Files
GS13NG/code/modules/projectiles/ammunition/caseless/_caseless.dm
2020-03-08 22:51:36 +01:00

16 lines
447 B
Plaintext

/obj/item/ammo_casing/caseless
desc = "A caseless bullet casing."
firing_effect_type = null
heavy_metal = FALSE
/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
if (..()) //successfully firing
moveToNullspace()
QDEL_NULL(src)
return TRUE
else
return FALSE
/obj/item/ammo_casing/caseless/update_icon_state()
icon_state = "[initial(icon_state)]"