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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">02 July 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Proselytizers can now reform stored alloy into usable component alloy when used in-hand.</li>
<li class="rscdel">Mending motors start with 2500W of power in alloy, from 5000. Sigils of Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start with 90 alloy, from 100.</li>
<li class="rscdel">Umbras have been removed.</li>
<li class="rscadd">Revenants have been readded, though they are now vulnerable to salt piles.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the power fist, a gauntlet with a piston-powered ram attached to the top for traitors to punch people across the station. Punch people into walls for added fun.</li>
</ul>
<h3 class="author">incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops can now harness the power of METAL BOXES: special versions of cardboard boxes that can take a lot of abuse and can fit the whole team if need be. They're not nearly as light as their cardboard brothers though...</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Some new emojis have been added to OOC for your enjoyment. Try them out.</li>
<li class="rscadd">New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon, gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.</li>
</ul>
<h2 class="date">01 July 2016</h2>
<h3 class="author">Flavo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a bug where lights would not update.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Slabs now use an action button to communicate instead of the "Report" option in the menu after using a slab.</li>
<li class="tweak">Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage slot(if wearing clockwork armor), where they can be used as hands-free communication.</li>
<li class="imageadd">Clockwork items with action buttons have a new, clockwork-y background.</li>
<li class="rscadd">Judicial Visors now tell the user how many targets the Judicial Blast struck.</li>
<li class="soundadd">Judicial Markers now have sounds when appearing and exploding.</li>
<li class="tweak">Wet turfs should remain that way for slightly longer than 5 seconds now.</li>
<li class="rscadd">Drones and Swarmers should now sound more robotic.</li>
<li class="tweak">Ratvarian Spears will stun cyborgs and cultists for twice as long when thrown; on cyborgs, this should be long enough to use Guvax on them.</li>
<li class="rscdel">Removed the Justicar's Gavel application scripture.</li>
<li class="tweak">Vitality Matrices will drain and heal 50% faster, and the base cost to revive is 20% lower; 20, from 25.</li>
<li class="rscadd">Vitality Matrices will not revive or heal corpses unless they can grab the ghost of the corpse, and will immediately grab the ghost when reviving.</li>
<li class="rscadd">Swarmers consuming swarmer shells now refunds the swarmer the entire cost of the shell instead of 2% of the shell's cost.</li>
<li class="experiment">Application scriptures require at least 75 CV, from 50.</li>
<li class="experiment">Revenant scriptures require at least 4 Caches, from 3, and at least 150 CV, from 100.</li>
<li class="experiment">Judgement scripture requires at least 12 servants, from 10, 5 Caches, from 3, and at least 250 CV, from 100.</li>
<li class="experiment">Script and Application scripture have had their component costs and requirements tweaked to reduce overuse of certain components.</li>
<li class="wip">Invoke times for a few scriptures that were instant are now very short instead.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Holoparasites are no longer in the uplink</li>
</ul>
<h3 class="author">NikNak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Showcases are now movable and deconstructable. Wrench them to unanchor and then screwdriver and crowbar to deconstruct.</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Security now has energy bolas available to them in their vending machines, check them out!</li>
</ul>
<h3 class="author">bobdobbington updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added skub to the AutoDrobe as a premium item.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The CTF arena regenerates every round, and the blue team now shoot blue lasers.</li>
<li class="rscadd">Adds some descriptions to alien surgery tools</li>
<li class="rscadd">The agent vest can be locked and unlocked (toggling the NODROP flag)</li>
<li class="rscadd">An abductor team can spend data points to purchase an agent vest (note that only abductor agents are trained in their use)</li>
<li class="rscadd">The nuke disk reappears on the station in far more random locations, but tends to re-materialise in safe pressurised areas that aren't on fire.</li>
</ul>
<h3 class="author">name: Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mulebots with pAI cards no longer stun people</li>
</ul>
<h2 class="date">29 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with a usable slab instead of as a Reclaimer.</li>
<li class="bugfix">You can no longer permanently block hostile simple mobs with sandbags and other barricades.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts may now jump between the two linked servers using the new Server Hop verb. Rather than whine in deadchat about dieing, you can just go play a new round on the other server.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new UI to slimepeople, allowing them to select more easily which body to swap to</li>
<li class="rscadd">Slimepeople swapping consciousness between bodies is now visible to onlookers</li>
<li class="bugfix">The AI malfunction "Hostile Lockdown" power now restores the station doors to normal after 90 seconds, rather than keeping everything shut forever.</li>
</ul>
<h2 class="date">28 June 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Kinetic accelerator now supports seclite attachment.</li>
<li class="rscadd">All cyborgs have been outfitted with ash-proof plating.</li>
<li class="rscadd">Mining cyborg module now includes a welder and a fire extinguisher.</li>
<li class="rscadd">Mining cyborgs now have a new upgrade: lavaproof tracks.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Clockwork Marauders are no longer totally invincible to damage unless a holy weapon was involved.</li>
<li class="rscadd">Clockwork Marauders will take damage when attacked, but unless they're fighting excessive amounts, they'll be forced to return to their host before they'd normally die.</li>
<li class="experiment">A holy weapon held in either hand in the presence of a marauder will massively increase the damage they take, making it much more likely the marauder can be killed.</li>
<li class="tweak">Clockwork Marauders do slightly less damage at low fatigue levels.</li>
<li class="rscadd">Clockwork Marauders now have a chance to block melee attacks, negating the damage from them, and an additional chance to immediately counter, attacking whoever tried to attack them.</li>
<li class="wip">If Ratvar has awoken, Marauders have a much higher chance to block and counter, will block thrown items and projectiles, and gradually regenerate.</li>
<li class="experiment">Clockwork Marauders no longer have a verb to communicate; they instead use :b to do so.</li>
<li class="rscadd">Faked deaths are now effectively indistinguishable from real deaths.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds some ruins for space and lavaland. Balance not included.</li>
<li class="rscadd">Adds spooky ghosts.</li>
</ul>
<h3 class="author">SnipeDragon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cardboard Cutouts now become opaque when their appearance is changed.</li>
</ul>
<h3 class="author">Wizard's Federation updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Acolytes of Hades have been scolded for gluing their clothes to themselves, and their clothes can now be cut off them.</li>
<li class="rscadd">Hades has learned a few new tricks, to ensure the ultimate demise of his target.</li>
<li class="bugfix">Hades has faced a council of his repeated use of time magic inside chapels, and as it was deemed unholy, he will no longer do it.</li>
<li class="rscadd">Wizards of the Wizard's Federation have been granted access to Dark Seeds, ancient relics used to call upon Hades in a time of need.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer put paper cups back onto water coolers. In addition, they're now just called "liquid coolers" instead of changing based on their contents.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Status displays added to a variety of shuttle templates.</li>
<li class="rscdel">Large graffiti now consumes 5 uses from limited use crayons and spraycans, as well as taking three times the amount of time to draw.</li>
<li class="rscadd">All items inside the supply shuttle will now be sold, regardless of whether they're inside a container or not.</li>
<li class="bugfix">Fixes issue where the AI core APC on Metastation would not charge.</li>
</ul>
<h3 class="author">name: Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Engineer and atmos wintercoat can hold the RPD now!</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Shadowlings have been completely removed.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now hear dice</li>
</ul>
<h3 class="author">timkoster1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds a hud soul counter for devils. Sprites by PouFrou and special thanks to lordpidey for about everything.</li>
</ul>
<h2 class="date">26 June 2016</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Donor prompt for becoming an alien queen maid is now an action button instead, and can be toggled on and off.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fellowship Armory now invokes faster for each nearby servant and provides clockwork gauntlets, which are shock-resistant and provide armor to the arms.</li>
<li class="tweak">It's not wise to equip clockwork armor if you don't serve Ratvar.</li>
<li class="bugfix">A full set of clockwork armor will now actually cover all limbs.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Our administrators, here at /tg/, don't get enough credit for their wealth of experience and knowledge. Now they get the chance to share that with you by giving out custom tips!</li>
<li class="tweak">Gang domination now uses the same timing method as shuttles, making their domination times more accurate.</li>
<li class="rscdel">The default shuttle transit time is now 15 seconds.</li>
<li class="rscadd">Please do not commit suicide with the nuclear authentication disk.</li>
<li class="rscadd">Observers now have a visible countdown for borg factories, silicons can examine the factory to determine how long it has remaining until it is ready.</li>
<li class="rscadd">Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.</li>
<li class="rscadd">When servants recite, they now talk in a strange voice that is more noticable.</li>
</ul>
<h2 class="date">24 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The Interdiction Lens has been reworked; instead of allowing you to disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling that power into nearby Sigils of Transmission, then disables all cameras and radios in that same area.</li>
<li class="wip">If it fails to find anything it could disable or drain any power, it turns off for 2 minutes.</li>
<li class="tweak">You can now target yourself with Sentinel's Compromise, allowing you to heal yourself with it.</li>
<li class="rscadd">Flashes will once again stun borgs, but for a much shorter time than they previously did; average stun time is reduced from the previous average of 15 seconds to about 6 seconds. The confusion remains, but it will no longer unequip borg modules.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Metastation xenobiology's lights and cell have been modified so it won't drain 5 minutes into the round.</li>
</ul>
<h3 class="author">SnipeDragon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changelings created at round start now correctly receive their Antag HUD.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cardboard cutouts have been added. Now you can set up advertisements for your clown mart.</li>
</ul>
<h2 class="date">23 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tinkerer's Caches generate components(when near clockwork walls) every minute and a half, from every 35 seconds. Clockwork Slabs generate components once per minute, from once per 50 seconds.</li>
<li class="tweak">Spatial Gateway will last four seconds per invoker, instead of two per invoker.</li>
<li class="rscdel">Clockwork floors now only heal toxin damage on servants of Ratvar.</li>
<li class="rscdel">You can no longer place ocular wardens very close to other ocular wardens.</li>
<li class="tweak">The Flame produced by a Judicial Visor is no longer an effective melee weapon and will trigger on all intents, not just harm intent.</li>
</ul>
<h3 class="author">Wizard's Federation updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Acolytes of Hades have revealed their true forms.</li>
<li class="rscadd">We've discovered a way to traverse portals left behind by Hades, and have discovered a great treasure through it.</li>
<li class="bugfix">Hades has undergone Anger Management classes, and should no longer remain wrathful for the duration of his visit.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings now evolve powers via the cellular emporium, which they can access via an action button.</li>
<li class="rscadd">Due to budget cuts, the shuttle's hyperspace engines now create a visual distortion at their destination, a few seconds before arrival. Crewmembers are encouraged to use these "ripples" as an indication of where not to stand.</li>
<li class="bugfix">Shuttles now only run over mobs in turfs they are moving into, rather than the entire rectangle.</li>
<li class="rscadd">If you are an observer, you can click on transition edges of a Z-level in order to move as a mob would.</li>
<li class="rscadd">Due to safety concerns, the Hyperfractal Gigashuttle now has some safety grilles to prevent accidental matter energising.</li>
</ul>
<h3 class="author">coiax, incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to budget cuts, the builtin anti-orbit engines on the station have been removed. As such, expect the station to start orbiting the system again, and encounter an unpredictable stellar environment.</li>
<li class="rscdel">All permanent structures (not on station, Centcom or lavaland) have been removed.</li>
<li class="rscadd">All removed structures are now space ruins, and can be placed randomly in space ruin zlevels.</li>
<li class="wip">The White Ship remains at its current location, but has lost any reliable landmarks near it. Its starting position will be made more random in a coming update.</li>
<li class="rscadd">The Space Bar has a small atmos system added and a teleporter. Some other ruins have been cleaned up to not have atmos active turfs.</li>
</ul>
<h2 class="date">22 June 2016</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Flashes no longer stun cyborgs, instead working almost exactly like a human, causing them to become confused and unequip their current module.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Those who do not serve Ratvar cannot understand His creations.</li>
<li class="rscadd">You can now repair clockwork structures with a clockwork proselytizer. This is about a third as efficient as a mending motor, costing 2 liquified alloy to 1 health, and also about a third as fast.</li>
<li class="tweak">Scarab proselytizers are more efficient and will reap more alloy from metal and plasteel.</li>
<li class="rscadd">They can also directly convert rods to alloy.</li>
<li class="tweak">Nuclear bombs will no longer explode the station if in space. Please be aware of this.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now pick up potted plants.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now pick up a skateboard and use it as a weapon by dragging it to yourself.</li>
<li class="imageadd">Skateboards have been given brand new sprites, courtesy of JStheguy</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The AI is back in the center of the station. The gravity generator is now where the SMES room used to be. The SMESes are in the equipment room.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flaps are no longer space-racist and now accept all bots.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Holy weapons, such as the null rod and possessed blade, now protect from Ratvar's magic.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Certain custom station names may be rejected by Centcom.</li>
<li class="rscadd">Drone shells can be ordered in Emergency supplies at Cargo.</li>
</ul>
<h2 class="date">20 June 2016</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cult runes can only be scribed on station and on mining.</li>
<li class="rscadd">The comms console now has a new option allowing you to communicate with the other server.</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The detective has been moved to above the post office.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Birdboat's supply loop has been split into two unconnected halves, to maintain award winning air quality.</li>
</ul>
<h3 class="author">incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">New abilities for some races!</li>
<li class="rscadd">Skeletons (liches) and zombies now are much more susceptible to limb loss, but can also reattach lost limbs manually without surgery.</li>
<li class="rscadd">Slimepeople can now lose their limbs, but also can regenerate them if they have the jelly for it. Additionally slimepeople will (involuntarily) lose limbs and convert them to slime jelly if they're extremely low on jelly.</li>
<li class="rscadd">Zombies and slimepeople now have reversed toxic damage, what usually heals now hurts and what usually hurts now heals. Keep in mind that while you could for example heal with unstable mutagen, you'd still mutate. Beware of secondary effects! Drugs like antitoxin are especially dangerous to these races now since not only do they do toxin damage, but they remove other toxic chems before they can heal you. Be wary also of wide band healing drugs like omnizine.</li>
<li class="rscadd">For slime people the above mechanic also adds/drains slime jelly. So yes inhaling plasma is now a valid way to build jelly (but you'll still suffocate if there's no oxygen).</li>
<li class="rscadd">Pod people now mutate if shot with the mutation setting of the floral somatoray.</li>
</ul>
<h2 class="date">19 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown decreased from 20 seconds to 16 seconds.</li>
<li class="tweak">Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.</li>
<li class="tweak">Chaos holoparasite attack damage decreased from 10 to 7, range decreased from 10 to 7.</li>
<li class="tweak">Lightning holoparasite attack damage increased from 5 to 7, chain damage increased by 33%.</li>
<li class="rscdel">Clock cult scripture unlock now only counts humans and silicons.</li>
<li class="rscadd">Servants of ratvar can now create cogscarab shells with a Script scripture. Adding a soul vessel to one will produce a small, drone-like being with an inbuilt proselytizer and tools.</li>
<li class="imageadd">Clockwork mobs have their own speechbubble icons.</li>
<li class="tweak">Invoking Sevtug now causes massive hallucinations, brain damage, confusion, and dizziness for all non-servant humans on the same zlevel as the invoker.</li>
<li class="rscdel">Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.</li>
<li class="tweak">Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's Caches now produce(if near a clockwork wall) a component every 35 seconds, from 30.</li>
<li class="experiment">Tinkerer's daemons have a slightly higher cooldown for each component of the type they chose to produce that's already in the cache: This is very slight, but it'll add up if you have a lot of one component type and are trying to get more of it with daemons; 5 of a component type will add a second of delay.</li>
</ul>
<h3 class="author">Kor and Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Miners can now purchase fulton extraction packs.</li>
<li class="rscadd">Miners can now purchase fulton medivac packs.</li>
<li class="rscadd">Two new fulton related bundles are available for purchase with vouchers.</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Beepsky now has his own home in the labor shuttle room.</li>
</ul>
<h3 class="author">Wizard's Federation updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">We've fired the old Pope, who was actually an apprentice in disguise. We've a-pope-riately replaced him with a much more experienced magic user.</li>
<li class="rscadd">Some less-then-sane people have been sighted forming mysterious cults in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.</li>
<li class="bugfix">We've rejiggered our trans-dimensional rifts, and almost all cases of clergy members being flung into nothingness should be resolved.</li>
<li class="bugfix">All members of the Space Wizard's Clergy have been appropriately warned about usage of skin-to-stone spells, and such there should be no more instances of permanent statueification.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Revenants have been renamed to umbras and have undergone some tweaks.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs are encouraged to share information with station repair drones.</li>
<li class="rscadd">Potted plants can now be ordered from cargo.</li>
<li class="rscdel">AI turrets no longer fire at drones.</li>
</ul>
<h2 class="date">16 June 2016</h2>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">In response to alarmingly high mining cyborg losses, Nanotrasen has equipped the units with an internal positioning beacon, as standard within the module.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to refill the Proselytizer from the global component cache.</li>
<li class="tweak">The Clockwork Proselytizer requires slightly less alloy to convert windows and windoors.</li>
<li class="tweak">Several clockwork objects have more useful descriptions, most notably including structures, which will show a general health level to non-servants and exact health to servants.</li>
<li class="imageadd">The Clockwork Proselytizer has new, more appropriate inhands.</li>
<li class="tweak">Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability to all servants in range for 15 seconds instead of buffing maximum health.</li>
<li class="tweak">Impaling a target with a ratvarian spear no longer breaks the spear.</li>
<li class="tweak">Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned from a Judicial Visor) explode one second faster.</li>
<li class="rscdel">Removed Dementia Doctrine, replacing it with an Application sigil.</li>
<li class="rscadd">Adds the Sigil of Accession, the previously-mentioned Application sigil, which is much like a Sigil of Submission, except it isn't removed on converting un-mindshielded targets and will disappear after converting a mindshielded target.</li>
<li class="tweak">Sigil of Submission is now a Script instead of a Driver; It's unlocked one tier up, so you have to rely on the Drivers you have until you get Scripts, instead of spamming both Driver sigils for free converts.</li>
<li class="rscadd">To replace Sigil of Submission in the Driver tier; Added Taunting Tirade, which is a chanted scripture with a very fast invocation, which, on chanting, confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker a brief time to relocate before continuing the chant.</li>
<li class="rscadd">Ghosts can now see the Gateway to the Celestial Derelict's remaining time as a countdown.</li>
<li class="tweak">Anima Fragments are now slightly slower if not at maximum health and no longer drop a soul vessel when destroyed.</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Patches now hold only 40u.</li>
<li class="rscdel">Patches in first aid kits now only contain 20u of chemicals.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Polymorphed mobs now have the same name, and where possible, the same equipment as their previous form.</li>
</ul>
<h2 class="date">14 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Gateway to the Celestial Derelict now takes exactly 5 minutes to successfully summon Ratvar and has 500 health, from 1000.</li>
<li class="rscadd">You can now actually hit people adjacent to the Gateway; only the center of the Gateway can be attacked. The Gateway is also now dense, allowing you to more easily shoot at it.</li>
<li class="rscadd">All Scripture in the Clockwork Slab's recital has a simple description.</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wiki now has the method of cultivating kudzu vines that was in game for over a year. https://tgstation13.org/wiki/Guide_to_hydroponics#Kudzu</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Gravity Guns should no longer destroy local reality when set to attract and shot in an east cardinal direction. Added safety checks has slightly increased the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.</li>
<li class="bugfix">Gravity guns now have an inhand sprite.</li>
</ul>
<h2 class="date">13 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sigils of Transgression will now only stun for about 5 seconds, from around 10 seconds.</li>
<li class="tweak">Sigils of Submission take about 5 seconds to convert a target, from around 3 seconds, and will glow faintly.</li>
<li class="rscadd">Sigils of any type can be attacked with an open hand to destroy them, instead of requiring harm intent. Servants still require harm intent to do so.</li>
</ul>
<h3 class="author">Lati updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has added one of their rare machine prototypes to cargo's selection. It might be valuable to research.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now create living cake/cat hybrids through a slightly expensive crafting recipe. These "caks" are remarkably resilient, quickly regenerating any brute damage dealt, and can be attacked on harm intent to take a bite to be fed by a small amount. They serve as mobile sources of food and make great pets.</li>
<li class="rscadd">If a brain occupied by a player is used in the crafting recipe for caks, that player then takes control of the cak!</li>
</ul>
<h2 class="date">12 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Attacking a human you are pulling or have grabbed with a ratvarian spear will impale them, doing massive damage, stunning the target, and breaking the spear if they remain conscious after being attacked.</li>
<li class="tweak">The Function Call verb is now an action button.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">While experimenting with floral genetic engineering, Nanotrasen botanists discovered an explosive variety of the cherry plant. Due to gross misuse, the genes used to produce this strain have been isolated and removed while Central Command decides how best to modify it.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New wizard spell: Spacetime Distortion.</li>
<li class="rscadd">3x1 grafitti</li>
</ul>
<h2 class="date">11 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will now be more likely to generate components that the clockwork cult has the least of.</li>
<li class="rscadd">Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.</li>
<li class="tweak">Clockwork Caches can now only generate a component every 30 seconds(when near a clockwork wall), Clockwork Slabs can only generate a component every 40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds. This should result in higher component generation for everything except Clockwork Caches near clockwork walls.</li>
<li class="tweak">Adding a component to a Clockwork Slab instead puts that component in the global component cache.</li>
<li class="tweak">Clockwork Slabs only generate components if held by a mob or in a mob's storage, and when generating a component will prevent other Slabs held from generating a component.</li>
<li class="tweak">The Replicant Driver no longer costs a Replicant Alloy to invoke; basically you can throw free Slabs at converts.</li>
<li class="rscdel">Clockwork Slabs no longer have Repository as a menu option; instead, you can examine them to see how many components they have access to.</li>
<li class="rscdel">Clockwork Caches directly on top of clockwork walls won't generate components from that wall.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bar stools are now constructable with metal!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts are notified when someone arrives on the Arrivals Shuttle. This is independent of the announcement system, and the (F) link will follow the arrived person.</li>
<li class="tweak">Slimes and aliens with custom names now retain those names when changing forms.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Malf AI hacking an APC that is then destroyed will no longer bug the AI</li>
<li class="bugfix">Being turned into a Revolutionary now stuns you for a short while.</li>
<li class="bugfix">Kinetic Accelerators no longer drop their firing pin or cell when destroyed by lava</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Firelock assemblies can be reinforced with plasteel to construct heavy firelocks.</li>
</ul>
<h2 class="date">09 June 2016</h2>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen scientists have completed a design for adapting mining cyborgs to the Lavaland Wastes in the form of anti-ash storm plating. Research for this technology must be adapted at your local station.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Anima Fragments have slightly less health and damage and will slow down for longer when hit.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The captain now spawns with the station charter, which allows him to name the station.</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Loyalty implants have been refluffed to mindshield implants, they are mechanically the same.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now remove all plants and weeds from a hydroponics tray by using a spade on it.</li>
<li class="rscadd">Added meatwheat, a mutated variant of wheat that can be crushed into meat substitute.</li>
<li class="rscadd">Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients and water to any soil - hydroponic or otherwise - that it's planted in.</li>
<li class="rscadd">Added cherry bombs, a mutated variant of blue cherries that have an explosively good taste. Oh, and don't pluck the stems.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The beacons from support guardians are now structures, rather than replacing the floor tile. In practice, this will change little, aside from not leaving empty plating when a beacon is removed because a new one has been placed.</li>
</ul>
<h3 class="author">nullbear updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removes the restriction on wormhole jaunters, preventing them from teleporting you to beacons on other z-levels.</li>
<li class="tweak">No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace measures.</li>
</ul>
<h2 class="date">08 June 2016</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changelings no longer lose the regenerate ability if they respect while in regenerative stasis.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Experimentor critical reactions not working</li>
<li class="bugfix">Fixes Experimentor item cloning not working</li>
<li class="bugfix">Fixes Experimentor producing coffee vending machines instead of coffe cups</li>
<li class="tweak">Experimentor can only clone critical reaction items instead of anything with an origin tech</li>
</ul>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg mining modules.</li>
<li class="tweak">Each of the heads' ID computers are now themed for their department!</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Anima Fragments have slightly more health and move faster, but slow down temporarily when taking damage. Also they can move in space now.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The clown will play a sad trombone noise upon death.</li>
<li class="rscadd">Colossi now roam the wastes.</li>
<li class="rscadd">Bubblegum now roams the wastes.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now emag chemical dispensers, such as the ones in chemistry or the bar, to unlock illegal chemicals.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Infernal jaunt has been significantly nerfed with an enter and exit delay.</li>
</ul>
<h2 class="date">07 June 2016</h2>
<h3 class="author">Bobylein updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen is finally able to source transparent bottles for chemistry.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The Greytide Virus got some teeth.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="wip">This is a bunch of Clockwork Cult changes.</li>
<li class="rscadd">Added the Clockwork Obelisk, an Application scripture that produces a clockwork obelisk, which can Hierophant Broadcast a large message to all servants or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious servant or clockwork obelisk.</li>
<li class="wip">Spatial Gateways of any source have doubled uses and duration when the target is a clockwork obelisk.</li>
<li class="rscadd">Added the Mania Motor, an Application scripture that produces a mania motor, which, while active, causes hallucinations and brain damage in all nearby humans.</li>
<li class="wip">The Mania Motor will try to convert any non-servant human directly adjacent to it at an additional power cost and will remove brain damage, hallucinations, and the druggy effect from servants.</li>
<li class="rscadd">Added the Vitality Matrix, an Application scripture that produces a sigil that will slowly drain health from non-servants that remain on it. Servants that remain on the sigil will instead be healed with the vitality drained from non-servants.</li>
<li class="wip">The Vitality Matrix can revive dead servants for a cost of 25 vitality plus all non-oxygen damage the servant has. If it cannot immediately revive a servant, it will still heal their corpse.</li>
<li class="experiment">Most clockwork structures, including the Mending Motor, Interdiction Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power to function.</li>
<li class="wip">Mending Motors can still use alloy for power.</li>
<li class="tweak">The Sigil of Transmission has been remade into a power battery and will power directly adjecent clockwork structures. Sigils of Transmission start off with 4000 power and can be recharged with Volt Void.</li>
<li class="tweak">Volt Void drains somewhat more power, but will not damage the invoker unless they drain too much power. Invokers with augmented limbs will instead have those limbs healed unless they drain especially massive amounts of power.</li>
<li class="wip">Using Volt Void on top of a Sigil of Transmission will transfer most of the power drained to the Sigil of Transmission, effectively making it far less likely to damage the invoker.</li>
<li class="rscdel">You can no longer stack most sigils and clockwork objects with themself. You can still have multiple different objects or sigils on a tile, however.</li>
<li class="tweak">The Break Will Script has been renamed to Dementia Doctrine, is slightly faster, and causes slightly more brain damage.</li>
<li class="tweak">The Judicial Visor now uses an action button instead of alt-click. Cultists of Nar-Sie judged by the visor will be stunned for half duration, but will be set on fire.</li>
<li class="tweak">Multiple scriptures have had their component requirements changed. The Summon Judicial Visor Script has been reduced from a Script to a Driver.</li>
<li class="rscadd">Recollection will now show both required and consumed components.</li>
<li class="tweak">Clockwork Marauders can now emerge from their host if their host is at or below 60% total health(for humans, this is 20 health out of crit)</li>
<li class="tweak">Clockwork Marauders will slowly heal if directly adjacent to their host and have a slightly larger threshold for their no-Fatigue bonus damage.</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Botany, atmospherics and cargo now all have access to high-capacity watertanks.</li>
<li class="rscadd">The bar has now been outfitted with custom bar stools.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the global message played when Nar-Sie _begins_ to spawn (but not when it actually spawns).</li>
<li class="tweak">Drunkenness recovery speed now increases with how drunk the imbiber is and is much quicker when the imbiber is asleep.</li>
<li class="tweak">Suit storage units now take three seconds to enter (up from one) and have different sounds and messages for UV ray cauterization.</li>
<li class="bugfix">Fixed some bugs with the suit storage unit, inserting mobs, and contents to seemed to duplicate themselves.</li>
<li class="bugfix">The Summon Nar-Sie rune can now only be drawn on original station tiles and fails to invoke if scribed on the station then moved elsewhere.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Bluespace shelter capsules can no longer be used on shuttles.</li>
<li class="rscadd">Bluespace shelters may have different capsules stored. View what your capsule has inside by examining it.</li>
<li class="rscdel">The Nar'sie rune cannot be scribed on shuttles or off Z-level.</li>
<li class="rscadd">The Raise Dead rune automatically grabs the ghost of the raised corpse.</li>
<li class="rscadd">Deadchat is now notified when a sentient mob dies.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Monkeys and all other animals that should have blood now has it. Beating them up will make you and your weapon bloody, just like beating a human does. Dragging them when wounded and lying will leave a blood trail. Their blood is still mostly cosmetic, they suffer no effects from low blood level, unlike humans.</li>
<li class="rscadd">When a mob leaves a blood trail while dragged, it loses blood. You can no longer drag a corpse to make an inifinite amount of blood trails, because once the victim's blood reaches a certain threshold it no longer leaves a blood trail (and no longer lose any more blood). The threshold depends on how much damage the mob has taken. You can always avoid hurting the dragged mob by making them stand up or by buckling them to something or by putting them in a container.</li>
<li class="rscdel">You can no longer empty a mob of its blood entirely with a syringe, once the mob's blood volume reaches a critically low level you are unable to draw any more blood from it.</li>
<li class="tweak">A changeling absorbing a human now sucks all their blood.</li>
</ul>
<h2 class="date">05 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork structures can be damaged by projectiles and simple animals, and will actually drop debris when destroyed.</li>
<li class="rscadd">AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork windoors.</li>
<li class="rscadd">The clockwork proselytizer can now proselytize windows, doors, grilles, and windoors.</li>
<li class="rscadd">The clockwork proselytizer can proselytize wall gears and alloy shards to produce replicant alloy. It can also proselytize replicant alloy to refill, in addition to refilling by attacking it with alloy.</li>
<li class="rscadd">The clockwork proselytizer can replace clockwork floors with clockwork walls and vice versa.</li>
<li class="rscadd">Ratvar will convert windoors, tables, and computers in addition to everything else.</li>
<li class="tweak">Ratvar now moves around much faster.</li>
<li class="rscadd">Ratvar and Nar-Sie will break each other's objects.</li>
<li class="tweak">The blind eye from a broken ocular warden now serves as a belligerent eye instead of as replicant alloy. The pinion lock from a deconstructed clockwork airlock now serves as a vanguard cogwheel instead of as replicant alloy.</li>
<li class="rscadd">Clockwork walls drop a wall gear when removed by a welding tool. The wall gear is dense, but can be climbed over or unwrenched, and drops alloy shards when broken. Clockwork walls drop alloy shards when broken by other means.</li>
<li class="bugfix">Fixed Nar-Sie wandering while battling Ratvar.</li>
<li class="bugfix">Ratvarian Spears now last for the proper 5 minute duration.</li>
<li class="bugfix">Servant communication now has ghost follow links.</li>
<li class="imageadd">New sigil sprites, courtesy Skowron.</li>
<li class="imageadd">Sigils of Transgression have a visual effect when stunning a target.</li>
<li class="imageadd">Clockwork spears now have a visual effect when breaking.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The CMO's medical HUD implant now comes with a one-use autoimplanter for ease of use.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slimes may now be ordered to attack! You must be VERY good friends with the slime(s) to give this command, asking them to attack their friends or other slimes will result in them liking you less so be careful!</li>
</ul>
<h3 class="author">X-TheDark updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mech battery replacement improved. The inserted battery's charge will be set to the same percentage of the removed one's (or 10%, if removed one's was less).</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clicking the (F) link when an AI talks in binary chat will follow its camera eye, the same as when (F) is clicked for its radio chat.</li>
<li class="bugfix">Laughter demons should now always let their friends go when asked correctly.</li>
<li class="rscadd">Cloning pods now grab the clone's mind when the body is ejected, rather than when it starts cloning.</li>
<li class="rscadd">Wizards have been experimenting with summoning the slightly less lethal "laughter demon". Please be aware that these demons appear to be nearly as dangerous as their slaughter cousins. But adorable, nonetheless.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown between shots, but doesn't need to be recharged. It has two modes, attract and repulse. For all your gravity-manipulation needs!</li>
</ul>
<h2 class="date">04 June 2016</h2>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes see_darkness improperly hiding ghosts in certain cases.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clockwork marauders can now smash walls and tables.</li>
<li class="tweak">Servants are no longer turned into harvesters by Nar-Sie but instead take heavy brute damage and begin to bleed. Similarly, cultists are no longer converted by Ratvar but instead take heavy fire damage and are set ablaze.</li>
<li class="rscadd">Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork reclaimers - small constructs capable of forcefully converting those that still resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer to leap onto the head of any non-servant, latching onto their head and converting the target if they are able. The target will be outfitted with an unremovable, acid-proof hat version of the reclaimer. The reclaimer will be able to speak as normal and attack its host and anything nearby. If the reclaimer's host goes unconscious or dies, it will leap free.</li>
<li class="rscadd">Added pinion airlocks. These airlocks can only be opened by servants and conventional deconstruction will not work on them. They can be created by proselytizing a normal airlock or from Ratvar.</li>
<li class="rscadd">Added ratvarian windows. They are created when Ratvar twists the form of a normal window, and there are both single-direction and full-tile variants.</li>
<li class="bugfix">Non-servants can no longer use clockwork proselytizers or mending motors.</li>
<li class="bugfix">Servants are now deconverted properly.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The cloning pod now sounds robotic on the radio.</li>
<li class="rscadd">For extra observer drama, ghosts can now visibly see the countdown of syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday devices.</li>
</ul>
<h2 class="date">02 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Closed false walls will block air.</li>
</ul>
<h3 class="author">Lati updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">R&D required levels and origin tech levels have been rebalanced</li>
<li class="experiment">Overall, items buildable in R&D have lower tech levels and items in other departments have their tech levels raised. Remember to use science goggles to see tech levels of items!</li>
<li class="tweak">There are now level gates at high levels. R&D scientists will need help from others to get past these level gates.</li>
<li class="tweak">Other departments such as hydroponics and genetics will be important to R&D's progress now and xenobio, mining and cargo are more important than before</li>
<li class="tweak">Efficiency upgrades are back in R&D machines and tweaked to be less powerful in autolathes</li>
<li class="rscdel">Reliability has been removed from all items</li>
<li class="bugfix">Most bugs in R&D machines should be fixed</li>
</ul>
<h3 class="author">PKPenguin321 & Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Letterman jackets are now available from the ClothesMate.</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The bar has seen a redesign.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clone pods now notify the medical channel on a successful clone. They also notify the medical channel if the clone dies or is horribly mutilated; but not if it is ejected early by authorised medical personnel.</li>
<li class="rscadd">Cloning pods now are more capable of cloning humanoid species that do not breathe.</li>
<li class="bugfix">You can only be damaged once by a shuttle's arrival. It is still unpleasant to be in the path of one though; try to avoid it.</li>
<li class="rscadd">Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly shaped one though, it might not be compatible with all stations.</li>
<li class="rscdel">The Chaplain soulshard can only turn a body into a shade once. A released shade can still be reabsorbed by the stone to heal it.</li>
<li class="rscadd">The shuttle manipulator now has a Fast Travel button, for those admins that really want a shuttle to get to where its going FAST.</li>
</ul>
<h2 class="date">01 June 2016</h2>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a mirror to the beach biodome. Beach Bums, rejoyce!</li>
</ul>
<h3 class="author">pudl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The brig infirmary has received a redesign.</li>
</ul>
<h2 class="date">31 May 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cleanbot software was updated to version 1.2, improving pathfinding and adding two new cleaning options: "Clean Trash" and "Exterminate Pests".</li>
<li class="experiment">New cleaning options are still experimental and disabled by default.</li>
</ul>
<h3 class="author">Kiazusho updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changeling organic suit and chitin armor can be toggled off once again.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Japanese Animes button is back,</li>
<li class="rscadd">The chaplain has three new weapons: The possessed blade, the extra-dimensional blade, and the nautical energy sword. The former has a new power, the latter two are normal sword reskins.</li>
<li class="rscadd">The chapel mass driver has been buffed.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Zombies can no longer be butchered</li>
<li class="rscadd">If you encounter an infectious zombie, be cautious, its claws will infect you, and on death you will rise with them. If you manage to kill the beast, you can remove the corruption from its brain via surgery, or just chop off the head to stop it coming back.</li>
<li class="rscadd">Adds some stock computers and lavaland to Birdboat Station.</li>
<li class="bugfix">Free Golem scientists have proved that as beings made out of stone, golems are immune to all electrical discharges, including the tesla.</li>
<li class="rscadd">Nuclear bombs are now points of interest. Never miss a borg steal a nuke from the syndicate shuttle again!</li>
<li class="rscadd">Alt-clicking a spraycan toggles the cap.</li>
</ul>
<h2 class="date">30 May 2016</h2>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new Shuttle Manipulator verb has been added for quick access to probably the best and <strike>most</strike> mostly bugfree feature on /tg/.</li>
<li class="rscadd">Spectral sword is now a point of interest for ghosts.</li>
<li class="bugfix">Clicking the spectral sword action now orbits the sword, instead of just teleporting to its location.</li>
<li class="bugfix">Gang tags can again be sprayed over.</li>
<li class="bugfix">Fixes bug where the wisp was unable to be recalled to the lantern.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Engineering, CE and Atmos hardsuits no longer have in-built jetpacks.</li>
</ul>
<h2 class="date">29 May 2016</h2>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The CE, RD, and CMO have been issued megaphones.</li>
</ul>
<h3 class="author">Paprika, Crystalwarrior, Korphaeron and Bawhoppen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pixel projectiles. This is easier to see than explain, so go fire a weapon.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ratvar and Nar-Sie now actively seek each other out if they both exist.</li>
<li class="tweak">Celestial gateway animations have been twweaked.</li>
<li class="tweak">Ratvar now has a new sound and message upon spawning.</li>
<li class="tweak">Ratvar now only moves one tile at a time.</li>
<li class="bugfix">The celestial gateway now takes an unreasonably long amount of time.</li>
<li class="bugfix">God clashing is now much more likely to work properly.</li>
<li class="bugfix">Function Call now works as intended.</li>
<li class="bugfix">Break Will now works as intended.</li>
<li class="bugfix">Holy water now properly deconverts servants of Ratvar.</li>
<li class="bugfix">Deconverted servants of Ratvar are no longer considered servants.</li>
</ul>
<h3 class="author">pudl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chemicals should now have color, instead of just being pink.</li>
</ul>
<h2 class="date">27 May 2016</h2>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Gatling gun removed from R&D for pressing ceremonial reasons.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pull and Grab are merged together. Pulling stays unchanged. Using an empty hand with grab intent on a mob will pull them. Using an empty hand with grab intent on a mob that you're already pulling will try to upgrade your grip to aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but they act exactly like a handcuff, preventing you from using your hands until you escape the grip. You can break free from the grip by trying to move or using the resist button.</li>
<li class="tweak">Someone pulling a restrained mob now swap position with them instead of getting blocked by the mob, unable to even push them.</li>
</ul>
<h2 class="date">26 May 2016</h2>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Purge all untruths and honor Ratvar.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes bug where bolt of change to the host would kill an attached guardian.</li>
<li class="bugfix">Fixes bug where bolt of change to laughter demon would not release its friends.</li>
<li class="bugfix">Fixes bug where bolt of change to morphling would not release its contents.</li>
<li class="bugfix">Fixes bug where bolt of change transforming someone into a drone would not give them hacked laws and vision.</li>
<li class="bugfix">Blobbernauts created by a staff of change are now "independent" and will not decay if seperated from a blob or missing a factory.</li>
<li class="rscadd">Independent blobbernauts added to gold slime core spawn pool.</li>
<li class="rscadd">Medical scanners now inform the user if the dead subject is within the (currently) 120 second defib window.</li>
<li class="rscadd">Ghosts now have the "Restore Character Name" verb, which will set their ghost appearance and dead chat name to their character preferences.</li>
<li class="bugfix">Mob spawners now give any generated names to the mind of the spawned mob, meaning ghosts will have the name they had in life.</li>
<li class="bugfix">Fixes interaction with envy's knife and lavaland spawns.</li>
<li class="bugfix">Fixes a bug where swarmers teleporting humans would incorrectly display a visible message about restraints breaking.</li>
<li class="rscdel">Emagging the emergency shuttle computer with less than ten seconds until launch no longer gives additional time.</li>
<li class="rscadd">The emergency shuttle computer now reads the ID in your ID slot, rather than your hand.</li>
</ul>
<h2 class="date">24 May 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer scribe the Summon Nar-Sie rune under non-valid conditions.</li>
</ul>
<h3 class="author">Kiazusho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new advanced syringes to R&D</li>
</ul>
<h2 class="date">23 May 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New cyberimplant, "Toolset Arm", is now available in RnD.</li>
</ul>
<h3 class="author">coiax, OPDingo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crayons and spraycans are now easier to use.</li>
<li class="rscdel">Centcom announce due to budget cuts their supplier of rainbow crayons has been forced to use more... exotic chemicals. Please do not ingest your standard issue crayon.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Peacekeeper borgs: Security borgs but without any stuns or restraints! Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector that confuses living things, and a weak holobarrier projector! It also comes with the ability to hug.</li>
<li class="rscadd">Cookie Synthesizer: Self recharging RCD that prints out cookies!</li>
<li class="tweak">Nanotrasen scientists have added a hugging module to medical and peacekeeper cyborgs to boost emotions during human-cyborg interaction.</li>
</ul>
<h2 class="date">22 May 2016</h2>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Lavaland monsters now give ruins a wide berth.</li>
<li class="bugfix">Glass tables now break when people are pushed onto them.</li>
</ul>
<h2 class="date">21 May 2016</h2>
<h3 class="author">Iamsaltball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Heads of Staff now have basic Maint. access.</li>
</ul>
<h3 class="author">NicholasM10 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The chef can now make Khinkali and Khachapuri</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">NOBREATH species (golems, skeletons, abductors, ash walkers, zombies) no longer have or require lungs. They no longer take suffocation/oxyloss damage, cannot give CPR and cannot benefit from CPR. Instead of suffocation damage, during crit they take gradual brute damage.</li>
<li class="rscdel">NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species no longer have or require hearts.</li>
<li class="tweak">NOBREATH species that require hearts still take damage from heart attacks, as their tissues die and the lack of circulation causes toxins to build up.</li>
<li class="rscdel">NOHUNGER (plasmamen, skeletons) species no longer have appendixes.</li>
</ul>
<h3 class="author">coiax, OPDingo updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Renamed and reskinned legion's heart to legion's soul to avoid confusion; it is not a substitute heart, it is a supplemental chest organ.</li>
<li class="rscadd">Legion's souls are now more obviously inert when becoming inert.</li>
</ul>
<h3 class="author">nullbear updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wetness updates less often.</li>
<li class="rscadd">Wetness now stacks. Spraying lube over a tile that already has lube, will make the lube take longer to dry. Likewise, dumping 100 units of lube will take longer to dry than if only 10 units were dumped. (lube used to last just as long, regardless of whether it was 1u, or 100u) There is a limit, however, and you can't stack infinite lube.</li>
<li class="tweak">Hotter temperatures cause water to evaporate more quickly. At 100C, water will boil away instantly.</li>
<li class="rscadd">About 5 seconds of wetness are removed from a tile for each unit of drying agent. Absorbant Galoshes remain the most effective method of drying, and dry tiles instantly regardless of wetness.</li>
</ul>
<h2 class="date">20 May 2016</h2>
<h3 class="author">KorPhaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The HoS now has a pinpointer, the Warden now has his door remote.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has begun to research BZ, a hallucinogenic gas. We trust you will use it responsibly.</li>
<li class="rscadd">BZ causes hallucinations once breathed in and, at high doses, has a chance of doing brain damage.</li>
<li class="rscadd">BZ is known to cause unusual stasis-like behavior in the slime species.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Neurotoxin spit can be used as makeshift space propulsion</li>
</ul>
<h2 class="date">19 May 2016</h2>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">HE pipes once again work in space and in lava.</li>
<li class="rscadd">Space cools down station air again</li>
</ul>
<h2 class="date">18 May 2016</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">unwrapping an item with telekinesis no longer teleports the item into your hand.</li>
</ul>
<h3 class="author">Metacide updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">MetaStation: the library and chapel have had windows removed to make them feel more isolated.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tesla has been rebalanced.</li>
<li class="tweak">It should now lose balls slower, increase balls faster, and be a bit more aggressive about finding nearby grounding rods.</li>
<li class="tweak">additional zaps from it's orbiting balls should be a bit more varied, but a touch less powerful.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lings have a new default ability, Hivemind Link. This lets you bring a neck-grabbed victim into hivemind communications after short period of time. You can talk to victims who are in crit/muted and perhaps persuade them to help you, give you intel, or even a PDA code. The link will stabilize crit victims to help ensure they do not die during the link.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cleanbot and floorbot scanning has greatly improved. they should prioritize areas next to them, as well as resolve themselves stacking on the same tiles.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Kinetic accelerators only require one hand to be fired, as before</li>
<li class="rscdel">Kinetic accelerators recharge time is multiplied by the number of KAs that person is carrying.</li>
<li class="rscdel">Kinetic accelerators lose their charge quickly if not equipped or being held</li>
<li class="rscadd">Kinetic accelerator modkits (made at R&D or your local Free Golem ship) overcome these flaws</li>
</ul>
<h2 class="date">15 May 2016</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen is short on cash, and are now borrowing escape shuttles from other stations, and Space Apartments.</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Turns out a bike horn made with Bananium is flipping awesome! Honk!</li>
</ul>
<h2 class="date">14 May 2016</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed foam darts with the safety cap removed being reset when fired.</li>
<li class="rscadd">Added the ability to remove pens from foam darts.</li>
<li class="bugfix">Foam darts with pens inside them are no longer destroyed when fired.</li>
<li class="bugfix">Foam darts no longer drop two darts when fired at a person on a janicart.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The Raise Dead rune no longer accepts dead cultists as a sacrifice to raise the dead.</li>
</ul>
<h3 class="author">Metacide updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A small update for MetaStation, changes include:</li>
<li class="rscadd">Added extra grounding rods to the engine area to stop camera destruction.</li>
<li class="rscadd">Added canvases and extra crayons to art storage and some easels to maint.</li>
<li class="rscadd">Added formal security uniform crate for parades to the warden's gear area.</li>
<li class="rscadd">The armory securitron now starts active.</li>
<li class="rscadd">The genetics APC now starts unlocked.</li>
<li class="rscadd">Other minor changes and fixes as detailed on the wiki page.</li>
</ul>
<h3 class="author">coiax, Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Unfortunately, the Belowyarn toys have been withdrawn from distribution due to Assistants choking on the batteries. Centcom has sent their condolences to the battery manufacturing plant.</li>
<li class="rscadd">We are introducing Oh-cee the original content skeleton figurines. Pull its string, and hear it say a variety of phrases. Not suitable for infants or assistants under 36 months.</li>
<li class="tweak">Note that pulling the string of all talking toys is now visible to others.</li>
<li class="rscadd">Talking toys produce a lot more chatter than they did before. So do some skeleton "tongues".</li>
</ul>
<h3 class="author">pudl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds normal security headsets to security lockers</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed drone dispenser multiplying glass or metal.</li>
</ul>
<h2 class="date">13 May 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cultists can now unanchor and reanchor cult structures by hitting them with a tome. Unanchored cult structures don't do anything.</li>
</ul>
<h3 class="author">KorPhaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drake attacks are now much easier to avoid.</li>
<li class="rscadd">Player controlled drakes can now consume bodies to heal, and alt+click targets to divebomb them.</li>
</ul>
<h3 class="author">TechnoAlchemisto updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More items have been added to the mining vendor, check them out!</li>
</ul>
<h2 class="date">12 May 2016</h2>
<h3 class="author">Shadowlight and coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Due to numerous reports of teams using human weapons instead of stealth when carrying out their assignments, future teams have been genetically modified to only be able to use their assigned blaster and are unable to use human weapons.</li>
</ul>
<h2 class="date">11 May 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shades can move in space.</li>
<li class="rscadd">Artificers can now heal shades.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added action button to chameleon stamp</li>
<li class="rscadd">Added APPROVED and DENIED stamps to Bureaucracy Crate</li>
<li class="rscadd">Added the cream pie closet to various maps. Added contraband Cream Pie Crate to Cargo.</li>
</ul>
<h3 class="author">pudl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The armory has been redesigned.</li>
</ul>
<h2 class="date">09 May 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sporing Pods produces spores when expanding slightly more often.</li>
<li class="tweak">Replicating Foam now only expands when hit with burn damage, from all damage, but does so at a higher chance. Free expansion from it is, however, more rare.</li>
<li class="tweak">Penetrating Spines does slightly more brute damage, and Poisonous Strands does its damage 50% faster.</li>
</ul>
<h3 class="author">KorPhaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The AI no longer has a tracking delay because artificial lag is the most miserable thing in the world.</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">crafting can now be done everywhere, little button near the intents with hammer on it(its not T) opens the crafting menu, if you are in a locker or mech only things in your hands will be considered for crafting</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Skeletons now have bone "tongues"</li>
</ul>
<h2 class="date">08 May 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now de-power inactive swarmers with a screwdriver to prevent them from activating.</li>
<li class="rscadd">Recycle depowered swarmers in autolathe or sell them in cargo!</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cultist constructs, and shades, can now invoke runes by clicking them.</li>
<li class="rscdel">This does not include Manifest Ghost, Blood Boil, or Astral Journey runes.</li>
<li class="rscadd">Medical huds will now show parasites in dead creatures.</li>
</ul>
<h3 class="author">KorPhaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Burn weapons can now dismember, and they reduce the limb to ash in the process</li>
<li class="rscadd">Weapons with high AP values will now dismember limbs much easier. These values are subject to change depending on how things play out over the next week or two.</li>
<li class="rscadd">Various weapons with high AP values had them lowered (chaplain scythe, energy sword, dualsaber) to prevent them taking limbs off in a single hit.</li>
<li class="rscadd">The chaplain has two new weapons (they are mechanically identical to previous weapons, before anyone gets upset about balance). One is dismemberment themed, the other is related to a new antagonist.</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Throwing a Banana Cream Pie will now knock down and cream the target's face.</li>
<li class="rscadd">You can clean off the cream with the usual methods, such as soap, shower, cleaner spray, etc.</li>
<li class="rscadd">The Clown Federation would like to remind the crew that the HoS is worth double points! Honk!</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">There are rumors that the Cult's 'Talisman of Construction', which turns ordinary metal for construct shells, can be used on plasteel to create structures. If the stories are true, the cult has been producing relics of incredible power through this transmutation.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">To save credits, Centcom has subcontracted out emergency shuttle design to third parties. Rest assured, all of these produced shuttles meet our stringent quality control.</li>
<li class="tweak">Lavaland ruins spawning chances have been modified. Expect to see more smaller and less round affecting ruins, and no duplicates of major ruins, like ash walkers or golems.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Infernal devils have been seen onboard our spacestations, offering great boons in exchange for souls.</li>
<li class="rscadd">Employees are reminded that their souls already belong to nanotrasen. If you have sold your soul in error, a lawyer or head of personnel can help return your soul to Nanotrasen by hitting you with your employment contract.</li>
<li class="rscadd">Nanotrasen headquarters will be bluespacing employment contracts into the Lawyer's office filing cabinet when a new arrival reaches the station. It is recommended that the lawyer create copies of some of these for safe keeping.</li>
<li class="rscadd">Due to the recent infernal incursions, the station library has been equipped with a Codex Gigas to help research infernal weaknesses. Please note that reading this book may have unintended side effects. Also note, you must spell the devil's name exactly, as there are countless demons with similar names.</li>
<li class="rscadd">When a devil dies, if the proper banishment ritual is not performed on it's remains, the devil will revive itself at the cost of some of it's power. The banishment ritual is described in the Codex Gigas.</li>
<li class="rscadd">When a demon gains enough souls, It's form will mutate to a more demonic looking form. The Arch-demon form is known to be on par with an ascended shadowling in power.</li>
</ul>
<h2 class="date">07 May 2016</h2>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A small pantry has been added to SW maintenance.</li>
</ul>
<h3 class="author">nullbear updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Makes Shift+Middleclick the hotkey for pointing.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">DISMEMBERMENT! Humans can now lose their bodyparts. Explosions and being attacked with a heavy sharp item on a specific bodypart can cause dismemberment.</li>
<li class="rscadd">You can't be handcuffed or legcuffed if you're missing an arm or leg. You can't use items when you have no legs, your arms are too busy helping you crawl, unless your are buckled to a chair. You're slower when missing a leg.</li>
<li class="rscadd">You lose organs and items if the bodypart they are inside gets cut off. You can always retrieve them by cutting the dropped bodypart with a sharp object.</li>
<li class="rscadd">Medbay can replace your missing limbs with robotic parts via surgery, or amputate you.</li>
<li class="rscadd">Changelings do not die when decapitated! They can regrow all their limbs with Fleshmend, or just one arm with Arm Blade or Organic Shield.</li>
<li class="rscadd">Your chest cannot be dropped, but it will spill its organs onto the ground when dismembered.</li>
</ul>
<h2 class="date">05 May 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Revenants are slower while revealed.</li>
<li class="rscdel">Revenants can no longer cast inside dense objects.</li>
<li class="tweak">Lying down will cure Blight much, much faster.</li>
</ul>
<h3 class="author">\"Macho Man\" Randy Savage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">OOOHHH YEAAAAHHHH</li>
<li class="rscadd">SNAP INTO A JLIM SIM WITH THE ALL NEW WRESTLING BELT</li>
<li class="rscadd">YOU CAN FREAKOUT YOUR OPPONENTS WITH THE 5 HOT MOVES ON THIS BELT YEAH</li>
<li class="rscadd">PRAY TO THE LOCAL SPACE GODS TO EXCHANGE YOUR TELECRYSTALS TO ENSURE THE CREAM RISES TO THE TOP</li>
</ul>
<h2 class="date">04 May 2016</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">shock revolver projectiles are now energy instead of bullets</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Cultists no longer communicate via tomes.</li>
<li class="rscadd">Cultists now communicate via the 'Communion' action button.</li>
<li class="rscadd">Examining the blob with an active research scanner or medical hud will display effects, akin to hitting it with an analyzer.</li>
<li class="rscadd">Improved medical HUDs to work on all living creatures.</li>
<li class="rscadd">Drones and swarmers, being machines, require a diagnostic HUD for analysis instead.</li>
</ul>
<h3 class="author">TechnoAlchemist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft cloaks from the scales of fallen ash drakes, look for the recipe in tablecrafting!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Service and the Standard cyborg module now have a spraycan built in, for hijinks and passing on important urban messages. The Service cyborg module also has a cyborg-hand labeler, in case anything needs to be labelled.</li>
<li class="rscadd">Centcom Suicide Prevention wishes to remind the station: Please do not kill yourself with a hand labeler.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the mk-honk prototype shoes.</li>
</ul>
<h2 class="date">03 May 2016</h2>
<h3 class="author">coiax, Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changeling Fleshmend is much less effective when used repeatedly in a short time. Changeling Panacea is much more effective at purging reagents, reducing radiation and now reduces braindamage.</li>
</ul>
<h2 class="date">02 May 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blob spores spawn from factories 2 seconds faster, but the factory goes on cooldown when any of its spores die.</li>
<li class="experiment">You can examine tomes, soulstones, and construct shells to see what you can do with them.</li>
<li class="rscadd">Releasing a shade from a soulstone now allows you to reuse that soulstone for capturing shades or souls, instead of preventing the stone's use forever if the shade dies.</li>
<li class="imageadd">Runes now actually pulse red on failure.</li>
<li class="rscadd">The Summon Cultist rune no longer includes the cultists invoking it in the selection menu.</li>
<li class="tweak">Imperfect Communication renamed to Emergency Communication.</li>
<li class="rscdel">You can no longer hide the Nar-Sie rune with a Talisman of Veiling/Revealing.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Engineering cyborgs now have internal blueprints.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Automatic nexus placing time changed from 2 to 15 minutes.</li>
<li class="tweak">Prophet's gear(hat and staff) prioritizes the backpack instead of automatically equipping.</li>
<li class="rscadd">Divine telepathy and prophet to god speak now have a follow button for ghosts.</li>
<li class="rscadd">Divine telepathy and prophet to god speak now has the god's color.</li>
<li class="bugfix">CTF spawn protection trap is no longer constructable</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Drastically reduced the chances of eye damage when throwing a paper plane.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Medical HUDs improved. To better prioritize patients, subjects deep into critical condition have a blinking red outline around the entire HUD icon, and will blink more rapidly when very close to death.</li>
</ul>
<h3 class="author">TechnoAlchemisto updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Security uniforms have been made more professional, and more tactical.</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">By crafting together a legion skull, a goliath steak, ketchup, and capsaicin oil, you can create Stuffed Legion! Be careful, it's hot.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Centcom Department of [REDACTED] have announced a change of supplier of [EXPLETIVE DELETED]. As such, for security reasons, the absinthe [MOVE ALONG CITIZEN] will instead be [NOTHING TO SEE HERE]. We hope that this will not affect the performance of the [INFORMATION ABOVE YOUR SECURITY CLEARANCE].</li>
</ul>
<h3 class="author">nullbear updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A reminder for crew to avoid mopping floors in cold rooms, as the water will freeze and provide a dangerous slipping hazard known as 'ice'. Running on it is not recommended.</li>
<li class="rscadd">Frostoil is an effective chemical for rapidly cooling areas in the event of a fire.</li>
<li class="rscadd">Added X4, a breaching charge more destructive than C4, it can be purchased from uplinks.</li>
<li class="rscadd">C4 can be used with assemblies.</li>
<li class="bugfix">Fixes chembomb recipe to use any matter bin. Again.</li>
<li class="bugfix">ARG's disappear once finished reacting.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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