504 lines
21 KiB
Plaintext
504 lines
21 KiB
Plaintext
/obj/item/storage/box/syndicate
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/obj/item/storage/box/syndicate/PopulateContents()
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switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
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if("bloodyspai") // 30 tc now this is more right
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new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
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new /obj/item/clothing/mask/chameleon(src) // Goes with above
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new /obj/item/card/id/syndicate(src) // 2 tc
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new /obj/item/clothing/shoes/chameleon/noslip(src) // 2 tc
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new /obj/item/camera_bug(src) // 1 tc
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new /obj/item/multitool/ai_detect(src) // 1 tc
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new /obj/item/encryptionkey/syndicate(src) // 2 tc
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new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
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new /obj/item/switchblade(src) //I'll count this as 5 tc
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new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
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new /obj/item/flashlight/emp(src) // 2 tc
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new /obj/item/chameleon(src) // 7 tc
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if("stealth") // 31 tc
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new /obj/item/gun/energy/kinetic_accelerator/crossbow(src)
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new /obj/item/pen/sleepy(src)
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new /obj/item/healthanalyzer/rad_laser(src)
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new /obj/item/chameleon(src)
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new /obj/item/soap/syndie(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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if("bond") // 29 tc
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new /obj/item/gun/ballistic/automatic/pistol/suppressed(src)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/card/id/syndicate(src)
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new /obj/item/reagent_containers/syringe/stimulants(src)
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new /obj/item/clothing/neck/tie/red(src)
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if("screwed") // 29 tc
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new /obj/item/sbeacondrop/bomb(src)
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new /obj/item/grenade/syndieminibomb(src)
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new /obj/item/sbeacondrop/powersink(src)
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new /obj/item/clothing/suit/space/syndicate/black/red(src)
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new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
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new /obj/item/encryptionkey/syndicate(src)
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if("guns") // 30 tc now
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new /obj/item/gun/ballistic/revolver(src)
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new /obj/item/ammo_box/a357(src)
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new /obj/item/ammo_box/a357(src)
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new /obj/item/card/emag(src)
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new /obj/item/grenade/plastic/c4(src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/clothing/under/suit/black_really(src)
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new /obj/item/screwdriver/power(src) //2 tc item
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if("murder") // 35 tc
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new /obj/item/melee/transforming/energy/sword/saber(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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new /obj/item/card/emag(src)
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new /obj/item/clothing/shoes/chameleon/noslip(src)
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new /obj/item/encryptionkey/syndicate(src)
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new /obj/item/grenade/syndieminibomb(src)
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new /obj/item/clothing/glasses/phantomthief/syndicate(src)
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new /obj/item/reagent_containers/syringe/stimulants(src)
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if("baseball") // 42~ tc
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new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
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new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
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new /obj/item/card/emag(src) //6 tc
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new /obj/item/clothing/shoes/sneakers/noslip(src) //2tc
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new /obj/item/encryptionkey/syndicate(src) //1tc
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new /obj/item/autosurgeon/anti_drop(src) //Lets just say 7~
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new /obj/item/clothing/under/syndicate/baseball(src) //3tc
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new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
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new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
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if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
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new /obj/item/implanter/freedom(src)
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new /obj/item/implanter/uplink/precharged(src)
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new /obj/item/implanter/emp(src)
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new /obj/item/implanter/adrenalin(src)
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new /obj/item/implanter/explosive(src)
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new /obj/item/implanter/storage(src)
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new /obj/item/implanter/radio/syndicate(src)
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new /obj/item/implanter/stealth(src)
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if("hacker") // 30 tc
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new /obj/item/aiModule/syndicate(src)
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new /obj/item/card/emag(src)
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new /obj/item/encryptionkey/binary(src)
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new /obj/item/aiModule/toyAI(src)
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new /obj/item/multitool/ai_detect(src)
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new /obj/item/flashlight/emp(src)
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new /obj/item/emagrecharge(src)
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if("lordsingulo") // "36" tc aka 23 tc
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new /obj/item/sbeacondrop(src) // 14 kinda useless
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new /obj/item/clothing/suit/space/syndicate/black/red(src) //2
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new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) //2
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new /obj/item/card/emag(src) //6
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new /obj/item/emagrecharge(src) //2
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new /obj/item/storage/toolbox/syndicate(src) //1
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new /obj/item/card/id/syndicate(src) //2
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new /obj/item/flashlight/emp(src) //2
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new /obj/item/jammer(src) //5
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if("sabotage") // ~28 tc now
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new /obj/item/grenade/plastic/c4 (src)
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new /obj/item/grenade/plastic/c4 (src)
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new /obj/item/grenade/plastic/x4 (src)
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new /obj/item/grenade/plastic/x4 (src)
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new /obj/item/doorCharge(src)
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new /obj/item/doorCharge(src)
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new /obj/item/camera_bug(src)
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new /obj/item/sbeacondrop/powersink(src)
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new /obj/item/cartridge/virus/syndicate(src)
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new /obj/item/storage/toolbox/syndicate(src) //To actually get to those places
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new /obj/item/pizzabox/bomb
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if("darklord") //20 tc + tk + summon item close enough for now
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new /obj/item/twohanded/dualsaber(src)
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new /obj/item/dnainjector/telemut/darkbundle(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
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new /obj/item/card/id/syndicate(src)
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new /obj/item/clothing/shoes/chameleon/noslip(src) //because slipping while being a dark lord sucks
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new /obj/item/book/granter/spell/summonitem(src)
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if("sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
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new /obj/item/gun/ballistic/automatic/sniper_rifle(src) // 12 tc
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new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/clothing/under/suit/black_really(src)
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if("metaops") // 30 tc
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new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
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new /obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
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new /obj/item/implanter/explosive(src) // 2 tc
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new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
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new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
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new /obj/item/grenade/plastic/c4 (src) // 1 tc
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new /obj/item/grenade/plastic/c4 (src) // 1 tc
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new /obj/item/card/emag(src) // 6 tc
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if("ninja") // 40~ tc worth
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new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
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new /obj/item/implanter/adrenalin(src) // 8 tc
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new /obj/item/throwing_star(src) // ~5 tc for all 6
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/implanter/emp(src)
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new /obj/item/grenade/smokebomb(src)
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new /obj/item/grenade/smokebomb(src)
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new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
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new /obj/item/card/id/syndicate(src) // 2 tc
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new /obj/item/chameleon(src) // 7 tc
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/obj/item/storage/box/syndie_kit
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name = "box"
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desc = "A sleek, sturdy box."
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icon_state = "syndiebox"
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illustration = "writing_syndie"
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/obj/item/storage/box/syndie_kit/imp_freedom
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name = "boxed freedom implant (with injector)"
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/obj/item/storage/box/syndie_kit/imp_freedom/PopulateContents()
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var/obj/item/implanter/O = new(src)
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O.imp = new /obj/item/implant/freedom(O)
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O.update_icon()
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/obj/item/storage/box/syndie_kit/imp_microbomb
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name = "Microbomb Implant (with injector)"
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/obj/item/storage/box/syndie_kit/imp_microbomb/PopulateContents()
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var/obj/item/implanter/O = new(src)
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O.imp = new /obj/item/implant/explosive(O)
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O.update_icon()
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/obj/item/storage/box/syndie_kit/imp_macrobomb
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name = "Macrobomb Implant (with injector)"
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/obj/item/storage/box/syndie_kit/imp_macrobomb/PopulateContents()
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var/obj/item/implanter/O = new(src)
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O.imp = new /obj/item/implant/explosive/macro(O)
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O.update_icon()
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/obj/item/storage/box/syndie_kit/imp_uplink
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name = "boxed uplink implant (with injector)"
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/obj/item/storage/box/syndie_kit/imp_uplink/PopulateContents()
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..()
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var/obj/item/implanter/O = new(src)
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O.imp = new /obj/item/implant/uplink(O)
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O.update_icon()
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/obj/item/storage/box/syndie_kit/bioterror
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name = "bioterror syringe box"
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/obj/item/storage/box/syndie_kit/bioterror/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/reagent_containers/syringe/bioterror(src)
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/obj/item/storage/box/syndie_kit/imp_adrenal
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name = "boxed adrenal implant (with injector)"
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/obj/item/storage/box/syndie_kit/imp_adrenal/PopulateContents()
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var/obj/item/implanter/O = new(src)
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O.imp = new /obj/item/implant/adrenalin(O)
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O.update_icon()
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/obj/item/storage/box/syndie_kit/imp_storage
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name = "boxed storage implant (with injector)"
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/obj/item/storage/box/syndie_kit/imp_storage/PopulateContents()
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new /obj/item/implanter/storage(src)
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/obj/item/storage/box/syndie_kit/space
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name = "boxed space suit and helmet"
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/obj/item/storage/box/syndie_kit/space/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.can_hold = typecacheof(list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate))
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/obj/item/storage/box/syndie_kit/space/PopulateContents()
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new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
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new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
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/obj/item/storage/box/syndie_kit/emp
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name = "boxed EMP kit"
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/obj/item/storage/box/syndie_kit/emp/PopulateContents()
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new /obj/item/grenade/empgrenade(src)
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new /obj/item/grenade/empgrenade(src)
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new /obj/item/grenade/empgrenade(src)
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new /obj/item/grenade/empgrenade(src)
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new /obj/item/grenade/empgrenade(src)
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new /obj/item/implanter/emp(src)
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/obj/item/storage/box/syndie_kit/chemical
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name = "boxed chemical kit"
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/obj/item/storage/box/syndie_kit/chemical/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 14
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/obj/item/storage/box/syndie_kit/chemical/PopulateContents()
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new /obj/item/reagent_containers/glass/bottle/polonium(src)
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new /obj/item/reagent_containers/glass/bottle/venom(src)
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new /obj/item/reagent_containers/glass/bottle/fentanyl(src)
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new /obj/item/reagent_containers/glass/bottle/formaldehyde(src)
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new /obj/item/reagent_containers/glass/bottle/spewium(src)
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new /obj/item/reagent_containers/glass/bottle/cyanide(src)
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new /obj/item/reagent_containers/glass/bottle/histamine(src)
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new /obj/item/reagent_containers/glass/bottle/initropidril(src)
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new /obj/item/reagent_containers/glass/bottle/pancuronium(src)
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new /obj/item/reagent_containers/glass/bottle/sodium_thiopental(src)
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new /obj/item/reagent_containers/glass/bottle/coniine(src)
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new /obj/item/reagent_containers/glass/bottle/curare(src)
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new /obj/item/reagent_containers/glass/bottle/amanitin(src)
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new /obj/item/reagent_containers/syringe(src)
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/obj/item/storage/box/syndie_kit/nuke
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name = "box"
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/obj/item/storage/box/syndie_kit/nuke/PopulateContents()
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new /obj/item/screwdriver/nuke(src)
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new /obj/item/nuke_core_container(src)
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new /obj/item/paper/guides/antag/nuke_instructions(src)
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/obj/item/storage/box/syndie_kit/supermatter
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name = "box"
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/obj/item/storage/box/syndie_kit/supermatter/PopulateContents()
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new /obj/item/scalpel/supermatter(src)
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new /obj/item/hemostat/supermatter(src)
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new /obj/item/nuke_core_container/supermatter(src)
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new /obj/item/paper/guides/antag/supermatter_sliver(src)
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/obj/item/storage/box/syndie_kit/tuberculosisgrenade
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name = "boxed virus grenade kit"
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/obj/item/storage/box/syndie_kit/tuberculosisgrenade/PopulateContents()
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new /obj/item/grenade/chem_grenade/tuberculosis(src)
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/hypospray/medipen/tuberculosiscure(src)
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new /obj/item/reagent_containers/syringe(src)
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new /obj/item/reagent_containers/glass/bottle/tuberculosiscure(src)
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/obj/item/storage/box/syndie_kit/chameleon
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name = "chameleon kit"
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/obj/item/storage/box/syndie_kit/chameleon/PopulateContents()
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/clothing/suit/chameleon(src)
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new /obj/item/clothing/gloves/chameleon(src)
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new /obj/item/clothing/shoes/chameleon(src)
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new /obj/item/clothing/glasses/chameleon(src)
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new /obj/item/clothing/head/chameleon(src)
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new /obj/item/clothing/mask/chameleon(src)
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new /obj/item/storage/backpack/chameleon(src)
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new /obj/item/radio/headset/chameleon(src)
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new /obj/item/stamp/chameleon(src)
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new /obj/item/pda/chameleon(src)
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new /obj/item/clothing/neck/cloak/chameleon(src)
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//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
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//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
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/obj/item/storage/box/syndie_kit/throwing_weapons/PopulateContents()
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/throwing_star(src)
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new /obj/item/restraints/legcuffs/bola/tactical(src)
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new /obj/item/restraints/legcuffs/bola/tactical(src)
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/obj/item/storage/box/syndie_kit/cutouts/PopulateContents()
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for(var/i in 1 to 3)
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new/obj/item/cardboard_cutout/adaptive(src)
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new/obj/item/toy/crayon/rainbow(src)
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/obj/item/storage/box/syndie_kit/romerol/PopulateContents()
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new /obj/item/reagent_containers/glass/bottle/romerol(src)
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new /obj/item/reagent_containers/syringe(src)
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new /obj/item/reagent_containers/dropper(src)
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/obj/item/storage/box/syndie_kit/ez_clean/PopulateContents()
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for(var/i in 1 to 3)
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new/obj/item/grenade/chem_grenade/ez_clean(src)
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/obj/item/storage/box/hug/reverse_revolver/PopulateContents()
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new /obj/item/gun/ballistic/revolver/reverse(src)
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/obj/item/storage/box/syndie_kit/mimery/PopulateContents()
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new /obj/item/book/granter/spell/mimery_blockade(src)
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new /obj/item/book/granter/spell/mimery_guns(src)
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/obj/item/storage/box/syndie_kit/imp_radio/PopulateContents()
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new /obj/item/implanter/radio/syndicate(src)
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/obj/item/storage/box/syndie_kit/centcom_costume/PopulateContents()
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new /obj/item/clothing/under/rank/centcom/officer/syndicate(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/radio/headset/headset_cent/empty(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/storage/backpack/satchel(src)
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new /obj/item/pda/heads(src)
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new /obj/item/clipboard(src)
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|
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/obj/item/storage/box/syndie_kit/chameleon/broken/PopulateContents()
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new /obj/item/clothing/under/chameleon/broken(src)
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new /obj/item/clothing/suit/chameleon/broken(src)
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new /obj/item/clothing/gloves/chameleon/broken(src)
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new /obj/item/clothing/shoes/chameleon/noslip/broken(src)
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new /obj/item/clothing/glasses/chameleon/broken(src)
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new /obj/item/clothing/head/chameleon/broken(src)
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new /obj/item/clothing/mask/chameleon/broken(src)
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new /obj/item/storage/backpack/chameleon/broken(src)
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new /obj/item/radio/headset/chameleon/broken(src)
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new /obj/item/stamp/chameleon/broken(src)
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new /obj/item/pda/chameleon/broken(src)
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// No chameleon laser, they can't randomise for //REASONS//
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/obj/item/storage/box/syndie_kit/bee_grenades
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name = "buzzkill grenade box"
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desc = "A sleek, sturdy box with a buzzing noise coming from the inside. Uh oh."
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|
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/obj/item/storage/box/syndie_kit/bee_grenades/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/grenade/spawnergrenade/buzzkill(src)
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|
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/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
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new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
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new /obj/item/reagent_containers/food/drinks/mug/coco(src)
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new /obj/item/toy/plush/carpplushie(src)
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new /obj/item/bedsheet/syndie(src)
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|
|
|
/obj/item/storage/box/syndie_kit/kitchen_gun
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name = "Kitchen Gun (TM) package"
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|
|
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/obj/item/storage/box/syndie_kit/kitchen_gun/PopulateContents()
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|
new /obj/item/gun/ballistic/automatic/pistol/m1911/kitchengun(src)
|
|
new /obj/item/ammo_box/magazine/m45/kitchengun(src)
|
|
new /obj/item/ammo_box/magazine/m45/kitchengun(src)
|
|
|
|
|
|
/obj/item/storage/box/strange_seeds_10pack
|
|
|
|
/obj/item/storage/box/strange_seeds_10pack/PopulateContents()
|
|
for(var/i in 1 to 10)
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|
new /obj/item/seeds/random(src)
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|
|
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if(prob(50))
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new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
|
|
|
|
/obj/item/storage/box/syndie_kit/revolver
|
|
|
|
/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
|
|
new /obj/item/gun/ballistic/revolver(src)
|
|
new /obj/item/ammo_box/a357(src)
|
|
|
|
/obj/item/storage/box/syndie_kit/pistol
|
|
|
|
/obj/item/storage/box/syndie_kit/pistol/PopulateContents()
|
|
new /obj/item/gun/ballistic/automatic/pistol(src)
|
|
new /obj/item/ammo_box/magazine/m10mm(src)
|
|
|
|
/obj/item/storage/box/syndie_kit/contract_kit
|
|
name = "contractor kit"
|
|
desc = "Supplied to Syndicate contractors in active mission areas."
|
|
|
|
/obj/item/storage/box/syndicate/contractor_loadout
|
|
name = "standard loadout"
|
|
desc = "Supplied to Syndicate contractors, providing their specialised space suit and chameleon uniform."
|
|
icon_state = "syndiebox"
|
|
illustration = "writing_syndie"
|
|
|
|
/obj/item/paper/contractor_guide
|
|
name = "Contractor Guide"
|
|
|
|
/obj/item/paper/contractor_guide/Initialize()
|
|
info = {"<p>Welcome agent, congratulations on your new position as contractor. On top of your already assigned objectives,
|
|
this kit will provide you contracts to take on for TC payments.</p>
|
|
<p>Provided within, we give your specialist contractor space suit. It's even more compact, being able to fit into a pocket, and faster than the
|
|
Syndicate space suit available to you on the uplink. We also provide your chameleon jumpsuit and mask, both of which can be changed
|
|
to any form you need for the moment. The cigarettes are a special blend - it'll heal your injuries slowly overtime.</p>
|
|
<p>The three additional items, apart from the tablet and loadout box, have been randomly selected from what we had available. We hope
|
|
they're useful to you for you mission.</p>
|
|
<p>The contractor hub, available at the top right of the uplink, will provide you unique items and abilities. These are bought using Contractor Rep,
|
|
with two Rep being provided each time you complete a contract.</p>
|
|
<h3>Using the tablet</h3>
|
|
<ol>
|
|
<li>Open the Syndicate Contract Uplink program.</li>
|
|
<li>Assign yourself.</li>
|
|
<li>Here, you can accept a contract, and redeem your TC payments from completed contracts.</li>
|
|
<li>The payment number shown in brackets is the bonus you'll recieve when bringing your target <b>alive</b>. You recieve the
|
|
other number regardless of if they were alive or dead.</li>
|
|
<li>Contracts are completed by bringing the target to designated dropoff, calling for extraction, and putting them
|
|
inside the pod.</li>
|
|
</ol>
|
|
<p>Be careful when accepting a contract. While you'll be able to see the location of the dropoff point, cancelling will make it
|
|
unavailable to take on again.</p>
|
|
<p>The tablet can also be recharged at any cell charger.</p>
|
|
<h3>Extracting</h3>
|
|
<ol>
|
|
<li>Make sure both yourself and your target are at the dropoff.</li>
|
|
<li>Call the extraction, and stand back from the drop point</li>
|
|
<li>If it fails, make sure your target is inside, and there's a free space for the pod to land.</li>
|
|
<li>Grab your target, and drag them into the pod.</li>
|
|
</ol>
|
|
<h3>Ransoms</h3>
|
|
<p>We need your target for our own reasons, but we ransom them back to your mission area once their use is served. They will return back
|
|
from where you sent them off from in several minutes time. You will be paid in TC for your services.</p>
|
|
|
|
<p>Good luck agent. You can burn this document with the supplied lighter.</p>"}
|
|
|
|
return ..()
|
|
|
|
/obj/item/storage/box/syndicate/contractor_loadout/PopulateContents()
|
|
new /obj/item/clothing/head/helmet/space/syndicate/contract(src)
|
|
new /obj/item/clothing/suit/space/syndicate/contract(src)
|
|
new /obj/item/clothing/under/chameleon(src)
|
|
new /obj/item/clothing/mask/chameleon(src)
|
|
new /obj/item/card/id/syndicate(src)
|
|
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
|
|
new /obj/item/lighter(src)
|
|
|
|
/obj/item/storage/box/syndie_kit/contract_kit/PopulateContents()
|
|
new /obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink(src)
|
|
new /obj/item/storage/box/syndicate/contractor_loadout(src)
|
|
new /obj/item/melee/classic_baton/telescopic/contractor_baton(src)
|
|
var/list/item_list = list( // All 4 TC or less - some nukeops only items, but fit nicely to the theme.
|
|
/obj/item/storage/backpack/duffelbag/syndie/x4,
|
|
/obj/item/storage/box/syndie_kit/throwing_weapons,
|
|
/obj/item/gun/syringe/syndicate,
|
|
/obj/item/pen/edagger,
|
|
/obj/item/pen/sleepy,
|
|
/obj/item/flashlight/emp,
|
|
/obj/item/reagent_containers/syringe/mulligan,
|
|
/obj/item/clothing/shoes/chameleon/noslip,
|
|
/obj/item/storage/firstaid/tactical,
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery,
|
|
/obj/item/encryptionkey/syndicate,
|
|
/obj/item/clothing/glasses/thermal/syndi,
|
|
/obj/item/storage/box/syndie_kit/imp_uplink,
|
|
/obj/item/clothing/gloves/krav_maga/combatglovesplus,
|
|
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot,
|
|
/obj/item/reagent_containers/syringe/stimulants,
|
|
/obj/item/storage/box/syndie_kit/imp_freedom,
|
|
/obj/item/storage/toolbox/infiltrator
|
|
)
|
|
var/obj/item1 = pick_n_take(item_list)
|
|
var/obj/item2 = pick_n_take(item_list)
|
|
var/obj/item3 = pick_n_take(item_list)
|
|
new item1(src) // Create three, non repeat items from the list.
|
|
new item2(src)
|
|
new item3(src)
|
|
new /obj/item/paper/contractor_guide(src) //Paper guide
|