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GS13NG/code/game/objects/structures/crates_lockers/crates/critter.dm
Ghommie ad4d290ea7 WIP
2020-03-08 19:26:01 +01:00

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942 B
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/obj/structure/closet/crate/critter
name = "critter crate"
desc = "A crate designed for safe transport of animals. It has an oxygen tank for safe transport in space."
icon_state = "crittercrate"
horizontal = FALSE
allow_objects = FALSE
breakout_time = 600
material_drop = /obj/item/stack/sheet/mineral/wood
material_drop_amount = 4
delivery_icon = "deliverybox"
var/obj/item/tank/internals/emergency_oxygen/tank
/obj/structure/closet/crate/critter/New()
..()
tank = new
/obj/structure/closet/crate/critter/Destroy()
var/turf/T = get_turf(src)
if(tank)
tank.forceMove(T)
tank = null
return ..()
/obj/structure/closet/crate/critter/closet_update_overlays(list/new_overlays)
. = new_overlays
if(opened)
. += "crittercrate_door_open"
else
. += "crittercrate_door"
if(manifest)
. += "manifest"
/obj/structure/closet/crate/critter/return_air()
if(tank)
return tank.air_contents
else
return loc.return_air()