129 lines
3.7 KiB
Plaintext
129 lines
3.7 KiB
Plaintext
//WOODEN COMPONENTS. honestly i need to move some shit around to allow for easier material swapping, but that's for a later date.
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/obj/item/processed/wood
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name = "Wooden Processed Item"
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desc = "You shouldn't see this!"
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icon = 'hyperstation/icons/obj/cargo/sweatshop/wooden.dmi'
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sharpness = FALSE
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attack_verb = list("slapped", "thunked")
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var/sawobj = /obj/item/condom
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var/glueobj = /obj/item/dildo
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var/sandobj = /obj/item/carpentry/sandpaper
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var/boreobj = /obj/item/carpentry/borer
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/obj/item/processed/wood/plank
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name = "processable wooden plank"
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desc = "A somewhat sturdy refined plank. This can be used in various applications."
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icon_state = "plank"
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force = 3
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w_class = WEIGHT_CLASS_HUGE
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sawobj = /obj/item/processed/wood/platform
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/obj/item/processed/wood/platform
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name = "wood platform"
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desc = "A somewhat sturdy cropping of a plank. This one is an alright foundation for chairs and stools."
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icon_state = "platform"
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force = 3
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w_class = WEIGHT_CLASS_NORMAL
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sawobj = /obj/item/processed/wood/block
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boreobj = /obj/item/processed/wood/seat
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/obj/item/processed/wood/block
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name = "wood block"
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desc = "A chopped platform into a wooden block. This one can be used for sanded into pegs, or used as a base on it's own."
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icon_state = "block"
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force = 2
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w_class = WEIGHT_CLASS_SMALL
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sandobj = /obj/item/processed/wood/peg
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glueobj = /obj/item/processed/wood/glueblock
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/obj/item/processed/wood/peg
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name = "wood peg"
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desc = "A wooden peg. Useful for fitting into holes."
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icon_state = "peg"
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force = 1
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("donked", "thunked")
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glueobj = /obj/item/processed/wood/gluepeg
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//glue
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/obj/item/processed/wood/gluepeg
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name = "glued wood peg"
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desc = "A wooden peg. With a bunch of glue used for securing."
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icon_state = "gluepeg"
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force = 1
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("pegged", "thunked")
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/obj/item/processed/wood/glueblock
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name = "glued wood block"
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desc = "A wooden block. With a bunch of glue used for securing."
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icon_state = "glueblock"
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force = 2
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("blocked", "thunked")
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//seat
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/obj/item/processed/wood/seat
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name = "wood seat"
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desc = "A baseline for crafting seats. Not exactly that comfortable to sit on..."
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icon_state = "seat"
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force = 2
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("slapped", "thunked")
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//Stool steps. There's probably an easier way to do this, but I cannot be assed rn, I'll refine after PR
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/obj/item/processed/wood/stool1
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name = "stool base"
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desc = "A haphazardly made base for a stool. It's not even secured with any nails."
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icon_state = "stool1"
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force = 4
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/processed/wood/stool2
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name = "nailed stool base"
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desc = "Nails are in position"
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icon_state = "stool2"
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force = 4
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/processed/wood/stool3
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name = "hammered stool base"
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desc = "A vaguely stool-shaped... Thing. Could use some sandpaper."
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icon_state = "stool3"
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force = 4
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/processed/wood/stool4
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name = "bland stool"
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desc = "A rather bland stool."
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icon_state = "stool4"
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force = 4
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w_class = WEIGHT_CLASS_BULKY
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//The finished product
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/obj/item/processed/wood/stool
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name = "custom stool"
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desc = "An intricite, custom stool."
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icon_state = "stool"
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force = 10
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w_class = WEIGHT_CLASS_BULKY
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//Let's make it soft and more expensive
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/obj/item/processed/wood/stoolcloth
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name = "cloth-cushioned stool"
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desc = "A custom stool with a cloth cushion."
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icon_state = "stoolcloth"
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force = 10
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/processed/wood/stoolsilk
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name = "cloth-cushioned stool"
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desc = "A custom stool with a silk cushion."
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icon_state = "stoolsilk"
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force = 11 //lol
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w_class = WEIGHT_CLASS_BULKY
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