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GS13NG/code/modules/mob/living/silicon/say.dm
2020-01-12 14:28:01 +00:00

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/mob/living/proc/robot_talk(message)
log_talk(message, LOG_SAY)
var/desig = "Default Cyborg" //ezmode for taters
if(issilicon(src))
var/mob/living/silicon/S = src
desig = trim_left(S.designation + " " + S.job)
var/message_a = say_quote(message)
var/rendered = "Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span>"
for(var/mob/M in GLOB.player_list)
if(M.binarycheck())
if(isAI(M))
var/renderedAI = "<span class='binarysay'>Robotic Talk, <a href='?src=[REF(M)];track=[html_encode(name)]'><span class='name'>[name] ([desig])</span></a> <span class='message'>[message_a]</span></span>"
to_chat(M, renderedAI)
else
to_chat(M, "<span class='binarysay'>[rendered]</span>")
if(isobserver(M))
var/following = src
// If the AI talks on binary chat, we still want to follow
// it's camera eye, like if it talked on the radio
if(isAI(src))
var/mob/living/silicon/ai/ai = src
following = ai.eyeobj
var/link = FOLLOW_LINK(M, following)
to_chat(M, "<span class='binarysay'>[link] [rendered]</span>")
/mob/living/silicon/binarycheck()
return 1
/mob/living/silicon/lingcheck()
return 0 //Borged or AI'd lings can't speak on the ling channel.
/mob/living/silicon/radio(message, message_mode, list/spans, language)
. = ..()
if(. != 0)
return .
if(message_mode == "robot")
if (radio)
radio.talk_into(src, message, , spans, language)
return REDUCE_RANGE
else if(message_mode in GLOB.radiochannels)
if(radio)
radio.talk_into(src, message, message_mode, spans, language)
return ITALICS | REDUCE_RANGE
return 0
/mob/living/silicon/get_message_mode(message)
. = ..()
if(..() == MODE_HEADSET)
return MODE_ROBOT
else
return .