = "Atmospheric Monitor (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/atmos_control
/obj/item/circuitboard/computer/atmos_control/incinerator
name = "Incinerator Air Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/incinerator
/obj/item/circuitboard/computer/atmos_control/toxinsmix
name = "Toxins Mixing Air Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/toxinsmix
/obj/item/circuitboard/computer/atmos_control/tank
name = "Tank Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank
/obj/item/circuitboard/computer/atmos_control/tank/oxygen_tank
name = "Oxygen Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/oxygen_tank
/obj/item/circuitboard/computer/atmos_control/tank/toxin_tank
name = "Plasma Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/toxin_tank
/obj/item/circuitboard/computer/atmos_control/tank/air_tank
name = "Mixed Air Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/air_tank
/obj/item/circuitboard/computer/atmos_control/tank/mix_tank
name = "Gas Mix Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/mix_tank
/obj/item/circuitboard/computer/atmos_control/tank/nitrous_tank
name = "Nitrous Oxide Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/nitrous_tank
/obj/item/circuitboard/computer/atmos_control/tank/nitrogen_tank
name = "Nitrogen Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/nitrogen_tank
/obj/item/circuitboard/computer/atmos_control/tank/carbon_tank
name = "Carbon Dioxide Supply Control (Computer Board)"
build_path = /obj/machinery/computer/atmos_control/tank/carbon_tank
// /obj/item/circuitboard/computer/atmos_control/tank/bz_tank
// name = "BZ Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/bz_tank
// /obj/item/circuitboard/computer/atmos_control/tank/freon_tank
// name = "Freon Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/freon_tank
// /obj/item/circuitboard/computer/atmos_control/tank/halon_tank
// name = "Halon Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/halon_tank
// /obj/item/circuitboard/computer/atmos_control/tank/healium_tank
// name = "Healium Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/healium_tank
// /obj/item/circuitboard/computer/atmos_control/tank/hydrogen_tank
// name = "Hydrogen Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/hydrogen_tank
// /obj/item/circuitboard/computer/atmos_control/tank/hypernoblium_tank
// name = "Hypernoblium Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/hypernoblium_tank
// /obj/item/circuitboard/computer/atmos_control/tank/miasma_tank
// name = "Miasma Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/miasma_tank
// /obj/item/circuitboard/computer/atmos_control/tank/nitryl_tank
// name = "Nitryl Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/nitryl_tank
// /obj/item/circuitboard/computer/atmos_control/tank/pluoxium_tank
// name = "Pluoxium Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/pluoxium_tank
// /obj/item/circuitboard/computer/atmos_control/tank/proto_nitrate_tank
// name = "Proto-Nitrate Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/proto_nitrate_tank
// /obj/item/circuitboard/computer/atmos_control/tank/stimulum_tank
// name = "Stimulum Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/stimulum_tank
// /obj/item/circuitboard/computer/atmos_control/tank/tritium_tank
// name = "Tritium Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/tritium_tank
// /obj/item/circuitboard/computer/atmos_control/tank/water_vapor
// name = "Water Vapor Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/water_vapor
// /obj/item/circuitboard/computer/atmos_control/tank/zauker_tank
// name = "Zauker Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/zauker_tank
// /obj/item/circuitboard/computer/atmos_control/tank/helium_tank
// name = "Helium Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/helium_tank
// /obj/item/circuitboard/computer/atmos_control/tank/antinoblium_tank
// name = "Antinoblium Supply Control (Computer Board)"
// build_path = /obj/machinery/computer/atmos_control/tank/antinoblium_tank
/obj/item/circuitboard/computer/auxiliary_base
name = "Auxiliary Base Management Console (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/auxillary_base
/obj/item/circuitboard/computer/base_construction
name = "circuit board (Generic Base Construction Console)"
icon_state = "engineering"
build_path = /obj/machinery/computer/camera_advanced/base_construction
// /obj/item/circuitboard/computer/base_construction/aux
// name = "circuit board (Aux Mining Base Construction Console)"
// icon_state = "engineering"
// build_path = /obj/machinery/computer/camera_advanced/base_construction/aux
// /obj/item/circuitboard/computer/base_construction/centcom
// name = "circuit board (Centcom Base Construction Console)"
// icon_state = "engineering"
// build_path = /obj/machinery/computer/camera_advanced/base_construction/centcom
/obj/item/circuitboard/computer/comm_monitor
name = "Telecommunications Monitor (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/telecomms/monitor
/obj/item/circuitboard/computer/comm_server
name = "Telecommunications Server Monitor (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/telecomms/server
/obj/item/circuitboard/computer/communications
name = "Communications (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/communications
/obj/item/circuitboard/computer/message_monitor
name = "Message Monitor (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/message_monitor
/obj/item/circuitboard/computer/powermonitor
name = "Power Monitor (Computer Board)" //name fixed 250810
icon_state = "engineering"
build_path = /obj/machinery/computer/monitor
/obj/item/circuitboard/computer/powermonitor/secret
name = "Outdated Power Monitor (Computer Board)" //Variant used on ruins to prevent them from showing up on PDA's.
icon_state = "engineering"
build_path = /obj/machinery/computer/monitor/secret
/obj/item/circuitboard/computer/sat_control
name = "Satellite Network Control (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/sat_control
/obj/item/circuitboard/computer/solar_control
name = "Solar Control (Computer Board)" //name fixed 250810
icon_state = "engineering"
build_path = /obj/machinery/power/solar_control
/obj/item/circuitboard/computer/stationalert
name = "Station Alerts (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/station_alert
/obj/item/circuitboard/computer/turbine_computer
name = "Turbine Computer (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/turbine_computer
/obj/item/circuitboard/computer/turbine_control
name = "Turbine control (Computer Board)"
icon_state = "engineering"
build_path = /obj/machinery/computer/turbine_computer
//Generic
/obj/item/circuitboard/computer/arcade/amputation
name = "Mediborg's Amputation Adventure (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/arcade/amputation
/obj/item/circuitboard/computer/arcade/battle
name = "Arcade Battle (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/arcade/battle
/obj/item/circuitboard/computer/arcade/orion_trail
name = "Orion Trail (Computer Board)"
build_path = /obj/machinery/computer/arcade/orion_trail
/obj/item/circuitboard/computer/holodeck// Not going to let people get this, but it's just here for future
name = "Holodeck Control (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/holodeck
/obj/item/circuitboard/computer/libraryconsole
name = "Library Visitor Console (Computer Board)"
build_path = /obj/machinery/computer/libraryconsole
/obj/item/circuitboard/computer/libraryconsole/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(build_path == /obj/machinery/computer/libraryconsole/bookmanagement)
name = "Library Visitor Console (Computer Board)"
build_path = /obj/machinery/computer/libraryconsole
to_chat(user, "<span class='notice'>Defaulting access protocols.</span>")
else
name = "Book Inventory Management Console (Computer Board)"
build_path = /obj/machinery/computer/libraryconsole/bookmanagement
to_chat(user, "<span class='notice'>Access protocols successfully updated.</span>")
else
return ..()
/obj/item/circuitboard/computer/monastery_shuttle
name = "Monastery Shuttle (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/shuttle/monastery_shuttle
/obj/item/circuitboard/computer/olddoor
name = "DoorMex (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/pod/old
/obj/item/circuitboard/computer/pod
name = "Massdriver control (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/pod
/obj/item/circuitboard/computer/slot_machine
name = "Slot Machine (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/slot_machine
/obj/item/circuitboard/computer/swfdoor
name = "Magix (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/pod/old/swf
/obj/item/circuitboard/computer/syndicate_shuttle
name = "Syndicate Shuttle (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/shuttle/syndicate
var/challenge = FALSE
var/moved = FALSE
/obj/item/circuitboard/computer/syndicate_shuttle/Initialize(mapload)
. = ..()
GLOB.syndicate_shuttle_boards += src
/obj/item/circuitboard/computer/syndicate_shuttle/Destroy()
GLOB.syndicate_shuttle_boards -= src
return ..()
/obj/item/circuitboard/computer/syndicatedoor
name = "ProComp Executive (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/pod/old/syndicate
/obj/item/circuitboard/computer/white_ship
name = "White Ship (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/shuttle/white_ship
// /obj/item/circuitboard/computer/white_ship/bridge
// name = "White Ship Bridge (Computer Board)"
// icon_state = "generic"
// build_path = /obj/machinery/computer/shuttle/white_ship/bridge
/obj/item/circuitboard/computer/white_ship/pod
name = "Salvage Pod (Computer Board)"
build_path = /obj/machinery/computer/shuttle/white_ship/pod
/obj/item/circuitboard/computer/white_ship/pod/recall
name = "Salvage Pod Recall (Computer Board)"
build_path = /obj/machinery/computer/shuttle/white_ship/pod/recall
/obj/item/circuitboard/computer/snow_taxi
name = "Snow Taxi (Computer Board)"
build_path = /obj/machinery/computer/shuttle/snow_taxi
/obj/item/circuitboard/computer/bountypad
name = "Bounty Pad (Computer Board)"
build_path = /obj/machinery/computer/piratepad_control/civilian
/obj/item/circuitboard/computer/security/shuttle
name = "Shuttlelinking Security Cameras (Computer Board)"
icon_state = "generic"
build_path = /obj/machinery/computer/security/shuttle
//Medical
/obj/item/circuitboard/computer/crew
name = "Crew Monitoring Console (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/crew
/obj/item/circuitboard/computer/med_data
name = "Medical Records Console (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/med_data
/obj/item/circuitboard/computer/operating
name = "Operating Computer (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/operating
/obj/item/circuitboard/computer/pandemic
name = "PanD.E.M.I.C. 2200 (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/pandemic
/obj/item/circuitboard/computer/cloning
name = "Cloning (Computer Board)"
icon_state = "medical"
build_path = /obj/machinery/computer/cloning
var/list/records = list()
/obj/item/circuitboard/computer/cloning/prototype
name = "Prototype Cloning (Computer Board)"
build_path = /obj/machinery/computer/cloning/prototype
//Science
/obj/item/circuitboard/computer/aifixer
name = "AI Integrity Restorer (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/aifixer
/obj/item/circuitboard/computer/launchpad_console
name = "Launchpad Control Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/launchpad
/obj/item/circuitboard/computer/mech_bay_power_console
name = "Mech Bay Power Control Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/mech_bay_power_console
/obj/item/circuitboard/computer/mecha_control
name = "Exosuit Control Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/mecha
/obj/item/circuitboard/computer/nanite_chamber_control
name = "Nanite Chamber Control (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/nanite_chamber_control
/obj/item/circuitboard/computer/nanite_cloud_controller
name = "Nanite Cloud Control (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/nanite_cloud_controller
/obj/item/circuitboard/computer/rdconsole/production
name = "R&D Console Production Only (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/rdconsole/production
/obj/item/circuitboard/computer/rdconsole
name = "R&D Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/rdconsole/core
/obj/item/circuitboard/computer/rdconsole/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(build_path == /obj/machinery/computer/rdconsole/core)
name = "R&D Console - Robotics (Computer Board)"
build_path = /obj/machinery/computer/rdconsole/robotics
to_chat(user, "<span class='notice'>Access protocols successfully updated.</span>")
else
name = "R&D Console (Computer Board)"
build_path = /obj/machinery/computer/rdconsole/core
to_chat(user, "<span class='notice'>Defaulting access protocols.</span>")
else
return ..()
/obj/item/circuitboard/computer/rdservercontrol
name = "R&D Server Control (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/rdservercontrol
/obj/item/circuitboard/computer/research
name = "Research Monitor (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/security/research
/obj/item/circuitboard/computer/robotics
name = "Robotics Control (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/robotics
/obj/item/circuitboard/computer/teleporter
name = "Teleporter (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/teleporter
/obj/item/circuitboard/computer/xenobiology
name = "Xenobiology Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/camera_advanced/xenobio
/obj/item/circuitboard/computer/scan_consolenew
name = "DNA Console (Computer Board)"
icon_state = "science"
build_path = /obj/machinery/computer/scan_consolenew
// /obj/item/circuitboard/computer/mechpad
// name = "Mecha Orbital Pad Console (Computer Board)"
// icon_state = "science"
// build_path = /obj/machinery/computer/mechpad
//Security
/obj/item/circuitboard/computer/labor_shuttle
name = "Labor Shuttle (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/shuttle/labor
/obj/item/circuitboard/computer/labor_shuttle/one_way
name = "Prisoner Shuttle Console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/shuttle/labor/one_way
/obj/item/circuitboard/computer/gulag_teleporter_console
name = "Labor Camp teleporter console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/prisoner/gulag_teleporter_computer
/obj/item/circuitboard/computer/prisoner
name = "Prisoner Management Console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/prisoner/management
/obj/item/circuitboard/computer/secure_data
name = "Security Records Console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/secure_data
// /obj/item/circuitboard/computer/warrant
// name = "Security Warrant Viewer (Computer Board)"
// icon_state = "security"
// build_path = /obj/machinery/computer/warrant
/obj/item/circuitboard/computer/security
name = "Security Cameras (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/security
/obj/item/circuitboard/computer/advanced_camera
name = "Advanced Camera Console (Computer Board)"
icon_state = "security"
build_path = /obj/machinery/computer/camera_advanced/syndie
//Service
//Supply
/obj/item/circuitboard/computer/cargo
name = "Supply Console (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/cargo
var/contraband = FALSE
/obj/item/circuitboard/computer/cargo/multitool_act(mob/living/user)
. = ..()
if(!(obj_flags & EMAGGED))
contraband = !contraband
to_chat(user, "<span class='notice'>Receiver spectrum set to [contraband ? "Broad" : "Standard"].</span>")
else
to_chat(user, "<span class='alert'>The spectrum chip is unresponsive.</span>")
/obj/item/circuitboard/computer/cargo/emag_act(mob/living/user)
. = ..()
if(!(obj_flags & EMAGGED))
contraband = TRUE
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
return TRUE
/obj/item/circuitboard/computer/cargo/configure_machine(obj/machinery/computer/cargo/machine)
if(!istype(machine))
CRASH("Cargo board attempted to configure incorrect machine type: [machine] ([machine?.type])")
machine.contraband = contraband
if (obj_flags & EMAGGED)
machine.obj_flags |= EMAGGED
else
machine.obj_flags &= ~EMAGGED
/obj/item/circuitboard/computer/cargo/express
name = "Express Supply Console (Computer Board)"
build_path = /obj/machinery/computer/cargo/express
/obj/item/circuitboard/computer/cargo/express/emag_act(mob/living/user)
. = ..()
if(!(obj_flags & EMAGGED))
contraband = TRUE
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You change the routing protocols, allowing the Drop Pod to land anywhere on the station.</span>")
return TRUE
/obj/item/circuitboard/computer/cargo/express/multitool_act(mob/living/user)
if (!(obj_flags & EMAGGED))
contraband = !contraband
to_chat(user, "<span class='notice'>Receiver spectrum set to [contraband ? "Broad" : "Standard"].</span>")
else
to_chat(user, "<span class='notice'>You reset the destination-routing protocols and receiver spectrum to factory defaults.</span>")
contraband = FALSE
obj_flags &= ~EMAGGED
/obj/item/circuitboard/computer/cargo/request
name = "Supply Request Console (Computer Board)"
build_path = /obj/machinery/computer/cargo/request
/obj/item/circuitboard/computer/bounty
name = "Nanotrasen Bounty Console (Computer Board)"
build_path = /obj/machinery/computer/bounty
/obj/item/circuitboard/computer/ferry
name = "Transport Ferry (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/shuttle/ferry
/obj/item/circuitboard/computer/ferry/request
name = "Transport Ferry Console (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/shuttle/ferry/request
/obj/item/circuitboard/computer/mining
name = "Outpost Status Display (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/security/mining
/obj/item/circuitboard/computer/mining_shuttle
name = "Mining Shuttle (Computer Board)"
icon_state = "supply"
build_path = /obj/machinery/computer/shuttle/mining
/obj/item/circuitboard/computer/mining_shuttle/common
name = "Lavaland Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining/common
/obj/item/circuitboard/computer/shuttle/docker
name = "Shuttle Navigation Computer (Computer Board)"
build_path = /obj/machinery/computer/camera_advanced/shuttle_docker/custom
// DIY shuttle
/obj/item/circuitboard/computer/shuttle/flight_control
name = "Shuttle Flight Control (Computer Board)"
build_path = /obj/machinery/computer/custom_shuttle