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GS13NG/code/modules/instruments/songs/_song.dm
kevinz000 d19dd8f2e1 fixes baystruments (#11790)
* fix

* sigh
2020-04-10 15:36:42 +02:00

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#define MUSICIAN_HEARCHECK_MINDELAY 4
#define MUSIC_MAXLINES 1000
#define MUSIC_MAXLINECHARS 300
/datum/song
/// Name of the song
var/name = "Untitled"
/// The atom we're attached to/playing from
var/atom/parent
/// Our song lines
var/list/lines
/// delay between notes in deciseconds
var/tempo = 5
/// Are we currently playing?
var/playing = FALSE
/// Are we currently editing?
var/editing = TRUE
/// Is the help screen open?
var/help = FALSE
/// Repeats left
var/repeat = 0
/// Maximum times we can repeat
var/max_repeats = 10
/// Our volume
var/volume = 75
/// Max volume
var/max_volume = 75
/// Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.
var/min_volume = 1
/// What instruments our built in picker can use. The picker won't show unless this is longer than one.
var/list/allowed_instrument_ids = list("r3grand")
//////////// Cached instrument variables /////////////
/// Instrument we are currently using
var/datum/instrument/using_instrument
/// Cached legacy ext for legacy instruments
var/cached_legacy_ext
/// Cached legacy dir for legacy instruments
var/cached_legacy_dir
/// Cached list of samples, referenced directly from the instrument for synthesized instruments
var/list/cached_samples
/// Are we operating in legacy mode (so if the instrument is a legacy instrument)
var/legacy = FALSE
//////////////////////////////////////////////////////
/////////////////// Playing variables ////////////////
/**
* Only used in synthesized playback - The chords we compiled. Non assoc list of lists:
* list(list(key1, key2, key3..., tempo_divisor), list(key1, key2..., tempo_divisor), ...)
* tempo_divisor always exists
* if key1 (and so if there's no keys) doesn't exist it's a rest
* Compilation happens when we start playing and is cleared after we finish playing.
*/
var/list/compiled_chords
/// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
var/list/channels_playing = list()
/// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
var/list/channels_idle = list()
//////////////////////////////////////////////////////
/// Last world.time we checked for who can hear us
var/last_hearcheck = 0
/// The list of mobs that can hear us
var/list/hearing_mobs
/// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
var/debug_mode = FALSE
/// Last time we processed decay
var/last_process_decay
/// Max sound channels to occupy
var/max_sound_channels = CHANNELS_PER_INSTRUMENT
/// Current channels, so we can save a length() call.
var/using_sound_channels = 0
/// Last channel to play. text.
var/last_channel_played
/// Should we not decay our last played note?
var/full_sustain_held_note = TRUE
/////////////////////// DO NOT TOUCH THESE ///////////////////
var/octave_min = INSTRUMENT_MIN_OCTAVE
var/octave_max = INSTRUMENT_MAX_OCTAVE
var/key_min = INSTRUMENT_MIN_KEY
var/key_max = INSTRUMENT_MAX_KEY
var/static/list/note_offset_lookup = list(9, 11, 0, 2, 4, 5, 7)
var/static/list/accent_lookup = list("b" = -1, "s" = 1, "#" = 1, "n" = 0)
//////////////////////////////////////////////////////////////
///////////// !!FUN!! - Only works in synthesized mode! /////////////////
/// Note numbers to shift.
var/note_shift = 0
var/note_shift_min = -100
var/note_shift_max = 100
var/can_noteshift = TRUE
/// The kind of sustain we're using
var/sustain_mode = SUSTAIN_LINEAR
/// When a note is considered dead if it is below this in volume
var/sustain_dropoff_volume = 0
/// Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF
var/sustain_linear_duration = 5
/// Exponential sustain dropoff rate per decisecond
var/sustain_exponential_dropoff = 1.4
////////// DO NOT DIRECTLY SET THESE!
/// Do not directly set, use update_sustain()
var/cached_linear_dropoff = 10
/// Do not directly set, use update_sustain()
var/cached_exponential_dropoff = 1.045
/////////////////////////////////////////////////////////////////////////
/datum/song/New(atom/parent, list/instrument_ids)
SSinstruments.on_song_new(src)
lines = list()
tempo = sanitize_tempo(tempo)
src.parent = parent
if(instrument_ids)
allowed_instrument_ids = islist(instrument_ids)? instrument_ids : list(instrument_ids)
if(length(allowed_instrument_ids))
set_instrument(allowed_instrument_ids[1])
hearing_mobs = list()
volume = clamp(volume, min_volume, max_volume)
update_sustain()
/datum/song/Destroy()
stop_playing()
SSinstruments.on_song_del(src)
lines = null
using_instrument = null
allowed_instrument_ids = null
parent = null
return ..()
/datum/song/proc/do_hearcheck()
last_hearcheck = world.time
var/list/old = hearing_mobs.Copy()
hearing_mobs.len = 0
var/turf/source = get_turf(parent)
for(var/mob/M in get_hearers_in_view(15, source))
if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS))
continue
hearing_mobs[M] = get_dist(M, source)
var/list/exited = old - hearing_mobs
for(var/i in exited)
terminate_sound_mob(i)
/// I can either be a datum, id, or path (if the instrument has no id).
/datum/song/proc/set_instrument(datum/instrument/I)
if(using_instrument)
using_instrument.songs_using -= src
using_instrument = null
cached_samples = null
cached_legacy_ext = null
cached_legacy_dir = null
legacy = null
if(istext(I) || ispath(I))
I = SSinstruments.instrument_data[I]
if(istype(I))
using_instrument = I
I.songs_using += src
var/instrument_legacy = CHECK_BITFIELD(I.instrument_flags, INSTRUMENT_LEGACY)
if(instrument_legacy)
cached_legacy_ext = I.legacy_instrument_ext
cached_legacy_dir = I.legacy_instrument_path
legacy = TRUE
else
cached_samples = I.samples
legacy = FALSE
/// THIS IS A BLOCKING CALL.
/datum/song/proc/start_playing(mob/user)
if(playing)
return
if(!using_instrument?.ready())
to_chat(user, "<span class='warning'>An error has occured with [src]. Please reset the instrument.</span>")
return
playing = TRUE
updateDialog()
//we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak.
//wrap the rest of the stuff to ensure stop_playing() is called.
last_process_decay = world.time
START_PROCESSING(SSinstruments, src)
. = do_play_lines(user)
stop_playing()
/datum/song/proc/stop_playing()
if(!playing)
return
playing = FALSE
if(!debug_mode)
compiled_chords = null
STOP_PROCESSING(SSinstruments, src)
terminate_all_sounds(TRUE)
hearing_mobs.len = 0
updateDialog()
/// THIS IS A BLOCKING CALL.
/datum/song/proc/do_play_lines(user)
if(!playing)
return
do_hearcheck()
if(legacy)
do_play_lines_legacy(user)
else
do_play_lines_synthesized(user)
/datum/song/proc/should_stop_playing(mob/user)
return QDELETED(parent) || !using_instrument || !playing
/datum/song/proc/sanitize_tempo(new_tempo)
new_tempo = abs(new_tempo)
return CLAMP(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
/datum/song/proc/get_bpm()
return 600 / tempo
/datum/song/proc/set_bpm(bpm)
tempo = sanitize_tempo(600 / bpm)
/// Updates the window for our user. Override in subtypes.
/datum/song/proc/updateDialog(mob/user)
ui_interact(user)
/datum/song/process(wait)
if(!playing)
return PROCESS_KILL
var/delay = world.time - last_process_decay
process_decay(delay)
last_process_decay = world.time
/datum/song/proc/update_sustain()
// Exponential is easy
cached_exponential_dropoff = sustain_exponential_dropoff
// Linear, not so much, since it's a target duration from 100 volume rather than an exponential rate.
var/target_duration = sustain_linear_duration
var/volume_diff = max(0, 100 - sustain_dropoff_volume)
var/volume_decrease_per_decisecond = volume_diff / target_duration
cached_linear_dropoff = volume_decrease_per_decisecond
/datum/song/proc/set_volume(volume)
src.volume = CLAMP(volume, max(0, min_volume), min(100, max_volume))
update_sustain()
updateDialog()
/datum/song/proc/set_dropoff_volume(volume)
sustain_dropoff_volume = CLAMP(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
update_sustain()
updateDialog()
/datum/song/proc/set_exponential_drop_rate(drop)
sustain_exponential_dropoff = CLAMP(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
update_sustain()
updateDialog()
/datum/song/proc/set_linear_falloff_duration(duration)
sustain_linear_duration = CLAMP(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
update_sustain()
updateDialog()
/datum/song/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if(NAMEOF(src, volume))
set_volume(var_value)
if(NAMEOF(src, sustain_dropoff_volume))
set_dropoff_volume(var_value)
if(NAMEOF(src, sustain_exponential_dropoff))
set_exponential_drop_rate(var_value)
if(NAMEOF(src, sustain_linear_duration))
set_linear_falloff_duration(var_value)
// subtype for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/updateDialog(mob/user)
parent.ui_interact(user || usr)
/datum/song/handheld/should_stop_playing(mob/user)
. = ..()
if(.)
return TRUE
var/obj/item/instrument/I = parent
return I.should_stop_playing(user)
// subtype for stationary structures, like pianos
/datum/song/stationary
/datum/song/stationary/updateDialog(mob/user)
parent.ui_interact(user || usr)
/datum/song/stationary/should_stop_playing(mob/user)
. = ..()
if(.)
return TRUE
var/obj/structure/musician/M = parent
return M.should_stop_playing(user)