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bad809ffce503c8c7bff8e6efa678fd71e62b65f
GS13NG/code/game/mecha
History
kevinz000 1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework
2020-06-02 21:49:43 -07:00
..
combat
Changes repair value
2020-05-14 20:29:30 +02:00
equipment
Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS.
2020-05-02 00:00:49 +02:00
medical
Standardises all files from CRLF to LF
2020-01-12 14:28:01 +00:00
working
Porting update_icon improvements. Part 1.
2020-02-27 01:21:03 +01:00
mech_bay.dm
Porting update_icon improvements. Part 1.
2020-02-27 01:21:03 +01:00
mech_fabricator.dm
Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS.
2020-05-02 00:00:49 +02:00
mecha_actions.dm
s
2020-02-03 00:47:51 -07:00
mecha_construction_paths.dm
Yet another PR fixing some issues. (#12424)
2020-06-02 15:29:01 -07:00
mecha_control_console.dm
Ports "Makes raw HTML and browser datum popups UTF-8 aware"
2020-03-27 22:52:43 +01:00
mecha_defense.dm
More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
2020-06-02 15:22:06 -07:00
mecha_parts.dm
Standardises all files from CRLF to LF
2020-01-12 14:28:01 +00:00
mecha_topic.dm
Field of Vision component. (#12075)
2020-05-15 15:25:04 -07:00
mecha_wreckage.dm
Standardises all files from CRLF to LF
2020-01-12 14:28:01 +00:00
mecha.dm
Field of Vision component. (#12075)
2020-05-15 15:25:04 -07:00
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