Files
GS13NG/code/game/objects/items/tanks/tanks.dm
T
as334andCitadelStationBot 9b36d6c4d9 Re-adds and reworks fusion. (#37384)
add: Fusion is back
add: Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.
add: Fusion now produces radiation. Be careful around reactors.
fix: fixes fusion dividing by zero and destroying everything
code: Gas reactions now have access to where they are occurring
fix: Prevents some other reactions from producing matter from nothing
2018-04-28 01:01:47 -05:00

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/obj/item/tank
name = "tank"
icon = 'icons/obj/tank.dmi'
lefthand_file = 'icons/mob/inhands/equipment/tanks_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tanks_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BACK
hitsound = 'sound/weapons/smash.ogg'
pressure_resistance = ONE_ATMOSPHERE * 5
force = 5
throwforce = 10
throw_speed = 1
throw_range = 4
materials = list(MAT_METAL = 500)
actions_types = list(/datum/action/item_action/set_internals)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 30)
var/datum/gas_mixture/air_contents = null
var/distribute_pressure = ONE_ATMOSPHERE
var/integrity = 3
var/volume = 70
/obj/item/tank/ui_action_click(mob/user)
toggle_internals(user)
/obj/item/tank/proc/toggle_internals(mob/user)
var/mob/living/carbon/human/H = user
if(!istype(H))
return
if(H.internal == src)
to_chat(H, "<span class='notice'>You close [src] valve.</span>")
H.internal = null
H.update_internals_hud_icon(0)
else
if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(!H.wear_mask)
to_chat(H, "<span class='warning'>You need a mask!</span>")
return
if(H.wear_mask.mask_adjusted)
H.wear_mask.adjustmask(H)
if(!(H.wear_mask.flags_1 & MASKINTERNALS_1))
to_chat(H, "<span class='warning'>[H.wear_mask] can't use [src]!</span>")
return
if(H.internal)
to_chat(H, "<span class='notice'>You switch your internals to [src].</span>")
else
to_chat(H, "<span class='notice'>You open [src] valve.</span>")
H.internal = src
H.update_internals_hud_icon(1)
H.update_action_buttons_icon()
/obj/item/tank/New()
..()
air_contents = new(volume) //liters
air_contents.temperature = T20C
START_PROCESSING(SSobj, src)
/obj/item/tank/Destroy()
if(air_contents)
qdel(air_contents)
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/tank/examine(mob/user)
var/obj/icon = src
..()
if (istype(src.loc, /obj/item/assembly))
icon = src.loc
if(!in_range(src, user))
if (icon == src)
to_chat(user, "<span class='notice'>If you want any more information you'll need to get closer.</span>")
return
to_chat(user, "<span class='notice'>The pressure gauge reads [round(src.air_contents.return_pressure(),0.01)] kPa.</span>")
var/celsius_temperature = src.air_contents.temperature-T0C
var/descriptive
if (celsius_temperature < 20)
descriptive = "cold"
else if (celsius_temperature < 40)
descriptive = "room temperature"
else if (celsius_temperature < 80)
descriptive = "lukewarm"
else if (celsius_temperature < 100)
descriptive = "warm"
else if (celsius_temperature < 300)
descriptive = "hot"
else
descriptive = "furiously hot"
to_chat(user, "<span class='notice'>It feels [descriptive].</span>")
/obj/item/tank/blob_act(obj/structure/blob/B)
if(B && B.loc == loc)
var/turf/location = get_turf(src)
if(!location)
qdel(src)
if(air_contents)
location.assume_air(air_contents)
qdel(src)
/obj/item/tank/deconstruct(disassembled = TRUE)
if(!disassembled)
var/turf/T = get_turf(src)
if(T)
T.assume_air(air_contents)
air_update_turf()
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
qdel(src)
/obj/item/tank/suicide_act(mob/user)
var/mob/living/carbon/human/H = user
user.visible_message("<span class='suicide'>[user] is putting [src]'s valve to [user.p_their()] lips! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3)
if (!QDELETED(H) && air_contents && air_contents.return_pressure() >= 1000)
for(var/obj/item/W in H)
H.dropItemToGround(W)
if(prob(50))
step(W, pick(GLOB.alldirs))
H.add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
H.bleed_rate = 5
H.gib_animation()
sleep(3)
H.adjustBruteLoss(1000) //to make the body super-bloody
H.spawn_gibs()
H.spill_organs()
H.spread_bodyparts()
return (BRUTELOSS)
/obj/item/tank/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if((istype(W, /obj/item/device/analyzer)) && get_dist(user, src) <= 1)
atmosanalyzer_scan(air_contents, user)
else if(istype(W, /obj/item/device/assembly_holder))
bomb_assemble(W,user)
else
. = ..()
/obj/item/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tanks", name, 420, 200, master_ui, state)
ui.open()
/obj/item/tank/ui_data(mob/user)
var/list/data = list()
data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0)
data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
data["minReleasePressure"] = round(TANK_MIN_RELEASE_PRESSURE)
data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE)
var/mob/living/carbon/C = user
if(!istype(C))
C = loc.loc
if(!istype(C))
return data
if(C.internal == src)
data["connected"] = TRUE
return data
/obj/item/tank/ui_act(action, params)
if(..())
return
switch(action)
if("pressure")
var/pressure = params["pressure"]
if(pressure == "reset")
pressure = initial(distribute_pressure)
. = TRUE
else if(pressure == "min")
pressure = TANK_MIN_RELEASE_PRESSURE
. = TRUE
else if(pressure == "max")
pressure = TANK_MAX_RELEASE_PRESSURE
. = TRUE
else if(pressure == "input")
pressure = input("New release pressure ([TANK_MIN_RELEASE_PRESSURE]-[TANK_MAX_RELEASE_PRESSURE] kPa):", name, distribute_pressure) as num|null
if(!isnull(pressure) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
. = TRUE
if(.)
distribute_pressure = CLAMP(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
/obj/item/tank/remove_air(amount)
return air_contents.remove(amount)
/obj/item/tank/return_air()
return air_contents
/obj/item/tank/assume_air(datum/gas_mixture/giver)
air_contents.merge(giver)
check_status()
return 1
/obj/item/tank/proc/remove_air_volume(volume_to_return)
if(!air_contents)
return null
var/tank_pressure = air_contents.return_pressure()
if(tank_pressure < distribute_pressure)
distribute_pressure = tank_pressure
var/moles_needed = distribute_pressure*volume_to_return/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
return remove_air(moles_needed)
/obj/item/tank/process()
//Allow for reactions
air_contents.react()
check_status()
/obj/item/tank/proc/check_status()
//Handle exploding, leaking, and rupturing of the tank
if(!air_contents)
return 0
var/pressure = air_contents.return_pressure()
var/temperature = air_contents.return_pressure()
if(pressure > TANK_FRAGMENT_PRESSURE)
if(!istype(src.loc, /obj/item/device/transfer_valve))
message_admins("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
log_game("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
//Give the gas a chance to build up more pressure through reacting
air_contents.react(src)
air_contents.react(src)
air_contents.react(src)
pressure = air_contents.return_pressure()
var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
var/turf/epicenter = get_turf(loc)
explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5))
if(istype(src.loc, /obj/item/device/transfer_valve))
qdel(src.loc)
else
qdel(src)
else if(pressure > TANK_RUPTURE_PRESSURE || temperature > TANK_MELT_TEMPERATURE)
if(integrity <= 0)
var/turf/T = get_turf(src)
if(!T)
return
T.assume_air(air_contents)
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
qdel(src)
else
integrity--
else if(pressure > TANK_LEAK_PRESSURE)
if(integrity <= 0)
var/turf/T = get_turf(src)
if(!T)
return
var/datum/gas_mixture/leaked_gas = air_contents.remove_ratio(0.25)
T.assume_air(leaked_gas)
else
integrity--
else if(integrity < 3)
integrity++