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bb028777cf32430f8d5361f3d440708a5fc88845
GS13NG/code/game/gamemodes/clock_cult
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vuonojenmustaturska 4ef21cc841 Makes player-controlled minebots a target for ocular wardens (#31757)
* Makes player-controlled minebots a target for ocular wardens

* popularity reorder
2017-10-16 16:48:29 -05:00
..
clock_effects
Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
2017-10-10 13:28:38 -05:00
clock_helpers
Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
clock_items
Merge pull request #31714 from DaxDupont/screaminginternally
2017-10-15 11:32:13 -05:00
clock_mobs
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scriptures
Stargazers are now station-restricted, and cogged APCs are now quiet (#31565)
2017-10-12 18:32:37 -05:00
clock_structures
Makes player-controlled minebots a target for ocular wardens (#31757)
2017-10-16 16:48:29 -05:00
clock_cult.dm
Removes unused list (#31662)
2017-10-14 00:50:35 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scripture.dm
Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
2017-10-10 13:28:38 -05:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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